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Scratcher
100+ posts
Mouse's X/Y
In Scratch 2.0, we could use our mouse to see the X and Y of certain places. However, Scratch 3.0 does not have that, it caused me trouble as recently, I made a Shooting game. The shooting game have upgrades that have blocks like (i think) if X < bla X> Bla or(i forgotttt) Y < bla etc. I could have done the finding of the x and y with the Scratch 2.0's mouse sensing the x and y. To find the x and y, I had to make a new sprite and put is as a small dot for accuracy, but the accuracy is not as good as mouse pointer Scratch 2.0. Even worse, I had to keep playing around with the x and y of the dots until I found the x and y. That is great trouble. If possible, please add in the mouse sensoring x, y. I bet a lot of complicated games like these will be easier by a whole lot just by this! Please consider this.
- PlayerXS
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Scratcher
80 posts
Mouse's X/Y
A workaround is that you can make a temporary sprite, which is a dot, and you can move it to a certain place and see the X and Y. However, I still like that suggestion. 80% support.
- Chiling
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Scratcher
100+ posts
Mouse's X/Y
A workaround is that you can make a temporary sprite, which is a dot, and you can move it to a certain place and see the X and Y. However, I still like that suggestion. 80% support.Yes, that's exactly what i did, make a dot. However, it does not guarantee 100% accuracy in the x and y. using the mouse is a like 99.9999% guarantee
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