Discuss Scratch

HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

rabbitguy33 wrote:

Just a little suggestion, you should make the super music do an infinite loop so it doesn't go silent half way through.
I had an issue with an infinite loop that made it so that it couldn't be stopped. If it was looped, it would probably look like this:
when I receive [super v]
repeat until <not <(super) = [1]>>
play sound [Super Music v] until done
end
After the character reverts to normal, the Super Music would still play to completion until it ended.
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

SuperSefaTR wrote:

Knuckles wall climb is really glitchy i think you should fix it
It wouldn't be broken right now if it were an easy fix. ;-)
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

Lolbit5500 wrote:

Maybe a secret Mr. Needlemouse/ Feels the rabbit character? After all, they are unused designs for sonic
That may be the case, but they were never actually featured in any of the games.
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

Cool_Awesomenes wrote:

https://scratch.mit.edu/projects/178595788/ add a knuckles climbing sprite, this game has a sprite with knuckles climbing
I have sprites for Knuckles climbing. However, the way that the collision works for walls currently interferes with Knuckles' Climb to begin with. After I fix the Floating Knuckles bug, I might be able to find a way to work in the climbing animation, but for now, the mechanic itself takes priority.
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

julian_carrott wrote:

Hey dude! Can you make a stage select, sound test and new levels? It would be much nicer if you could!
At the moment, I still need to make an official demo stage instead of just re-purposing the test stage, so a Stage Select wouldn't really help at the moment, since there's only one stage at the moment anyways. Sound Test, absolutely, but later on. That's not too high on my priorities list. I've already touched on new levels, so…

julian_carrott wrote:

Oh, and one more thing, can you make Tails Sonic's sidekick, like in 2, 3, and Mania?

Lolbit5500 wrote:

Maybe you can add a partner option like in encore mode.
In order to do either of these, I would need to set up an AI for the second character, which is not only incredibly difficult, but would also drag down the project itself, causing huge amounts of lag. If it were a little easier to do, it would happen, but as of right now, I don't see it being very possible.

darkstalkerfan342 wrote:

Hey Can you put in the air dash or double jump?
Nope. This is not a Modern Sonic game. However, I will say that the Jump Dash mechanic will be used at some point, but I can't say what it's gonna be used for yet…

Last edited by HogeezHoagies (Feb. 11, 2019 18:04:27)

HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

me_equal_fail wrote:

1) Add Eggman as a playable character.
2) Add more levels.
3) Make the intro slower. I'm not saying it's bad how it is, but maybe make it closer to the speed of the actual intro.
4) Add stuff like special stages, secret areas, etc.
Other thank that, this game has to be the absolute best Sonic on Scratch. Speaking of which, I need some advice. I'm making my own Sonic game, and I need to know how to create a scrolling level with objects placed here, there, so on and so forth. Please reply as soon as possible. Thanks!
1.) No. I need a villain, silly!
2.) I haven't even really perfected half of the gameplay elements themselves. I have more levels planned, but I haven't quite gotten to the point where I need to be to really take advantage of an entirely new stage.
3.) The speed that intro plays at is very inconsistent. Sometimes it feels slower than it should, sometimes it feels faster. I can't really fix that, as much as I try.
4.) Special stages would be cool, if Scratch was any good with 3D. It's not.
On the topic of Scrolling, I kinda had to experiment a little. I did find a useful tutorial on the Scratch Wiki, but I can't remember where it was. Object placement was a different story. It just kinda works when you get the hang of it. I really wish I could help here, but I kinda can't.
silverthehedgehog56
Scratcher
24 posts

Suggestions for Classic Sonic Engine

maybe make tails flying longer (but too op) and also give knuckles a punching move and a hyper form and add some bosses

Last edited by silverthehedgehog56 (April 14, 2019 22:22:42)


Funny lil thang
silverthehedgehog56
Scratcher
24 posts

Suggestions for Classic Sonic Engine

.

Last edited by silverthehedgehog56 (April 14, 2019 22:23:26)


Funny lil thang
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

silverthehedgehog56 wrote:

maybe make tails flying longer (but too op) and also give knuckles a punching move and a hyper form and add some bosses
Tails' Flight Time seems accurate to S3K, in my opinion, but Knuckles will not be receiving a punch move or Hyper form. Hyper is for Sonic only.

