Discuss Scratch
- Discussion Forums
- » Project Save & Level Codes
- » Expanded Super Mario Maker v.6 Level Share Forum.
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
wow, the message block _**_
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
if you look in the credits in the project, -TSTD- said, wow, the message block _**_
so the message block in the sneak peak is the command block. I'm adding it and yes, -TSTD- said one of the triggers was when the block is loaded, I showcase that in the video. I have added a lot more commands for the command block then I showed. it is missing one very important block for me :
the command block!!!
this block was inspired by minecraft,
it looks like the message box in super mario world
- PixelJcoder
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
i commented on my google account hey guys, here's a small sneak peek for the next update
https://photos.app.goo.gl/3A6mjZAjSzFNbQNy6
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
please no commenting on googlei commented on my google account hey guys, here's a small sneak peek for the next update
https://photos.app.goo.gl/3A6mjZAjSzFNbQNy6
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
why did you posted again?
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I was quoting a person who quoted it why did you posted again?
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
next update wish: slopes
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
That would take a long time, so sorry, it's not going to be in the next update next update wish: slopes
- stooky
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
Ego-lay_atman-bay said:
as a reminder, you can make intro levels for the title screen and they might get into the game. Just put #intro at the end of the post. You can submit multiple levels. This will end on june 22 (if I don't get enough levels, I'll change it to july 22).
I #intro every Toadette's Journey level.
Last edited by stooky (June 11, 2020 14:27:31)
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
there's a bug when i set a music on game mechanics, whan i play the level will always play the same music, how do i fix that bug?
- -TSTD-
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
hey guys, here's a small sneak peek for the next update
https://photos.app.goo.gl/3A6mjZAjSzFNbQNy6
That sooooooooooooooooooooooooooooooooooooooooooooooo coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooolllllllllllll !!! (the number of “o” is relative to my hype).

Here are some command block idea to :
But first let me define some term.
A command start by a “/” (like in Minecraft, by the ways the tag system was also inspired by this game).
some command :
/tp <selector> posX posY
example :
/tp mario 17 9should tp mario at the block 17 09,
but like in minecraft also make a relative position.
example :
/tp mario 17 ~9should tp mario at : x:17 and y: mario Y position + 9
Here are some other selector option :
if you use
goombafor the selector, it should target all goomba that are loaded, but like in Minecraft we can also add tag to the selector like
goomba{count:1}(execute only 1 goomba, probably the first in the entity load list), it would give somethings like :
/tp goomba{count:1} 17 ~9
We can add some other tag, *like Minecraft once again*, like a radius from a spawn point, or a sorted mode with count like random/first in the entity load list… Or event entity with certain tag. Example :
/tp goomba{tag:{size:300}} 17 ~9, and this command shoud execute only goomba that are 3 time bigger thank the normal. We can also imagine a system with >= and <= (like “goomba{tag:{size:>=300}}”)or even math expression, but that beyond scratch performance.
Or if you want to target a certain goomba in the level, just add him a tag like “e2{targetme:yes}” and use the selector
goomba{tag:{targetme:yes}}.
Next, the basic setBlock, cloneBlock, or resetBlock (based on the original level).
Or some variant like TagReplace, TagRemove, TagAdd that work with block and entity, because both of them have tag.
Imagine a block and when you hit it, it execute the following command :
/execute Goomba /replaceTag fally 0(the execute command is also based on MC), so all goomba will stop having gravity when the block is hited.
Also, I didn't choose the command block sprite randomly, every things have a explanation. I choose the text box because we can easily imagines a command like :
/message “Hello there, welcome to my level”, and when mario hit the block, you guess it, it act like a normal box
some other command idea :
/SetTimer 400, set the timer to 400 seconds, or
/SetTimer ~15, add 15s to the item. Imagine that a item execute a command when mario hit it, it is possible to recreate the clock item that give you more time.
There is a lot of idea here, most of them are obviously based on the game that I say to much time his name in this post, and I know most of them are super hard/would have bad performance on Scratch, I can't tell to much about my other idea because one day I would make a game using them, so sorry, I have to keep a part of mystery inside me.
That was a long post I know

- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
what do you mean? it's supposed to do that. Or do you mean it plays the theme music? there's a bug when i set a music on game mechanics, whan i play the level will always play the same music, how do i fix that bug?
- -TSTD-
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
hey guys, here's a small sneak peek for the next update
https://photos.app.goo.gl/3A6mjZAjSzFNbQNy6
Also, this command will fit well in a ghost house level were you though you have to go to the right, but in fact you need to go left
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
what do you mean? it's supposed to do that. Or do you mean it plays the theme music? there's a bug when i set a music on game mechanics, whan i play the level will always play the same music, how do i fix that bug?
Lyotogames: like i put the music to overworld, i play 100 mario challenge on a castle and then play overworld theme
- PixelJcoder
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
this will be PERFECT for smb castle remakes!
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I'll check it out and tell you if it's a bug or notwhat do you mean? it's supposed to do that. Or do you mean it plays the theme music? there's a bug when i set a music on game mechanics, whan i play the level will always play the same music, how do i fix that bug?
Lyotogames: like i put the music to overworld, i play 100 mario challenge on a castle and then play overworld theme
EDIT: do you mean that the last level in 100 mario isn't a castle? If so, it's supposed to do that.
Last edited by ego-lay_atman-bay (June 11, 2020 18:08:45)
- ego-lay_atman-bay
-
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
To do that I would need to finish the {collide:} tag this will be PERFECT for smb castle remakes!
- lyotogames
-
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I'll check it out and tell you if it's a bug or notwhat do you mean? it's supposed to do that. Or do you mean it plays the theme music? there's a bug when i set a music on game mechanics, whan i play the level will always play the same music, how do i fix that bug?
Lyotogames: like i put the music to overworld, i play 100 mario challenge on a castle and then play overworld theme
EDIT: do you mean that the last level in 100 mario isn't a castle? If so, it's supposed to do that.
yesterday i was creating a level, i picked on game mechanics the music for underwater, then i played a level in course world that was overworld theme but played underwater, that happend to every single level