Discuss Scratch

Calegomo
Scratcher
6 posts

Mouse X and Mouse Y

My Suggestion: Bring back the mouse x and mouse y feature above the sprites. This made it easier for measuring distances on Scratch. There are some workarounds, but they are not as good as mouse x and mouse y. (Edit: Put the check boxes next to the mouse x and y variables)

Last edited by Calegomo (June 17, 2020 17:25:24)

Wyan100
Scratcher
1000+ posts

Mouse X and Mouse Y

These Blocks?

(mouse x)

(mouse y)

Already Exists.
robloxdude10
Scratcher
1000+ posts

Mouse X and Mouse Y

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites

(mouse x)

(mouse y)

Already Exists.

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites
Above the sprites
Wyan100
Scratcher
1000+ posts

Mouse X and Mouse Y

robloxdude10 wrote:

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites

(mouse x)

(mouse y)

Already Exists.

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites
Above the sprites

I don't understand, please go into details.
Calegomo
Scratcher
6 posts

Mouse X and Mouse Y

Wyan100 wrote:

robloxdude10 wrote:

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites

(mouse x)

(mouse y)

Already Exists.

calegomo wrote:

Bring back the mouse x and mouse y feature above the sprites
Above the sprites

I don't understand, please go into details.

I mean to put the check boxes next to them to show. I wasn't clear.
MeowyTitan08
Scratcher
1000+ posts

Mouse X and Mouse Y

You can just make a variable that shows the mouse x or y.

set [mouse x/y v] to (mouse x/y ::sensing)
And make the variable show.
--Explosion--
Scratcher
1000+ posts

Mouse X and Mouse Y

MeowyTitan08 wrote:

You can just make a variable that shows the mouse x or y.

set [mouse x/y v] to (mouse x/y ::sensing)
And make the variable show.
This is still extra work when a check box would be much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.
fdreerf
Scratcher
1000+ posts

Mouse X and Mouse Y

--Explosion-- wrote:

MeowyTitan08 wrote:

You can just make a variable that shows the mouse x or y.

set [mouse x/y v] to (mouse x/y ::sensing)
And make the variable show.
This is still extra work when a check box would be much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.
It's one extra block..
1132262
Scratcher
1000+ posts

Mouse X and Mouse Y

fdreerf wrote:

--Explosion-- wrote:

MeowyTitan08 wrote:

You can just make a variable that shows the mouse x or y.

set [mouse x/y v] to (mouse x/y ::sensing)
And make the variable show.
This is still extra work when a check box would be much easier, I often use the mouse coordinates when positioning clones via list, or making sprites that act as multiple rectangle shaped buttons.
It's one extra block..
when gf clicked
forever
set [x v] to (mouse x)
set [y v] to (mouse y)
end
Technically 5. And it's pretty annoying to create variables.
QX_
Scratcher
50 posts

Mouse X and Mouse Y

1132262 wrote:

You can just make a variable that shows the mouse x or y.

Technically 5. And it's pretty annoying to create variables.
It takes literally 15 seconds

Last edited by QX_ (June 17, 2020 23:28:59)

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