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- s690889
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21 posts
Intro Help
I'm trying to make an intro so that when the two parts slide together a particle explosion happens, but i can't find a way of doing that
- Oumuamua
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1000+ posts
Intro Help
I'm trying to make an intro so that when the two parts slide together a particle explosion happens, but i can't find a way of doing that
Sorry dear scratcher, but those helpers willing to resolve your issue haven't any idea about what you are talking about.
May be you should to share the project with them right here.
Greetings.
- s690889
-
21 posts
Intro Help
here it is https://scratch.mit.edu/projects/396712625/I'm trying to make an intro so that when the two parts slide together a particle explosion happens, but i can't find a way of doing that
Sorry dear scratcher, but those helpers willing to resolve your issue haven't any idea about what you are talking about.
May be you should to share the project with them right here.
Greetings.
- Scratch-Minion
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1000+ posts
Intro Help
You could create lots of sprites with the their costumes being pieces of the big S. (or you could use one sprite with many costumes and clones).
These would be the particles in the explosion.
Then you would need to write code for these fragments to explode (move) towards the edges of the stage.
Alternatively, you can make a simpler explosion (not as fancy) using:
The pixellate effect fragments the costume.
Changing size creates the explosion movement towards the stage edges.
The ghost effect fades the explosion.
With this solution, remove the “change ghost effect by -4” from the other loop.
These would be the particles in the explosion.
Then you would need to write code for these fragments to explode (move) towards the edges of the stage.
Alternatively, you can make a simpler explosion (not as fancy) using:
set size to (100) %
repeat (50)
change size by (5)
change [pixellate v] effect by (10)
change [ghost v] effect by (2)
end
The pixellate effect fragments the costume.
Changing size creates the explosion movement towards the stage edges.
The ghost effect fades the explosion.
With this solution, remove the “change ghost effect by -4” from the other loop.
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