Discuss Scratch

TheCreativityProject
Scratcher
67 posts

Java

This is a topic for Java. We will be currently be using it for suggestions.

A suggestion must have:
1. Type of game.
2. Any leitmotifs involved in the game. (for music creators mostly)
a. Instruments needed in music. (subject for change if accepted)
b. Overall mood of music. (subject for change if accepted)
c. List of tracks in music, and leitmotifs used in each. (subject to change if accepted)
3. Regions in the game, and whether it would be possible to have a world map.
4. General art style.
a. Is stamping necessary? If not, how will the sprites exist without breaking the limit. (subject to change)
b. Vector or bitmap? (subject to change)
c. How will each stage be UNIQUELY rendered? (we need points for creativity)
5. How code will be accomplished.
a. How will each sprite be managed? (subject to change)
b. How will each character be matched to sprite? (subject to change)
c. Basic plan/flowchart for hierarchical structure of nodes. (if possible) (subject to change)
6. Plotline.
a. Please give a brief synopsis of the plotline.

Urgent problems.
1. We need an intro, a title, and a full OST by November 5th. After that we are NOT allowed to make ANY changes to the music. If you are a music producer and not me, please say so so we can divide work.

2. Art is due in stage 2, making it, like music, a HUGE priority, as art is a big job to be done.

Permission.
This is still an unofficial topic for our team, as I am not a leader. It needs to be validated by the leader. if there is anything that needs to be changed, please let me know, and I will edit the top-level topic.

Last edited by TheCreativityProject (Oct. 16, 2019 00:24:19)

TheCreativityProject
Scratcher
67 posts

Java

1. My suggestion is that of a 2D top-down farming scrolling RPG, in which <player> can collect seeds in the explorable areas around the land. For example, there is a forest, grassland, and etc…

2. The river is the most important thing in the game, so it obviously needs a leitmotif. A leitmotif for <player> and a leitmotif for <main_antagonist>.
a. For instruments, I believe that for the farm, we should use some relaxing instruments, like flute and guitar, and STRONGLY incorporate the river theme,
as the fire depends on the river. Generally, atmospheric instruments for the explorable areas. Possibly add intensity in the factory of
<main_antagonist> including instruments like the string ensemble. The mountaintop music should be, almost purely the river theme, with probably
Glockenspiel.
b. For mood. Most of the areas should be atmospheric, the farm should be peaceful, and the factory should be intense, and daunting/scary.
c. Tracks would be track for Forest, Meadow, City, Farm, Factory of <main_antagonist>, <Playable_area_4>(idk what to call it), River, City.shop, title, intro, and Mountaintop.
3. It would be easy to make a world map, due to the 2D-top-down nature of the game. At the lower end of the stream are the four playable areas for
gathering seeds, the city, and the farm. Further upstream, there is the factory of <main_antagonist>, and almost at the source is the mountaintop, at the
far left of the map.
4.a. Stamping IS neccesary, as the game will be using a huge amount of assets, including seeds and plants, which may destroy the 300-sprite limit.
b. Vector's advantage is that we can scale/zoom the background better. However, we can add more stamps, and go on bitmap. However, Bitmap's
advantage is that we can use pen. In the end, it depends on what our designers prefer.
c. Each area will be rendered differently due to different background and different tiling/stamps.
5. a. I was thinking of managing them using lists. For example, we could catalogue all trees and bushes, for example, and put x and y into the list for x
and y, and we could put a list for type, and so forth. For generation of playable areas, I believe we should have a predetermined plan in which t
things, such as bushes and seeds, occasionally respawn.
b. There can only be one tree/item in each point. Therefore, I am able to create a third list which is joining the x and y and comma, to make sure the
right character is matched.
c. We will do it with universal lists, versus OOP/trickle-down data due to the clone/sprite limit.
6. a. <player> buys a piece of land after earning his/her degree in botany, which he/she raises to make money, collecting seeds from surrounding areas.
<player> can build an amount of
buildings to improve the farm (ex. something to extract seeds from fruit). However, soon, the river dies down to a trickle. <player> goes up to
investigate, and finds out that <main_antagonist> has built a factory/mine, which interrupts the aquifer, changing the path of the river. When asked
why, <main_antagonist> says that it is the best way to make money. <main_antagonist> says that he/she had a farm a long time ago, and just grew
cotton. The soil lost its nutrients, making him think farming is unprofitable. <main_antagonist> then sends <player> to the mountaintop area, in which
the river is still there (because it is near the source), and <player> to show the power of farming. Then, <player> is required to create a certain
amount of crops. If <player> passes, good ending is triggered. If <player> fails, bad ending is triggered.
Note:
This, due to the two playable regions (lower area and mountaintop), may be hard to implement. We should have some leads from more experienced coders about this. Thank you. Please review this quickly.