Bosses… I haven't even made the first enemy…
silverthehedgehog56
Scratcher
24 posts

Suggestions for Classic Sonic Engine

well then maybe add some sort of gimmick for the levels to ecourage people to use all the characters and there moves also the hyper knuckles one was because in s3&k there was super knuckles and hyper knuckles (i think) so it would have been cool to see that

Funny lil thang
SUPAHOVANOVA61
Scratcher
10 posts

Suggestions for Classic Sonic Engine

when I receive [ idea]
say [Add Knuckles' chuckling animation as an idle stance.]
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

SUPAHOVANOVA61 wrote:

when I receive [ idea]
say [Add Knuckles' chuckling animation as an idle stance.]
set [(answer)] to [Good idea, but I would have to figure out how to implement Idle animations first...]
cs1716467
Scratcher
3 posts

Suggestions for Classic Sonic Engine

set [ question] to [add dark sonic]
simulator-master
Scratcher
61 posts

Suggestions for Classic Sonic Engine

I found a bug: on knuckles glide into a wall keep on climb until your off the wall and you will see the bug

define user status
set [STATUS v] to [inactive]
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

silverthehedgehog56 wrote:

well then maybe add some sort of gimmick for the levels to ecourage people to use all the characters and there moves also the hyper knuckles one was because in s3&k there was super knuckles and hyper knuckles (i think) so it would have been cool to see that
I'm not going to add that, since I want every level to be possible without switching characters, but I will have alternate routes for certain characters (like Mania and S3K did).

Also, S3K didn't have a Super Knuckles. Knuckles could only go Hyper, and it required the Super Emeralds. Tails could only go Super with the Super Emeralds (but you get Super Flickies, so it's worth it). Regardless, everyone has a Super Form that will be unlocked after collecting all 7 Chaos Emeralds.
simulator-master
Scratcher
61 posts

Suggestions for Classic Sonic Engine

HogeezHoagies wrote:

silverthehedgehog56 wrote:

maybe make tails flying longer (but too op) and also give knuckles a punching move and a hyper form and add some bosses
Tails' Flight Time seems accurate to S3K, in my opinion, but Knuckles will not be receiving a punch move or Hyper form. Hyper is for Sonic only.

Bosses… I haven't even made the first enemy…
Here is a simple boss you can add,Dr.eggman

define user status
set [STATUS v] to [inactive]
HogeezHoagies
Scratcher
38 posts

Suggestions for Classic Sonic Engine

cs1716467 wrote:

set [ question] to [add dark sonic]
when [enter v] key pressed
if <(question) = [add dark sonic]> then
set [answer v] to [He was only ever in Sonic X, which isn't a Classic Sonic game, so no. Sorry!]
end
simulator-master
Scratcher
61 posts

Suggestions for Classic Sonic Engine

HogeezHoagies wrote:

rabbitguy33 wrote:

Just a little suggestion, you should make the super music do an infinite loop so it doesn't go silent half way through.
I had an issue with an infinite loop that made it so that it couldn't be stopped. If it was looped, it would probably look like this:
when I receive [super v]
repeat until <not <(super) = [1]>>
play sound [Super Music v] until done
end
After the character reverts to normal, the Super Music would still play to completion until it ended.
actually,it would look like this:
when I receive [super v]
stop all sounds
repeat until <(rings) = [0]>
play sound [Super Music v]
wait (47) secs
end
stop all sounds

And remove the stop all sounds on when I recive super.

Last edited by simulator-master (Aug. 14, 2019 19:46:35)


define user status
set [STATUS v] to [inactive]
Ian123asd
Scratcher
500+ posts

Suggestions for Classic Sonic Engine

Can Metal Sonic be added As a playable character or a boss?

Can Amy also be added?

Last edited by Ian123asd (Aug. 14, 2019 17:24:22)

simulator-master
Scratcher
61 posts

Suggestions for Classic Sonic Engine

What about enemies?

Last edited by simulator-master (Aug. 14, 2019 18:17:07)


define user status
set [STATUS v] to [inactive]

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