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- MrFluffyPenguins
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Scratcher
1000+ posts
how many pixels is a "step"?
move (10) stepsHow many pixels is in a “step”?
- imfh
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Scratcher
1000+ posts
how many pixels is a "step"?
1 pixel as in the stage is 240*2=480 pixels wide and 360 pixels high. It's possible the stage can be more pixels than that, but it draws as about 480x360 pixels.
point in direction (90 v) // To the right
move (10) steps // Change x by 10
change x by (10) // Same as the above
- 46009361
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Scratcher
1000+ posts
how many pixels is a "step"?
Your definition of “step” means that it is one pixel wide.
- WindOctahedron
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Scratcher
1000+ posts
how many pixels is a "step"?
If you are talking about the total distance, then 1 step = 1 pixel.
If you are talking abot the changes of the x/y positions, here is how you calculate them:
Let direction be d.
x change = (sin d) × 10
y change = (cos d) × 10
Here's where I got this from.
If you are talking abot the changes of the x/y positions, here is how you calculate them:
Let direction be d.
x change = (sin d) × 10
y change = (cos d) × 10
Here's where I got this from.
- SquirreIstar
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Scratcher
1000+ posts
how many pixels is a "step"?
Know I'm late to the party, but it's one pixel in the direction that the sprite is facing.
- tangox3
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Scratcher
9 posts
how many pixels is a "step"?
move (10) stepsHow many pixels is in a “step”?
1 pixel
- --Explosion--
-
Scratcher
1000+ posts
how many pixels is a "step"?
If you are talking about the total distance, then 1 step = 1 pixel.Yes,but this is for the specific example given where the sprite would move 10 steps, the best way is like this:
If you are talking abot the changes of the x/y positions, here is how you calculate them:
Let direction be d.
x change = (sin d) × 10
y change = (cos d) × 10
Here's where I got this from.
define move (#) steps
change x by ((([sin v] of (direction)))*(#))
change y by ((([cos v] of (direction)))*(#))
- marioguy261
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Scratcher
1 post
how many pixels is a "step"?
For A Tile Based Game
((480) / (32))
((360) / (32))
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