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- great_elmo
- Scratcher
100+ posts
move (sprite) () steps
i would like a block that looks like this
this would make mobile easier
move sprite [ v] () steps :: motion
this would make mobile easier
Last edited by great_elmo (June 24, 2019 23:27:13)
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- Za-Chary
- Scratcher
1000+ posts
move (sprite) () steps
Do you mean this?
If so, what would it do?
move ()() steps :: motion
If so, what would it do?
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- ResExsention
- New to Scratch
1000+ posts
move (sprite) () steps
Do you mean this?move ()() steps :: motion
If so, what would it do?
No, I think he means
move sprite [ v] () steps :: motion
In the dropdown you would select which sprite to move.
Support. Currently the only workaround I see is the use of broadcasts, so this would really be great!
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- ResExsention
- New to Scratch
1000+ posts
move (sprite) () steps
Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.make sprite [ v] do {If that block existed then you could do this:
} ::controlmake sprite [ v] do {
move () steps
} ::control
Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD
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- WindOctahedron
- Scratcher
1000+ posts
move (sprite) () steps
That is possible… however, you have to make at least one sprite to make it work.Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.make sprite [ v] do {If that block existed then you could do this:
} ::controlmake sprite [ v] do {
move () steps
} ::control
Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD
How? Use clones!
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- great_elmo
- Scratcher
100+ posts
move (sprite) () steps
bump
Recovering Scrstch user. Joining YT hopefully this year.
- CatsUnited
- Scratcher
1000+ posts
move (sprite) () steps
I actually wouldn't mind having something like that. I could have one sprite dedicated for scripts, followed by a couple of sprites that contain just assets. I already do something similar with my animations, however the asset sprites still have some code inside the sprite itself.Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.make sprite [ v] do {If that block existed then you could do this:
} ::controlmake sprite [ v] do {
move () steps
} ::control
Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD
Last edited by CatsUnited (July 21, 2019 02:22:42)
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