Discuss Scratch
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
As noted a bajillion times before, items aren't shifted in crouching. I attempted to fix that in v0.45.3 (https://scratch.mit.edu/projects/356730982/) but ended up making something that worked…ish.
Last edited by -CloudLife- (Jan. 4, 2020 02:27:58)
- Bo_Tie
-
Scratcher
87 posts
2D MC (Collab) Bug Reports
I think a Google Form might be better to report bugs, maybe not though.
Anyway, I found lots of bugs and inconsistencies in v0.46.
Bugs:
Breaking a block with another block will usually place the held block, also the block that is broken may place itself if it goes into the selected slot
Sneaking while still walking makes you walk slower (as expected), but sneaking while sprinting brings you to a complete stop.
Putting an item in an armor slot deletes the item.
Sometimes the block broken is not the selected block.
If you start breaking a block then move your mouse to another block, the block originally selected breaks instead.
If you have a block (e.g. dirt) in your inventory but not in your hotbar and you get another of the same block, the block will start a new stack in your hotbar instead of going into the stack in your inventory.
Breaking the block below a flower or grass will not drop the flower or grass. Probably also happens with torches.
Sometimes… random blocks will just be invisible but still have collision. This seems to mostly happen when you press space.
Inconsistencies:
The title screen still says “Beta 0.27.2.”
Some blocks, like torches, daisies, peonies, and grass are smaller than expected.
Peonies are two blocks tall in Minecraft.
The grass texture used in 2D MC is the top half of tall grass in Minecraft.
Sprinting then hitting a block will keep you sprinting, unlike in Minecraft, where you will start walking (though you might not want to change this).
You can sneak while in the air.
Leaves and grass drop themselves, and diorite/granite/andesite also drop themselves without a pickaxe.
Leaves have a different texture.
Grass blocks and leaf-logs (?) drop the block, then turn into dirt or logs AFTER entering your inventory.
You can't craft or drop items, and the world is finite if you go to the left (though I'm sure you're aware about these).
Also there are “transparent” and “opaque” versions of oak logs in the costumes. Oak logs are not glass™.
Anyway, I found lots of bugs and inconsistencies in v0.46.
Bugs:
Breaking a block with another block will usually place the held block, also the block that is broken may place itself if it goes into the selected slot
Sneaking while still walking makes you walk slower (as expected), but sneaking while sprinting brings you to a complete stop.
Putting an item in an armor slot deletes the item.
Sometimes the block broken is not the selected block.
If you start breaking a block then move your mouse to another block, the block originally selected breaks instead.
If you have a block (e.g. dirt) in your inventory but not in your hotbar and you get another of the same block, the block will start a new stack in your hotbar instead of going into the stack in your inventory.
Breaking the block below a flower or grass will not drop the flower or grass. Probably also happens with torches.
Sometimes… random blocks will just be invisible but still have collision. This seems to mostly happen when you press space.
Inconsistencies:
The title screen still says “Beta 0.27.2.”
Some blocks, like torches, daisies, peonies, and grass are smaller than expected.
Peonies are two blocks tall in Minecraft.
The grass texture used in 2D MC is the top half of tall grass in Minecraft.
Sprinting then hitting a block will keep you sprinting, unlike in Minecraft, where you will start walking (though you might not want to change this).
You can sneak while in the air.
Leaves and grass drop themselves, and diorite/granite/andesite also drop themselves without a pickaxe.
Leaves have a different texture.
Grass blocks and leaf-logs (?) drop the block, then turn into dirt or logs AFTER entering your inventory.
You can't craft or drop items, and the world is finite if you go to the left (though I'm sure you're aware about these).
Also there are “transparent” and “opaque” versions of oak logs in the costumes. Oak logs are not glass™.
Last edited by Bo_Tie (May 23, 2020 13:24:11)
- xXRedTheCoderXx
-
Scratcher
1000+ posts
2D MC (Collab) Bug Reports
-snip-I will try to fix the actual bugs.
But, much, much of your list was just features in the game or features we haven't added yet.
Also, keep in mind Google forms are not allowed on Scratch.
- MrSquirrelDeDuck
-
Scratcher
100+ posts
2D MC (Collab) Bug Reports
Sometimes… random blocks will just be invisible but still have collision. This seems to mostly happen when you press space.I commented on that, and one of the collab members said that it's used to reload all the textures. (I think, I don't want to search through my messages to find it because that'll probably take a while.)
- Bo_Tie
-
Scratcher
87 posts
2D MC (Collab) Bug Reports
Okay, but I don't think anything on my list was a feature request. Also sorry, didn't know Forms weren't allowed.-snip-I will try to fix the actual bugs.
But, much, much of your list was just features in the game or features we haven't added yet.
Also, keep in mind Google forms are not allowed on Scratch.
Another bug: Steve's arms aren't connected to his body when breaking blocks while sneaking.
