Discuss Scratch

HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

Maximouse wrote:

although it isn't constructive
Well, it practiacally says that you would like to see a unique thing in it which would set it apart from others. And maybe the developer realizes that they more or less just copied stuff.
jaguar1501
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

Maximouse wrote:

@jaguar1501 Calling a generic platformer generic definitely isn't mean, although it isn't constructive.
Well, it's not a huge insult. What I meant is that a lot of people would be offended if someone called their work generic.
EDIT: And I agree with the ‘not constructive’ part too.

Last edited by jaguar1501 (July 27, 2020 14:50:43)

jaguar1501
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

HTML-Fan wrote:

Maximouse wrote:

although it isn't constructive
Well, it practiacally says that you would like to see a unique thing in it which would set it apart from others. And maybe the developer realizes that they more or less just copied stuff.
Yes, but it doesn't say what that unique thing is, and it could leave the creator of the project stuck for ideas on what to add.
HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

jaguar1501 wrote:

HTML-Fan wrote:

Maximouse wrote:

although it isn't constructive
Well, it practiacally says that you would like to see a unique thing in it which would set it apart from others. And maybe the developer realizes that they more or less just copied stuff.
Yes, but it doesn't say what that unique thing is, and it could leave the creator of the project stuck for ideas on what to add.
Well, I guess it's the developer's job to have some ideas, especially since the code is just backpacked from griffpatch.

Last edited by HTML-Fan (July 27, 2020 14:53:19)

jaguar1501
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

HTML-Fan wrote:

jaguar1501 wrote:

HTML-Fan wrote:

Maximouse wrote:

although it isn't constructive
Well, it practiacally says that you would like to see a unique thing in it which would set it apart from others. And maybe the developer realizes that they more or less just copied stuff.
Yes, but it doesn't say what that unique thing is, and it could leave the creator of the project stuck for ideas on what to add.
Well, I guess it's the developer's job to have some ideas, especially since the code is just backpacked from griffpatch.
I guess so.
k9chelsea2
Scratcher
500+ posts

Why do so many generic platformers get top loved?

Generic platformers don't teach people a lot despite what people say
HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

k9chelsea2 wrote:

Generic platformers don't teach people a lot despite what people say
What I find to be really awful is that mostly the level design is really bad and boring. A few weeks ago I always thought, “Well, it's an engine, someone has coded a not too bad engine, so it's not that bad” but it's completely backpacked or at least made with a tutorial.
Paddle2See
Scratch Team
1000+ posts

Why do so many generic platformers get top loved?

Maximouse wrote:

@jaguar1501 Calling a generic platformer generic definitely isn't mean, although it isn't constructive.
It is actually pretty judgmental and unconstructive. Seems to me that there is a bit of elitism going on here.

Remember that the top loved and top remixed rows are pretty much entirely just about popularity - not about “quality”, however you want to define that. Or diversity. Or anything else. I remember when hamster drawings were all the rage and all over the front page. It was a fad - it came and went. See what you can do to make the next big thing rather than grousing about the fickle focus of the teaming crowds.

Also remember that what might be easy for you is not necessarily easy for somebody else.

BearSlothCoding
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

k9chelsea2 wrote:

Generic platformers don't teach people a lot despite what people say
It teaches them how to backpack and use the fill tool. Is that enough?
HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

Paddle2See wrote:

Remember that the top loved and top remixed rows are pretty much entirely just about popularity - not about “quality”, however you want to define that.
Well, the remix bar is pretty much always full of garbage, I almost never look at it. It just says how remixable a project is - one of the things I really don't care about. But top loved, that's an entirely different thing. Top loved means that it's popular, and how should your project get popular without being good?
BobzGamesAlt
Scratcher
500+ posts

Why do so many generic platformers get top loved?

The “Projects loved by Scratchers I'm following” pane has taken the place of the explore tab for me, because it's the only area on this website not infested by platformers.
HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

I think that getting on the front page should be something special for good projects. When you want to see what you can do on scratch with experience. I think that those platformers are really not the best part of scratch.
Basic88
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

k9chelsea2 wrote:

all platformers should be marked NFE
All? Not every platformer is “generic” and inapppropriate.
k9chelsea2
Scratcher
500+ posts

Why do so many generic platformers get top loved?

Basic88 wrote:

k9chelsea2 wrote:

all platformers should be marked NFE
All? Not every platformer is “generic” and inapppropriate.
actually a good point my bad it has nothing to do with it being “inapropiate” it has to do that they are the same thing

Last edited by k9chelsea2 (July 27, 2020 16:16:09)

BearSlothCoding
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

BobzGamesAlt wrote:

The “Projects loved by Scratchers I'm following” pane has taken the place of the explore tab for me, because it's the only area on this website not infested by platformers.
It kind of has for me too, except the people I'm following are usually not interested in the same things I am so I rarely find good things there. I've basically given up on finding projects I like at this point.
k9chelsea2
Scratcher
500+ posts

Why do so many generic platformers get top loved?

I can create a generic platformer in half an hour its actually so simple all you need to know is simple variable logic and some logic on motion blocks and thats it.
Basic88
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

BearSlothCoding wrote:

BobzGamesAlt wrote:

The “Projects loved by Scratchers I'm following” pane has taken the place of the explore tab for me, because it's the only area on this website not infested by platformers.
It kind of has for me too, except the people I'm following are usually not interested in the same things I am so I rarely find good things there. I've basically given up on finding projects I like at this point.
Try the featured projects row. That's controlled by the ST, and they won't put very many generic platformers there
HTML-Fan
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

k9chelsea2 wrote:

I can create a generic platformer in half an hour its actually so simple all you need to know is simple variable logic and some logic on motion blocks and thats it.
Yeah. Making a pen engine is also not that hard, only one day, but mostly it's not even that.
k9chelsea2
Scratcher
500+ posts

Why do so many generic platformers get top loved?

Basic88 wrote:

BearSlothCoding wrote:

BobzGamesAlt wrote:

The “Projects loved by Scratchers I'm following” pane has taken the place of the explore tab for me, because it's the only area on this website not infested by platformers.
It kind of has for me too, except the people I'm following are usually not interested in the same things I am so I rarely find good things there. I've basically given up on finding projects I like at this point.
Try the featured projects row. That's controlled by the ST, and they won't put very many generic platformers there
there have been quite a few generic platformers on the featured tab tho
Basic88
Scratcher
1000+ posts

Why do so many generic platformers get top loved?

HTML-Fan wrote:

k9chelsea2 wrote:

I can create a generic platformer in half an hour its actually so simple all you need to know is simple variable logic and some logic on motion blocks and thats it.
Yeah. Making a pen engine is also not that hard, only one day, but mostly it's not even that.
Yes, when you understand how it's easy.

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