Last edited by TheCreativityProject (Oct. 16, 2019 00:55:39)

allbookmonkey
Scratcher
500+ posts

Java

…You're taking my job. xDDD
Man, it's been a while since I've used forums. My computer's really dying so I'll try to make this quick. For now we have two ideas: Hero of the Light and the Dimensions idea.

HoTL:
1. RPG, I believe. I have no idea if tagging alerts works on forums (hA i'm used to other forum-based websites :joy, but @EmpowerAnimations can tell you more as he is the boss for that one.
2. I've been asked to create music for it already, and am currently working on playing or getting some, so if we choose HoTL, I can stay with that.
3. No idea lmao. Since it's an RPG I'm assuming we will have a World Map. The game is still in development, so it's not like we have a huge advantage over other teams.
4. Idek here. We might with a trace of possibility need stamping for palace guards and monsters if they move in sync, but not really other than that, I believe. Vector is easier to animate with, and we are already using vector, so that would be nice. I have already created a little art for HoTL, but it's not my best and if we choose this as an idea, I'll be completely revamping art so it's more professional. We'll probably have classic backgrounds (forest, valley, etc.) but we can put twists on them if needed.
5. Lol idk, I'm not a coder haha :joy: I suppose each sprite can have a general animation, and have special actions. Maybe we'll have turn-based fighting, or something like that. I'm not sure yet. @EmpowerAnimations can decide, it was his idea and we will need to convene if we end up picking HoTL.
6. Ivan lives with his dad, his mum isn't there (details not worked out). One day, he is requested to go to the King's Court. Sometime around that time (haven't decided exactly), their home is attacked by monsters, and Ivan's father (John, I think?) dies saving him. The mage tells the king that Ivan is the one that will steal the current king's throne, and the King starts after him. The player gains control of Ivan as the guards start in pursuit. I'm not really sure in what format (top-down, platformer, etc.) he will escape, though. And then he goes on a quest to save the kingdom from the tyrannical king's clutches.

Whew, that was a lot. Did I get it close enough, Tay?

Dimensions:
Y'all decide this, both my computer and I both (figuratively) want to die right now and I didn't come up with the idea; I don't want to hijack what you had in mind

Problems:
1. No problem with music. @Leomander (i knew he could be useful! ) made a terrific Midi file to noteblock reader that someone can run a file through and record. Or we can pull something off Soundcloud etc. Or if you want to really wreak havoc and cause stress, Leo and I can both play the piano quite well. Use for emergency only. xD Sorry I'm being so joke-ish, self-generated levity relieves my stress levels.
2. Art's good, no worries. We have three designers excluding myself, and I trust them to commit well. Not so sure about myself though - high school is a big knockout but I will be online often on weekdays (except tomorrow - I'm taking the Practice ACT tomorrow and I won't even let a competition get in my way of doing as well as I can. >:c Gotta have those good resumes, lol. Scratch is but a children's coding platform. I may still enjoy it but it isn't my life.)

Duly validated by one of the leaders. What should I refer to you as? TCP for short? You can call me Ally for short of my username.

Sorry again for being kind of callous and immature and unserious right about now, I kinda overbooked myself on a lot of things and my stress levels are to flipping infinity and beyond. Levity, sarcasm, and sugar are a good relief - I promise I'm not usually this uncivilized, and I will be perfectly fine and my atrocious capitalization and grammar will fix themselves once my dang ib physics, ib math, ap computer science and ib psychology grades go up (yes, i'm in high school. sorry for being born earlier than most people on Scratch were and getting to the difficult stages of life sooner o_O). Let me know if you have any other questions, clarifications, concerns, or comments, and I will try my best to be an effective leader and help work them out.

