Discuss Scratch

Brad-Games
Scratcher
100+ posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

I think you should add ground pound if there isn't already
setGround_PoundtoAdd Ground Pound To Game
Ground pound is already in the game. I think Bowser Jr. would be a good mini boss, especially since his fights are relatively simple and would be fairly easy to program.
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Local Multiplayer You should add
LOCAL MULTIPLAYER
It would be a nice feature
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Brad-Games wrote:

dbs5915 wrote:

I think you should add ground pound if there isn't already
setGround_PoundtoAdd Ground Pound To Game
Ground pound is already in the game. I think Bowser Jr. would be a good mini boss, especially since his fights are relatively simple and would be fairly easy to program.
Oh yah, I just recently watched the whole thing, I was basing the stuff I put after the first game, thnx! BTW could you add Local Multiplayer, so you could play with your friends when they're at your house, also add different characters for the different people?

Brad-Games
Scratcher
100+ posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

Local Multiplayer You should add
LOCAL MULTIPLAYER
It would be a nice feature
Funny you should mention that. I actually experimented with that with Mario, and got it to work somewhat nicely. The way it worked was the camera follows player 1, and p2 (most likely Luigi) would follow along. Luigi would control with AWSD while Mario controls with arrow keys. There were a few technical bugs I ran into while testing it, and full 2 player support might just be easier to add as a last minute thing. I definitely want to add it if I can. Another concern is that it might affect the performance of the game. If it does affect it too much, it would have to be scrapped.

Also, I can't make up my mind on something. Should Mario regain health from coins or hearts? Looking at my past projects, coins have really not had much value, so I'm thinking maybe it would give the player a reason to try to collect them. On the other hand, it might make the game too easy.

Edit: If there was local multiplayer, it'd be limited to no more than 2 players to keep the performance in tact.

Last edited by Brad-Games (Oct. 9, 2019 22:32:02)

dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Brad-Games wrote:

dbs5915 wrote:

Local Multiplayer You should add
LOCAL MULTIPLAYER
It would be a nice feature
Funny you should mention that. I actually experimented with that with Mario, and got it to work somewhat nicely. The way it worked was the camera follows player 1, and p2 (most likely Luigi) would follow along. Luigi would control with AWSD while Mario controls with arrow keys. There were a few technical bugs I ran into while testing it, and full 2 player support might just be easier to add as a last minute thing. I definitely want to add it if I can. Another concern is that it might affect the performance of the game. If it does affect it too much, it would have to be scrapped.

Also, I can't make up my mind on something. Should Mario regain health from coins or hearts? Looking at my past projects, coins have really not had much value, so I'm thinking maybe it would give the player a reason to try to collect them. On the other hand, it might make the game too easy.

Edit: If there was local multiplayer, it'd be limited to no more than 2 players to keep the performance in tact.

I know it would take a long to do. But you could scrap the health, and change it to lives, instead of health, and every 100 coins= one live, but if that doesn't work out, then you could make it every 100 coins equals plus one heart if you don't want to get rid of heart system.
Brad-Games
Scratcher
100+ posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

Brad-Games wrote:

dbs5915 wrote:

Local Multiplayer You should add
LOCAL MULTIPLAYER
It would be a nice feature
Funny you should mention that. I actually experimented with that with Mario, and got it to work somewhat nicely. The way it worked was the camera follows player 1, and p2 (most likely Luigi) would follow along. Luigi would control with AWSD while Mario controls with arrow keys. There were a few technical bugs I ran into while testing it, and full 2 player support might just be easier to add as a last minute thing. I definitely want to add it if I can. Another concern is that it might affect the performance of the game. If it does affect it too much, it would have to be scrapped.

Also, I can't make up my mind on something. Should Mario regain health from coins or hearts? Looking at my past projects, coins have really not had much value, so I'm thinking maybe it would give the player a reason to try to collect them. On the other hand, it might make the game too easy.

Edit: If there was local multiplayer, it'd be limited to no more than 2 players to keep the performance in tact.

I know it would take a long to do. But you could scrap the health, and change it to lives, instead of health, and every 100 coins= one live, but if that doesn't work out, then you could make it every 100 coins equals plus one heart if you don't want to get rid of heart system.

