Discuss Scratch
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Recon is going quite awesomely… Although I feel I'm not doing much (Somewhat thanks to school.)
My plans are to try to get voice acting done sometime soon, as well as getting everything mapped out with the storyline (since it is still a major work-in-progress). I would do coding but I have school! TIMING!
My plan so far, as far as Recon releases go, is to modify the level engine botcrusher is cooking up to make an arcade game level for Recon. It will be the “beta,” which will be just a demonstration of the level engine.
But more coming later!
My plans are to try to get voice acting done sometime soon, as well as getting everything mapped out with the storyline (since it is still a major work-in-progress). I would do coding but I have school! TIMING!
My plan so far, as far as Recon releases go, is to modify the level engine botcrusher is cooking up to make an arcade game level for Recon. It will be the “beta,” which will be just a demonstration of the level engine.
But more coming later!
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
So, botcrusher, how is the level engine coming along?
- botcrusher
-
Scratcher
500+ posts
Recon | Development Thread
alright, i got the movement engine going.
The main engine for the spawning is going ok It works atm but is very basic i'm working on advancing it, after that the upgrades system will be implemented.
The main engine for the spawning is going ok It works atm but is very basic i'm working on advancing it, after that the upgrades system will be implemented.
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
alright, i got the movement engine going.
The main engine for the spawning is going ok It works atm but is very basic i'm working on advancing it, after that the upgrades system will be implemented.
Alright, good.
By the way, I am going to try to get a moderator to move this topic to Collaboration, as right now we don't have anything to show (xD) I will probably start a NEW thread for when it comes out.
(Done)
Can you release what you have so far so I can test it?
Last edited by FireNinjaGAME (May 25, 2013 15:09:05)
- Cottagefun
-
Scratcher
8 posts
Recon | Development Thread
If you wanna do a collab, then I can help.
message me back if you need help!
and check out my games, they aren't too bad.
message me back if you need help!
and check out my games, they aren't too bad.
Last edited by Cottagefun (May 25, 2013 15:11:35)
- Bowieonline
-
Scratcher
5 posts
Recon | Development Thread
Hey I was wondering if you had any assignments for me to do. I have added the particle explosion part to the menu, and I have polished the spaces that could use some animation work. Tell me as soon as possible! Thanks!
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Hey I was wondering if you had any assignments for me to do. I have added the particle explosion part to the menu, and I have polished the spaces that could use some animation work. Tell me as soon as possible! Thanks!
Waiting on botcrusher to complete the level engine before we move on.
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Alright, let's really get this development done!
This is the new level soundtrack! I created it, and I think it is going to be much more awesome than the original.
This is the new level soundtrack! I created it, and I think it is going to be much more awesome than the original.
- Bowieonline
-
Scratcher
5 posts
Recon | Development Thread
I was wondering if you could upload the intro song so I can implement it into the remixed menu wireframe. Also will you use my menu wireframe version? Respond ASAP
Last edited by Bowieonline (May 27, 2013 17:56:32)
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
I've unshared the menu wireframe as I am converting it to a full-fledged menu, so that the level engine can be imported with ease.
Botcrusher, please work as quickly as you can on that engine!
Botcrusher, please work as quickly as you can on that engine!
- botcrusher
-
Scratcher
500+ posts
Recon | Development Thread
engine is ready for use upgrades and friendly ai will be later
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
engine is ready for use upgrades and friendly ai will be later
Alright, well, try to get as much work done today and by tommorrow I will work on trying to include it, so we can ship a beta.
- botcrusher
-
Scratcher
500+ posts
Recon | Development Thread
right oh and in case you didnt notice all the scripts are ready to be paused when “p” is pressed, also the scripts are told to restart when it receives loading
Enemy instructions:
i know you do not like the movement of some enemies, to change this cvlick on enemies and scroll to the definition on the right
-scripts in the IF without forever execute onec and scripts in the forever loops will obviously go until told otherwise
Main engine:
On Stage go to the block definition for now it is quite empty and i will be adding the other functionalities via a seperate project with back-backable blocks.
what you need to do is go thorough the lists and cook up what you wanted to. im going to try to and a custom instructions option that depending on the wave will spawn what you want when.
Over all except for the lists and enemies you do not have to touch much of the engine.
Enemy instructions:
i know you do not like the movement of some enemies, to change this cvlick on enemies and scroll to the definition on the right
-scripts in the IF without forever execute onec and scripts in the forever loops will obviously go until told otherwise
Main engine:
On Stage go to the block definition for now it is quite empty and i will be adding the other functionalities via a seperate project with back-backable blocks.
what you need to do is go thorough the lists and cook up what you wanted to. im going to try to and a custom instructions option that depending on the wave will spawn what you want when.
Over all except for the lists and enemies you do not have to touch much of the engine.
Last edited by botcrusher (June 2, 2013 01:10:48)
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
right oh and in case you didn't notice all the scripts are ready to be paused when “p” is pressed, also the scripts are told to restart when it receives loading
Enemy instructions:
i know you do not like the movement of some enemies, to change this click on enemies and scroll to the definition on the right
-scripts in the IF without forever execute once and scripts in the forever loops will obviously go until told otherwise
Main engine:
On Stage go to the block definition for now it is quite empty and i will be adding the other functionality via a separate project with back-backable blocks.
what you need to do is go thorough the lists and cook up what you wanted to. I'm going to try to and a custom instructions option that depending on the wave will spawn what you want when.
Over all except for the lists and enemies you do not have to touch much of the engine.
That's nice! I will enjoy this - what should we call it? Programmable AI? - Programmable AI for Recon.
I will hopefully be shipping a beta tomorrow.
Last edited by FireNinjaGAME (June 2, 2013 04:29:48)
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Alright, no beta yet. Botcrusher, can you finish a level engine, make it an arcade-style game, and wire it into the menu? Thanks!
- ProjectB
-
Scratcher
1 post
Recon | Development Thread
Trying to get uploading working. 
Update: FINALLY, why must you make it sooooooo hard to put images. WHY?


Update: FINALLY, why must you make it sooooooo hard to put images. WHY?

Last edited by ProjectB (June 5, 2013 04:11:17)
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Trying to get uploading working.
Update: FINALLY, why must you make it sooooooo hard to put images. WHY?
Cool, but since one way or another we will be making a beta soon I want to have one advertising that. Also, guys, I will be improving my Alternative Recon Engine so that it is much better.
- FireNinjaGAME
-
Scratcher
100+ posts
Recon | Development Thread
Alright, it turns out illusionist IS still making Space War V. So this will be something different… That just means a few changes to the menu and forum thread.
Good luck, illusionist!
Good luck, illusionist!