Ending on a positive note, I hope all of you have a terrific day. Happy brainstorming!
(i'm going to look back on this post in a few years and ask myself what on earth i was thinking, but it's fine)
scratch-master10
Scratcher
61 posts

Java

Holy cow! Those are all great ideas! It's been a while since I been on a forum
I was thinking to do a fighting RPG with a scrolling map with Bosses, mini-bosses, and different realms, better weapons. Top-down would be best.
I can't find no music cuz I'm on a block computer so I leave it up to u to find some music.
I can't explain much because I gotta go to school so here's the rundown.
1. We gotta make a menu screen, of course.
2. We need to make a cool lobby.
3. This one might take a while but we need to make all the biomes in the first realm, then the second, then the third, then the fourth.
4. Make the portals and add monsters to the realms
5. Code the CPUs, that will be easy as we can just make the CPU aggressive within a range
6. Make the player and add the health bar and XP bar
7. Make the shop and the things in it.
8. Make the mob drops (coins and XP)
9. Add Scrolling effect and minimap.
10. Thumbnail.
EmpowerAnimations
Scratcher
72 posts

Java

scratch-master10 wrote:

Holy cow! Those are all great ideas! It's been a while since I been on a forum
I was thinking to do a fighting RPG with a scrolling map with Bosses, mini-bosses, and different realms, better weapons. Top-down would be best.
I can't find no music cuz I'm on a block computer so I leave it up to u to find some music.
I can't explain much because I gotta go to school so here's the rundown.
1. We gotta make a menu screen, of course.
2. We need to make a cool lobby.
3. This one might take a while but we need to make all the biomes in the first realm, then the second, then the third, then the fourth.
4. Make the portals and add monsters to the realms
5. Code the CPUs, that will be easy as we can just make the CPU aggressive within a range
6. Make the player and add the health bar and XP bar
7. Make the shop and the things in it.
8. Make the mob drops (coins and XP)
9. Add Scrolling effect and minimap.
10. Thumbnail.
This is kinda what the Hero of the Light is.
scratch-master10
Scratcher
61 posts

Java

EmpowerAnimations wrote:

scratch-master10 wrote:

Holy cow! Those are all great ideas! It's been a while since I been on a forum
I was thinking to do a fighting RPG with a scrolling map with Bosses, mini-bosses, and different realms, better weapons. Top-down would be best.
I can't find no music cuz I'm on a block computer so I leave it up to u to find some music.
I can't explain much because I gotta go to school so here's the rundown.
1. We gotta make a menu screen, of course.
2. We need to make a cool lobby.
3. This one might take a while but we need to make all the biomes in the first realm, then the second, then the third, then the fourth.
4. Make the portals and add monsters to the realms
5. Code the CPUs, that will be easy as we can just make the CPU aggressive within a range
6. Make the player and add the health bar and XP bar
7. Make the shop and the things in it.
8. Make the mob drops (coins and XP)
9. Add Scrolling effect and minimap.
10. Thumbnail.
This is kinda what the Hero of the Light is.

Yup, It sure is
scratch-master10
Scratcher
61 posts

Java

Does anybody know what SwordBurstII is? Or at least WorldIIZero
Nopuuz
Scratcher
7 posts

Java

I Think The Farming RPG Would Be The best Idea Because it has all The Farming Addons
But also The Hero of Light is Already What i believe is in full game Progress while this round we are suppost to be doing Ui, Intro music.
So im concerned…..
But Both Are Good Ideas!
scratch-master10
Scratcher
61 posts

Java

Hero Of light will be cooler tho.

Last edited by scratch-master10 (Oct. 16, 2019 11:38:18)

Nopuuz
Scratcher
7 posts

Java

scratch-master10 wrote:

Hero Of light will be cooler tho.
Yeah it is Pretty Cool
scratch-master10
Scratcher
61 posts

Java

Nopuuz wrote:

scratch-master10 wrote:

Hero Of light will be cooler tho.
Yeah it is Pretty Cool
We can use this for the CPU
when green flag clicked
if (<[distance to [ player]] < [50]>) then

point towards [ player]
move (5) steps

Last edited by scratch-master10 (Oct. 16, 2019 13:03:47)

scratch-master10
Scratcher
61 posts

Java

Should I start? I can as I have ok art and then the designers will fix it up.
TheCreativityProject
Scratcher
67 posts

Java

The idea is to be voted on around Friday. Meanwhile, Dimensions would probably be proposed.
TheCreativityProject
Scratcher
67 posts

Java

scratch-master10 wrote:

Holy cow! Those are all great ideas! It's been a while since I been on a forum
I was thinking to do a fighting RPG with a scrolling map with Bosses, mini-bosses, and different realms, better weapons. Top-down would be best.
I can't find no music cuz I'm on a block computer so I leave it up to u to find some music.
I can't explain much because I gotta go to school so here's the rundown.
1. We gotta make a menu screen, of course.
2. We need to make a cool lobby.
3. This one might take a while but we need to make all the biomes in the first realm, then the second, then the third, then the fourth.
4. Make the portals and add monsters to the realms
5. Code the CPUs, that will be easy as we can just make the CPU aggressive within a range
6. Make the player and add the health bar and XP bar
7. Make the shop and the things in it.
8. Make the mob drops (coins and XP)
9. Add Scrolling effect and minimap.
10. Thumbnail.
Interesting suggestion. However, you have not addressed some of the elements, such as the plotline.
scratch-master10
Scratcher
61 posts