So, what you're saying is every 100 coins you get will give you +1 health? That's a little tedious, in my opinion. I want to either have hearts (like in Super Mario Odyssey) or coins (like in Super Mario 64/Sunshine/Galaxy) give you health.
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Brad-Games wrote:

dbs5915 wrote:

Brad-Games wrote:

dbs5915 wrote:

Local Multiplayer You should add
LOCAL MULTIPLAYER
It would be a nice feature
Funny you should mention that. I actually experimented with that with Mario, and got it to work somewhat nicely. The way it worked was the camera follows player 1, and p2 (most likely Luigi) would follow along. Luigi would control with AWSD while Mario controls with arrow keys. There were a few technical bugs I ran into while testing it, and full 2 player support might just be easier to add as a last minute thing. I definitely want to add it if I can. Another concern is that it might affect the performance of the game. If it does affect it too much, it would have to be scrapped.

Also, I can't make up my mind on something. Should Mario regain health from coins or hearts? Looking at my past projects, coins have really not had much value, so I'm thinking maybe it would give the player a reason to try to collect them. On the other hand, it might make the game too easy.

Edit: If there was local multiplayer, it'd be limited to no more than 2 players to keep the performance in tact.

I know it would take a long to do. But you could scrap the health, and change it to lives, instead of health, and every 100 coins= one live, but if that doesn't work out, then you could make it every 100 coins equals plus one heart if you don't want to get rid of heart system.

So, what you're saying is every 100 coins you get will give you +1 health? That's a little tedious, in my opinion. I want to either have hearts (like in Super Mario Odyssey) or coins (like in Super Mario 64/Sunshine/Galaxy) give you health.
I'd settle with coins then
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Game is looking GOOD! BTW are you gonna add koopaling battles?
Brad-Games
Scratcher
100+ posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

Game is looking GOOD! BTW are you gonna add koopaling battles?
I might just have Bowser Jr. Making multiple different Koopaling bosses would be time consuming since I'd have to draw each of them and program them to have unique attacks.
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

Brad-Games wrote:

dbs5915 wrote:

Game is looking GOOD! BTW are you gonna add koopaling battles?
I might just have Bowser Jr. Making multiple different Koopaling bosses would be time consuming since I'd have to draw each of them and program them to have unique attacks.
No, I don't no how to make a signature, sry
BTW ok
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

whenthisspriteclickedforeverifkeyspacepressedthenbroadcastTrump
whenIreceiveTrumpsayTrump is Trump, Hilary id Hilaryfor2secs

Last edited by dbs5915 (Oct. 11, 2019 03:58:36)

dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

move13steps
setDirectiontoDone
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

move13steps
setDirectiontoDone
Basically what I was saying was you're 13 more steps to being done, just 45 more steps to go!
Shock59
Scratcher
82 posts

Super Mario For Scratch 2 Ideas

dbs5915 wrote:

Cloud-Multiplayer wrote:

Cloud multiplayer
That would be a bit too hard for a mario game, anyways most mario games don't have online multiplayer
I guess it could be done like they do in SMM2, where there are 4 people on one server and race to the finish, although that might be difficult…
Shock59
Scratcher
82 posts

Super Mario For Scratch 2 Ideas

Brad-Games
I just noticed your signature. If you wrote that, surely you know how to make one?
dbs5915
Scratcher
75 posts

Super Mario For Scratch 2 Ideas

whenclickedbroadcastBegin Day
whenIreceiveBegin Dayhackgriffpatchesaccount
Brad-Games
Scratcher
100+ posts

Super Mario For Scratch 2 Ideas

Shock59 wrote:

dbs5915 wrote:

Cloud-Multiplayer wrote:

Cloud multiplayer
That would be a bit too hard for a mario game, anyways most mario games don't have online multiplayer
I guess it could be done like they do in SMM2, where there are 4 people on one server and race to the finish, although that might be difficult…
Cloud multiplayer is cool, but I honestly find it way too complicated. I think I'd like to focus more on the main campaign of the game, and maybe add local multiplayer later in development.
emejo0_o
Scratcher
1 post

Super Mario For Scratch 2 Ideas

add koopa troopa
NinjaJTG
New Scratcher
1 post

Super Mario For Scratch 2 Ideas

I think you should add a story line

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