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- titanicman200
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100+ posts
Tips for making a 3D wireframe project run faster at high vertex counts?
Ok so I feel I got most of this working, so now im interested in ways to make it run faster at higher vertex counts, any tips?
https://scratch.mit.edu/projects/330223822/
https://scratch.mit.edu/projects/330223822/
Last edited by titanicman200 (Sept. 20, 2019 00:52:35)
- JplaysStuff
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100+ posts
Tips for making a 3D wireframe project run faster at high vertex counts?
See if it runs faster offline or on phosphorus.
- Warriorbuilds3
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100+ posts
Tips for making a 3D wireframe project run faster at high vertex counts?
Setting the rotation style to don't rotate has been known to slightly reduce lag, however, make sure it's on a part of the project that does not rely on rotating, as it could mess up the project
- titanicman200
-
100+ posts
Tips for making a 3D wireframe project run faster at high vertex counts?
In my project, theres only one sprite that draws everything, and doesnt rotate, but I turned it to dont rotate awhile ago
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» Tips for making a 3D wireframe project run faster at high vertex counts?