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- Calegomo
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6 posts
Mouse X and Mouse Y
My Suggestion: Bring back the mouse x and mouse y feature above the sprites. This made it easier for measuring distances on Scratch. There are some workarounds, but they are not as good as mouse x and mouse y. (Edit: Put the check boxes next to the mouse x and y variables)
Last edited by Calegomo (June 17, 2020 17:25:24)
- robloxdude10
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1000+ posts
Mouse X and Mouse Y
Bring back the mouse x and mouse y feature above the sprites(mouse x)(mouse y)
Already Exists.
Above the sprites Bring back the mouse x and mouse y feature above the sprites
- Wyan100
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1000+ posts
Mouse X and Mouse Y
Bring back the mouse x and mouse y feature above the sprites(mouse x)(mouse y)
Already Exists.
Above the sprites Bring back the mouse x and mouse y feature above the sprites
I don't understand, please go into details.
- Calegomo
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6 posts
Mouse X and Mouse Y
Bring back the mouse x and mouse y feature above the sprites(mouse x)(mouse y)
Already Exists.Above the sprites Bring back the mouse x and mouse y feature above the sprites
I don't understand, please go into details.
I mean to put the check boxes next to them to show. I wasn't clear.
- MeowyTitan08
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1000+ posts
Mouse X and Mouse Y
You can just make a variable that shows the mouse x or y.
set [mouse x/y v] to (mouse x/y ::sensing)And make the variable show.
- --Explosion--
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1000+ posts
Mouse X and Mouse Y
This is still extra work when a check box would be You can just make a variable that shows the mouse x or y.much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.set [mouse x/y v] to (mouse x/y ::sensing)And make the variable show.
- fdreerf
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1000+ posts
Mouse X and Mouse Y
It's one extra block..This is still extra work when a check box would be You can just make a variable that shows the mouse x or y.much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.set [mouse x/y v] to (mouse x/y ::sensing)And make the variable show.
- 1132262
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1000+ posts
Mouse X and Mouse Y
It's one extra block..This is still extra work when a check box would be You can just make a variable that shows the mouse x or y.much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.set [mouse x/y v] to (mouse x/y ::sensing)And make the variable show.
when gf clickedTechnically 5. And it's pretty annoying to create variables.
forever
set [x v] to (mouse x)
set [y v] to (mouse y)
end
- QX_
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50 posts
Mouse X and Mouse Y
It takes literally 15 seconds You can just make a variable that shows the mouse x or y.
…
Technically 5. And it's pretty annoying to create variables.
Last edited by QX_ (June 17, 2020 23:28:59)
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