Last edited by Bo_Tie (May 23, 2020 15:59:18)
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Explanation from a collab member :)
“Breaking a block with another block will usually place the held block, also the block that is broken may place itself if it goes into the selected slot.”
A: Yes, there was a strange update some time ago (I think by @Luingus221 or @SuperRyn) that changed block-placing and breaking in some way. That's when this bug was introduced.
“Sneaking while still walking makes you walk slower (as expected), but sneaking while sprinting brings you to a complete stop.”
A: Isn't that logical? Going really slowly and going really fast canceling out? But yes, you probably should actually end up sneaking instead of stopping.
“Putting an item in an armor slot deletes the item.”
A: Correct. The armor slots aren't recognized as inventory space, so…the items are just deleted.
“Sometimes the block broken is not the selected block.”
A: Interesting! I would merit a guess that this related to the below bug.
“If you start breaking a block then move your mouse to another block, the block originally selected breaks instead.”
A: There are a lot of reports about this annoying bug: if you start breaking a block and move your mouse to another, even though it appears that the selector is breaking the second block, the first block will be broken.
“If you have a block (e.g. dirt) in your inventory but not in your hotbar and you get another of the same block, the block will start a new stack in your hotbar instead of going into the stack in your inventory.”
A: This game is in the early stages. Crafting and inventory are particularly unrefined right now.
“Breaking the block below a flower or grass will not drop the flower or grass. Probably also happens with torches.”
A: This is also a much-reported bug: a project was made to demonstrate (see @Luingus221's project showcasing this bug.)
Sometimes… random blocks will just be invisible but still have collision. This seems to mostly happen when you press space.
A: It seems this has already been explained. Space activates forceReload, effectively reloading the whole game (but not affecting your gameplay.) This makes everything go blank, and sometimes the textures do not come back after releasing space, making you play in a world of colliding but invisible blocks. This also happens because of lag, like when you sprint and the game fails to load in visuals fast enough. Weather also causes this bug to happen.
“Breaking a block with another block will usually place the held block, also the block that is broken may place itself if it goes into the selected slot.”
A: Yes, there was a strange update some time ago (I think by @Luingus221 or @SuperRyn) that changed block-placing and breaking in some way. That's when this bug was introduced.
“Sneaking while still walking makes you walk slower (as expected), but sneaking while sprinting brings you to a complete stop.”
A: Isn't that logical? Going really slowly and going really fast canceling out? But yes, you probably should actually end up sneaking instead of stopping.
“Putting an item in an armor slot deletes the item.”
A: Correct. The armor slots aren't recognized as inventory space, so…the items are just deleted.
“Sometimes the block broken is not the selected block.”
A: Interesting! I would merit a guess that this related to the below bug.
“If you start breaking a block then move your mouse to another block, the block originally selected breaks instead.”
A: There are a lot of reports about this annoying bug: if you start breaking a block and move your mouse to another, even though it appears that the selector is breaking the second block, the first block will be broken.
“If you have a block (e.g. dirt) in your inventory but not in your hotbar and you get another of the same block, the block will start a new stack in your hotbar instead of going into the stack in your inventory.”
A: This game is in the early stages. Crafting and inventory are particularly unrefined right now.
“Breaking the block below a flower or grass will not drop the flower or grass. Probably also happens with torches.”
A: This is also a much-reported bug: a project was made to demonstrate (see @Luingus221's project showcasing this bug.)
Sometimes… random blocks will just be invisible but still have collision. This seems to mostly happen when you press space.
A: It seems this has already been explained. Space activates forceReload, effectively reloading the whole game (but not affecting your gameplay.) This makes everything go blank, and sometimes the textures do not come back after releasing space, making you play in a world of colliding but invisible blocks. This also happens because of lag, like when you sprint and the game fails to load in visuals fast enough. Weather also causes this bug to happen.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Inconsistencies Explained:
“The title screen still says “Beta 0.27.2.” ”
A: Lol, the cause behind this is quite obvious.
“Some blocks, like torches, daisies, peonies, and grass are smaller than expected.”
A: Thanks, we can resize those.
“Peonies are two blocks tall in Minecraft.”
A: True, but it would be more useful to have them as separate blocks than one texture, which is not like the game. (I'm also surprised that you didn't mention that our version uses the term ‘paeonia.’)
“The grass texture used in 2D MC is the top half of tall grass in Minecraft.”
A: Hmm…is that an inconsistency?
“Sprinting then hitting a block will keep you sprinting, unlike in Minecraft, where you will start walking (though you might not want to change this).”
A: Known. But is it a bad thing? It doesn't affect your playing experience (unlike the earlier bugs.)
“You can sneak while in the air.”
A: Shouldn't be hard to disable.
“Leaves and grass drop themselves, and diorite/granite/andesite also drop themselves without a pickaxe.”