Java

TheCreativityProject wrote:

scratch-master10 wrote:

Holy cow! Those are all great ideas! It's been a while since I been on a forum
I was thinking to do a fighting RPG with a scrolling map with Bosses, mini-bosses, and different realms, better weapons. Top-down would be best.
I can't find no music cuz I'm on a block computer so I leave it up to u to find some music.
I can't explain much because I gotta go to school so here's the rundown.
1. We gotta make a menu screen, of course.
2. We need to make a cool lobby.
3. This one might take a while but we need to make all the biomes in the first realm, then the second, then the third, then the fourth.
4. Make the portals and add monsters to the realms
5. Code the CPUs, that will be easy as we can just make the CPU aggressive within a range
6. Make the player and add the health bar and XP bar
7. Make the shop and the things in it.
8. Make the mob drops (coins and XP)
9. Add Scrolling effect and minimap.
10. Thumbnail.
Interesting suggestion. However, you have not addressed some of the elements, such as the plotline.
Yeah, I had hurry to school. Sorry.
allbookmonkey
Scratcher
500+ posts

Java

Geez, all these messages.

Okay, so so far as a recap, we have four ideas:
Hero of the Light
Farming RPG
Dimensions game
Fighting RPG (pretty much Hero of the Light but… not)

I'll try to actually contribute once I get my computer charger back - this is a very bad situation right now. :joy:
scratch-master10
Scratcher
61 posts

Java

allbookmonkey wrote:

Geez, all these messages.

Okay, so so far as a recap, we have four ideas:
Hero of the Light
Farming RPG
Dimensions game
Fighting RPG (pretty much Hero of the Light but… not)

I'll try to actually contribute once I get my computer charger back - this is a very bad situation right now. :joy:
Ok
Chickenluv24
Scratcher
25 posts

Java

I have no idea how to use forums so I guess I'll try to figure it out lol
1. Type of game: Search “miegakure” online. Something like that.
2. Music: No idea. I don't listen to music much.
3. Regions: Dimensions 0-4 or 0-10
4. Art Style: If possible, something fancy like the miegakure game, if not, the style could be pixelated (idk how else to describe it)
a. We might be able to use stamping to create some of the levels but idk because I don't use a ton of pen
b. Vector I think? idk
c. In each stage, you will earn a new dimension (you will be able to travel in a new direction)
5. How the code will be accomplished:
Lots of different controls:
a is left arrow keys for dimensions 1 and up
d is right arrow keys for dimensions 1 and up
w is up arrow keys for dimensions 2 and up
s is down arrow keys for dimensions 2 and up (we might not need this - if we don't use it as a down arrow it could be a key that gives you a save code)
q is backward for dimensions 3 and up
e is forward for dimensions 3 and up
z and x can be keys that let you travel in a new direction, I don't know what to call it:
z is backward but in the 4th dimension
x is forward but in the 4th dimension
For all of this, we have to make sure these controls won't work until you reach the correct dimension
6. Plotline.
a. You wake up, confused. You look around and see nothing (actual nothingness) Then a voice that you can't see, only hear, says, “I will help you, but I need your help first.” Then a path appears. A new direction. You continue, but then there is a wall blocking your way. You are stuck. The voice returns and says “I will give you a new direction: Up,” and the space above the walls opens up, turning it into a 2d platformer. This continues until you make it to either the 3rd dimension where you meet the voice. The voice asks you if you can get him/her something from the 4th dimension. You go to the 4th dimension etc.

We can call it “Through the Dimensions”

Problems:
We will need a LOT of design work and some research on other dimensions (I can do the research)

This is just a basic idea, it isn't complete yet
TheCreativityProject
Scratcher
67 posts

Java

I know that I am promoting mine and chickenluv's idea, but we must keep in mind that unity and python both have fighting rpgs, which means that we should have some uniqueness…
Nopuuz
Scratcher
7 posts

Java

TheCreativityProject wrote:

I know that I am promoting mine and chickenluv's idea, but we must keep in mind that unity and python both have fighting rpgs, which means that we should have some uniqueness…
I do Believe in The Farming RPG and We Have to Finish Quick so If we can all agree to something than thats good and i love the idea of a farming Rpg and all its Uniqueness PEACE…. (Sorry for all Caps) Yeah That did not make much sense…

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