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- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Hey i just wanna see if we’re gonna actually connect game mechanics to the map editor so we can test our maps by playin em
- light_cloud
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Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Hey i just wanna see if we’re gonna actually connect game mechanics to the map editor so we can test our maps by playin emit might be a little bit laggy
- -CloudGate-
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Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
as many as you want+ it needs a raspberry piso do you need my engine that store 100,000 usernames and passwords securelyYes. how many cloud variables does it use?
- -CloudGate-
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Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
or it could use a repl.it serveras many as you want+ it needs a raspberry piso do you need my engine that store 100,000 usernames and passwords securelyYes. how many cloud variables does it use?
- cheatcodeman
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Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I'm thinking that I make a Skin that's original for a gun (example: STRIPES for Magnum.), and those “Original skins” are the “Normal Skins”. But then, there are those skins for other guns and also armor (example: Rocket Launcher (STRIPES) and ODST (STRIPES)) and those one are Limited time skins or exclusive or something.
- light_cloud
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Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I made also made a software for a server about a month ago but I couldn't get a server to keep my software running.as many as you want+ it needs a raspberry piso do you need my engine that store 100,000 usernames and passwords securelyYes. how many cloud variables does it use?
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Guys I There’s Somin We Need To Do To Complete The Build Mode:
1. Create The Gameplay (so players & devs can test there maps before publishing them) This will finish the build mode
2. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
3. Hire A Moderation Team lol
1. Create The Gameplay (so players & devs can test there maps before publishing them) This will finish the build mode
2. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
3. Hire A Moderation Team lol
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Guys I There’s Somin We Need To Do To Complete The Build Mode:cool I'll implant the GamePlay function
1. Create The Gameplay (so players & devs can test there maps before publishing them) This will finish the build mode
2. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
3. Hire A Moderation Team lol
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
oaky I combined the Gameplay and the latest version of the map editor into one project!
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
- LightCloudGreatester
-
Scratcher
87 posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I just tested it and its awesome. Now onto part 2 of build/forge mode.I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
Part 2:
A. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
B. Compact all this into one project

- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Play my map pls 100+1+631+-16+90#100+1+563+-17+90#100+1+428+-105+90#100+2+563+-38+90#100+3+309+-105+90#100+1+306+-137+90#100+4+36+-125+90#100+4+43+-168+90#100+4+-241+-177+90#100+4+-215+-135+90#100+4+-158+-155+90#100+4+-39+-154+90#100+6+71+-130+90#100+6+-5+-219+90#100+6+-96+-142+90#100+6+-178+-112+90#100+6+-759+-120+90#100+6+-389+-87+90#100+6+-345+-77+90#100+6+-413+-38+90#100+6+-650+-95+90#100+5+-476+-84+90#100+5+-779+-103+90#
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
I don't think the map editor need a accept/deny button here's why. let's say someone wants to make a map and they do so.I just tested it and its awesome. Now onto part 2 of build/forge mode.I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
Part 2:
A. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
B. Compact all this into one project
if we do the Accept/Decline button a team member won't be informed until they look at the project because it has to be cloud based, and there's no way to inform a member immediately.
here's my Idea on how to Accept/Decline, if we have a thread reserved just for testing maps client would post there map there and a team member's will come and review it and decide if we can use it in the actual game, with this way its in the forums, and team member's will be informed of new posts when they log into scratch.
Last edited by light_cloud (Oct. 4, 2020 20:24:34)
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Play my map pls 100+1+631+-16+90#100+1+563+-17+90#100+1+428+-105+90#100+2+563+-38+90#100+3+309+-105+90#100+1+306+-137+90#100+4+36+-125+90#100+4+43+-168+90#100+4+-241+-177+90#100+4+-215+-135+90#100+4+-158+-155+90#100+4+-39+-154+90#100+6+71+-130+90#100+6+-5+-219+90#100+6+-96+-142+90#100+6+-178+-112+90#100+6+-759+-120+90#100+6+-389+-87+90#100+6+-345+-77+90#100+6+-413+-38+90#100+6+-650+-95+90#100+5+-476+-84+90#100+5+-779+-103+90#played! pretty nice terrain!
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Ye I agree create a forum for posting save codesI don't think the map editor need a accept/deny button here's why. let's say someone wants to make a map and they do so.I just tested it and its awesome. Now onto part 2 of build/forge mode.I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
Part 2:
A. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
B. Compact all this into one project
if we do the Accept/Decline button a team member won't be informed until they look at the project because it has to be cloud based, and there's no way to inform a member immediately.
here's my Idea on how to Accept/Decline, if we have a thread reserved just for testing maps client would post there map there and a team member's will come and review it and decide if we can use it in the actual game, with this way its in the forums, and team member's will be informed of new posts when they log into scratch.
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
How about if we have a tab for ‘map of the week’. On Fridays the moderation team can discuss there favourite maps that they’ve moderated in the week and then when they come to a final choice that one is implanted into the game at the start of the week, as ‘Map Of The Week’
Should be do the shop next?
Should be do the shop next?
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
How about if we have a tab for ‘map of the week’. On Fridays the moderation team can discuss there favourite maps that they’ve moderated in the week and then when they come to a final choice that one is implanted into the game at the start of the week, as ‘Map Of The Week’I think that we should focus on multiplayer/gameplay. and also making the map better
Should be do the shop next?
- light_cloud
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
what does everybody els think?Ye I agree create a forum for posting save codesI don't think the map editor need a accept/deny button here's why. let's say someone wants to make a map and they do so.I just tested it and its awesome. Now onto part 2 of build/forge mode.I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
Part 2:
A. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
B. Compact all this into one project
if we do the Accept/Decline button a team member won't be informed until they look at the project because it has to be cloud based, and there's no way to inform a member immediately.
here's my Idea on how to Accept/Decline, if we have a thread reserved just for testing maps client would post there map there and a team member's will come and review it and decide if we can use it in the actual game, with this way its in the forums, and team member's will be informed of new posts when they log into scratch.
- Matjam02
-
Scratcher
1000+ posts
HALO: O.D.S.T. Assault Collaboration [Now Hiring Animators, Writers, and Coders]
Do you want me to make a start screen and a menu? I can do that pretty easilywhat does everybody els think?Ye I agree create a forum for posting save codesI don't think the map editor need a accept/deny button here's why. let's say someone wants to make a map and they do so.I just tested it and its awesome. Now onto part 2 of build/forge mode.I guess I should add the center/curser part too. (its not in there)oaky I combined the Gameplay and the latest version of the map editor into one project!Horray!
Part 2:
A. Add That Gameplay to the Accept/Deny Thing So The moderation team can play the maps before accepting them.
B. Compact all this into one project
if we do the Accept/Decline button a team member won't be informed until they look at the project because it has to be cloud based, and there's no way to inform a member immediately.
here's my Idea on how to Accept/Decline, if we have a thread reserved just for testing maps client would post there map there and a team member's will come and review it and decide if we can use it in the actual game, with this way its in the forums, and team member's will be informed of new posts when they log into scratch.