A: The answer to this is funny. Leaves were once changed to drop an apple for 1/100 probability. Then, for whatever reason, it was changed right back in the next update. The three stones were not added to the softMine data.
“Leaves have a different texture.”
A: Aware, but the project of which we source our textures from has gray leaves, because different biomes make them look different. Also, we once tried some recolored leaves, and the result was sickeningly saturated and we reverted back to our plain, but good-looking, leaves.
“Grass blocks and leaf-logs (?) drop the block, then turn into dirt or logs AFTER entering your inventory.”
A: Known, but at least they turn into their final form. This should be fixed, though.
“You can't craft or drop items, and the world is finite if you go to the left (though I'm sure you're aware about these).”
A: Actually, you can! Use the /craft command (in an earlier update because I've currently broken everything) to craft wooden planks or a crafting table. To drop an item, chuck it into an armor slot and break another one of the same item. There, see? One was dropped! (of course, this is a joke. you can't drop items, although you can delete your current one and break another of the same item to create the illusion that you have done so.) And yes, the world ends on the left. However, it is not finite, even if you go to the left, because the right is infinite, making the world infinite, making it physically impossible for the world to be finite in any way.
“Also there are “transparent” and “opaque” versions of oak logs in the costumes. Oak logs are not glass™.”
A: Funny response, but here's the problem. We wanted players to be able to walk past trees without having to stop to break them every two seconds. However, if they placed them down (say, to build something) then they probably wanted it to be solid. That's what this is for; naturally generating trees are transparent, meaning the player can walk through them, and player-placed wood and leaves are opaque (as in, they have collision).
“The title screen still says “Beta 0.27.2.” ”
A: Lol, the cause behind this is quite obvious.
“Some blocks, like torches, daisies, peonies, and grass are smaller than expected.”
A: Thanks, we can resize those.
“Peonies are two blocks tall in Minecraft.”
A: True, but it would be more useful to have them as separate blocks than one texture, which is not like the game. (I'm also surprised that you didn't mention that our version uses the term ‘paeonia.’)
“The grass texture used in 2D MC is the top half of tall grass in Minecraft.”
A: Hmm…is that an inconsistency?
“Sprinting then hitting a block will keep you sprinting, unlike in Minecraft, where you will start walking (though you might not want to change this).”
A: Known. But is it a bad thing? It doesn't affect your playing experience (unlike the earlier bugs.)
“You can sneak while in the air.”
A: Shouldn't be hard to disable.
“Leaves and grass drop themselves, and diorite/granite/andesite also drop themselves without a pickaxe.”
A: The answer to this is funny. Leaves were once changed to drop an apple for 1/100 probability. Then, for whatever reason, it was changed right back in the next update. The three stones were not added to the softMine data.
“Leaves have a different texture.”
A: Aware, but the project of which we source our textures from has gray leaves, because different biomes make them look different. Also, we once tried some recolored leaves, and the result was sickeningly saturated and we reverted back to our plain, but good-looking, leaves.
“Grass blocks and leaf-logs (?) drop the block, then turn into dirt or logs AFTER entering your inventory.”
A: Known, but at least they turn into their final form. This should be fixed, though.
“You can't craft or drop items, and the world is finite if you go to the left (though I'm sure you're aware about these).”
A: Actually, you can! Use the /craft command (in an earlier update because I've currently broken everything) to craft wooden planks or a crafting table. To drop an item, chuck it into an armor slot and break another one of the same item. There, see? One was dropped! (of course, this is a joke. you can't drop items, although you can delete your current one and break another of the same item to create the illusion that you have done so.) And yes, the world ends on the left. However, it is not finite, even if you go to the left, because the right is infinite, making the world infinite, making it physically impossible for the world to be finite in any way.
“Also there are “transparent” and “opaque” versions of oak logs in the costumes. Oak logs are not glass™.”
A: Funny response, but here's the problem. We wanted players to be able to walk past trees without having to stop to break them every two seconds. However, if they placed them down (say, to build something) then they probably wanted it to be solid. That's what this is for; naturally generating trees are transparent, meaning the player can walk through them, and player-placed wood and leaves are opaque (as in, they have collision).
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
Okay, but I don't think anything on my list was a feature request. Also sorry, didn't know Forms weren't allowed.-snip-I will try to fix the actual bugs.
But, much, much of your list was just features in the game or features we haven't added yet.
Also, keep in mind Google forms are not allowed on Scratch.
Another bug: Steve's arms aren't connected to his body when breaking blocks while sneaking.
I tried to solve this (see my comment at the top of this page) and it helped, but is still not perfect.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
also, quick note, don't report any bugs in the latest versions, as things have been broken and are still being fixed.
- -CloudLife-
-
Scratcher
47 posts
2D MC (Collab) Bug Reports
player is on the air!could you be more specific? (how is the player in the air? is the player on invisible blocks that it can still crash into?) please try to be more specific, but thanks for the feedback.




