Discuss Scratch

dracae
Scratcher
1000+ posts

Server-Time-block

TM_ wrote:

TimothyLawyer wrote:

What will this block do if the time server is down?

I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
Kind of related - Would using the Scratch offline editor affect this block?
TheHockeyist
Scratcher
1000+ posts

Server-Time-block

dracae wrote:

TM_ wrote:

TimothyLawyer wrote:

What will this block do if the time server is down?

I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
Kind of related - Would using the Scratch offline editor affect this block?
When it's down, use the time on your computer?
TM_
Scratcher
1000+ posts

Server-Time-block

TheHockeyist wrote:

dracae wrote:

TM_ wrote:

TimothyLawyer wrote:

What will this block do if the time server is down?

I think the time server never would be down when the scratch server is online. And if they really have to shut it down it should return a static value, maybe the last time which was returned when the server was online. However, good question. I don't know the technical stuff the Scratch Team uses, but i think they should definitly built in some protection-values, which wont crush whole ingame accounts which are saved with cloud data and need this block to run.
Kind of related - Would using the Scratch offline editor affect this block?
When it's down, use the time on your computer?

I think also it would be like cloud data. In offline Editor there is no se for it, so it will just use the local computr time-data.
ImagineIt
Scratcher
1000+ posts

Server-Time-block

I'm surprised that I didn't post on this yet. I remember seeing it. Support.
TM_
Scratcher
1000+ posts

Server-Time-block

ImagineIt wrote:

I'm surprised that I didn't post on this yet. I remember seeing it. Support.



btw, we have almost 20 Supporters!

Last edited by TM_ (July 22, 2014 15:37:45)

Mega_AL
Scratcher
16 posts

Server-Time-block

+support
this block helps a lot to make online “browsergames”

Last edited by Mega_AL (July 28, 2014 12:16:46)

TM_
Scratcher
1000+ posts

Server-Time-block

Mega_AL wrote:

+support
this block helps a lot to make online “browsergames”


Thanks!

Last edited by TM_ (July 22, 2014 19:44:10)

Ante22
Scratcher
100+ posts

Server-Time-block

I understand your pain, I have the same problem, I can't make so many cool cloud games without this…
stickfiregames
Scratcher
1000+ posts

Server-Time-block

I already supported, but I just realised the time zones should go up to UTC+14 as well as having fractional hour offsets. Maybe it would be simpler, although slightly less intuitive, to have
([unit v] in time zone UTC+( v) :: sensing) // negative numbers could be entered
Ante22
Scratcher
100+ posts

Server-Time-block

stickfiregames wrote:

I already supported, but I just realised the time zones should go up to UTC+14 as well as having fractional hour offsets. Maybe it would be simpler, although slightly less intuitive, to have
([unit v] in time zone UTC+( v) :: sensing) // negative numbers could be entered
Good idea, but as I said we only need “global days since 2000”. That's only thing i need to make awesome cloud games…
Tommy100
Scratcher
100+ posts

Server-Time-block

SUPPORT!

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