Discuss Scratch
- dracae
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1000+ posts
Server-Time-block
Kind of related - Would using the Scratch offline editor affect this block?What will this block do if the time server is down?
I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
- TheHockeyist
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1000+ posts
Server-Time-block
When it's down, use the time on your computer?Kind of related - Would using the Scratch offline editor affect this block?What will this block do if the time server is down?
I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
- TM_
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1000+ posts
Server-Time-block
When it's down, use the time on your computer?Kind of related - Would using the Scratch offline editor affect this block?What will this block do if the time server is down?
I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
I think also it would be like cloud data. In offline Editor there is no se for it, so it will just use the local computr time-data.
- ImagineIt
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1000+ posts
Server-Time-block
I'm surprised that I didn't post on this yet. I remember seeing it. Support.
- TM_
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1000+ posts
Server-Time-block
I'm surprised that I didn't post on this yet. I remember seeing it. Support.

btw, we have almost 20 Supporters!
Last edited by TM_ (July 22, 2014 15:37:45)
- Mega_AL
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16 posts
Server-Time-block
+support
this block helps a lot to make online “browsergames”
this block helps a lot to make online “browsergames”

Last edited by Mega_AL (July 28, 2014 12:16:46)
- TM_
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1000+ posts
Server-Time-block
+support
this block helps a lot to make online “browsergames”
Thanks!

Last edited by TM_ (July 22, 2014 19:44:10)
- Ante22
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100+ posts
Server-Time-block
I understand your pain, I have the same problem, I can't make so many cool cloud games without this…
- stickfiregames
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1000+ posts
Server-Time-block
I already supported, but I just realised the time zones should go up to UTC+14 as well as having fractional hour offsets. Maybe it would be simpler, although slightly less intuitive, to have
([unit v] in time zone UTC+( v) :: sensing) // negative numbers could be entered
- Ante22
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100+ posts
Server-Time-block
Good idea, but as I said we only need “global days since 2000”. That's only thing i need to make awesome cloud games… I already supported, but I just realised the time zones should go up to UTC+14 as well as having fractional hour offsets. Maybe it would be simpler, although slightly less intuitive, to have([unit v] in time zone UTC+( v) :: sensing) // negative numbers could be entered
