Discuss Scratch

MunchJrGames
Scratcher
500+ posts

THE Sonic Projects Thread!

hahasamian wrote:

MunchJrGames wrote:

Emerald-JAM wrote:

A Gameinformer interview with Takashi Iizuka wrote:

While on the topic, I brought up whether or not the drop dash will now appear in Sonic's arsenal going forward, much like the spin dash was in most Sonic games following its introduction in Sonic the Hedgehog 2. “Yeah, I think so,” he says. “We had a good reaction for Sonic Mania, so that's why we implemented it to Classic Sonic in Sonic Forces.”
-_- more mindlessly pushing a button with basically zero risk of a negative consequence…

In my mind, i took this as SEGA pressing the “our fans like it, so we should keep doing this” button in their make-games-o-matic. It's right next to the “insert memes into our marketing” and “ignore x franchise for a few more years” buttons (I hear the Rayman franchise is getting a lot of mileage out of that last one)
I'm just kinda like “eh”
It's not necessary but it's just making Classic Sonic's already mindless combat be done faster so
If you want not that, you play Amy
Honestly, even though i hate the concept, i think Modern and Classic could be a good tag-team combo. With Modern bringing the speed, and Classic is a bit slower and more methodical.

The creator of all popular things you've never heard of before like remote-control flying pizzas (trademark MunchJrGames)
MunchJrGames
Scratcher
500+ posts

THE Sonic Projects Thread!

If you had to make a completely original Sonic game for either the Classic and Modern era what would YOU do?
(This dosen't have to be realistic to what you can actually make, this is just what you'd really want

For Classic, i would create a Sonic Utopia/Adventure styled game, with great Level Designs and Aesthetics.Or maybe something in the vain of ARA

The creator of all popular things you've never heard of before like remote-control flying pizzas (trademark MunchJrGames)
hahasamian
Scratcher
1000+ posts

THE Sonic Projects Thread!

MunchJrGames wrote:

If you had to make a completely original Sonic game for either the Classic and Modern era what would YOU do?
(This dosen't have to be realistic to what you can actually make, this is just what you'd really want

For Classic, i would create a Sonic Utopia/Adventure styled game, with great Level Designs and Aesthetics.Or maybe something in the vain of ARA
“ARA implies not good level design and aesthetic”
Okay

You know why they call ‘em “speed bumps”?
It’s because you're supposed to go super fast so when ya hit it, ya go flying through the air!

-Totally Sonic

Hey there. I'm Hahasamian! I make Sonic game projects! I'm 18, so I'm growing out of growing out of Scratch, but I do wanna do something cool here first. Work's been a bit slow lately, but I try to put something good out every now-and-again!

You can check out all my existing projects by heading to my profile (here).
MunchJrGames
Scratcher
500+ posts

THE Sonic Projects Thread!

hahasamian wrote:

MunchJrGames wrote:

If you had to make a completely original Sonic game for either the Classic and Modern era what would YOU do?
(This dosen't have to be realistic to what you can actually make, this is just what you'd really want

For Classic, i would create a Sonic Utopia/Adventure styled game, with great Level Designs and Aesthetics.Or maybe something in the vain of ARA
“ARA implies not good level design and aesthetic”
Okay
What i meant is something related to the movecard mechanic.

The creator of all popular things you've never heard of before like remote-control flying pizzas (trademark MunchJrGames)
hahasamian
Scratcher
1000+ posts

THE Sonic Projects Thread!

If I were to make a Modern game, I'd make something along the lines of my SA4 concept. Fast-paced sections, platforming and combat all being mixed into any given level, with the extra abilities giving you more freedom of movement than ever before.

You know why they call ‘em “speed bumps”?
It’s because you're supposed to go super fast so when ya hit it, ya go flying through the air!

-Totally Sonic

Hey there. I'm Hahasamian! I make Sonic game projects! I'm 18, so I'm growing out of growing out of Scratch, but I do wanna do something cool here first. Work's been a bit slow lately, but I try to put something good out every now-and-again!

You can check out all my existing projects by heading to my profile (here).
ScratchCatBoo
Scratcher
1000+ posts

THE Sonic Projects Thread!

I never played SAdvance2, only SAdvance1/3, but I'd like it if Modern Sonic did 2D Platforming again. Not Rush or Colors, but stuff like SAdvance. And what i meant by the beginning was I'd really like for the Mid-Air boosts in the air to come back. It'd be really great to try a part again to get the high route instead of waiting 5 seconds for Tails to come onto the screen and lift me up. (if he even can in the given game)

Last edited by ScratchCatBoo (June 29, 2019 18:00:24)


MIITOPIA FOR SWITCH WAHOO
Welcome! This is my forum signature!

<<Favorite game?> Kinda hard to decide, maybe Smash Ultimate, maybe Mario Super Sluggers, etc.>
<<How active are you?> Forums and comments are pretty high, but the rate that projects get shared is low for now.>
<<How finished is this signature?> As you can tell, I'm kinda running out of ideas *And space!*. I'll add more later.>

Piglin D A N C E


































Quagsire
MunchJrGames
Scratcher
500+ posts

THE Sonic Projects Thread!

So i guess, if you guys had to make a throwback Sonic game (Like Generations or Mania) which levels would you use in the game?

The creator of all popular things you've never heard of before like remote-control flying pizzas (trademark MunchJrGames)
Emerald-JAM
Scratcher
100+ posts

THE Sonic Projects Thread!

MunchJrGames wrote:

So i guess, if you guys had to make a throwback Sonic game (Like Generations or Mania) which levels would you use in the game?
The level design of these zones as they originally appeared wouldn’t factor into their level design in this throwback game- I specify this because there are a lot of questionable choices here. Also I’m organizing it Generations-style and including bosses and rival battles for some reason lol

Classic Era
-Quartz Quadrant (CD)
-Meta Junglira (Triple Trouble)
-Botanic Base (Knuckles Chaotix)
-Rival: Fang the Sniper
-Boss: Metal Sonic Kai

Advance Era
-Egg Rocket (Advance 1)
-Music Plant (Advance 2)
-Route 99 (Advance 3)
-Rival: Mecha Knuckles
-Boss: Ultimate Gemerl

”””Dark””” Era
-Final Haunt (Shadow)
-Night Palace (Secret Rings)
-Great Megalith (Black Knight)
-Rival: Sir Percival (Blaze in Black Knight)
-Boss: Devil Doom

Last edited by Emerald-JAM (July 9, 2019 23:41:59)


Meanwhile in Emerald JAM’s mind a game idea with the Piko-Piko Hammock, a flimsy Idea at best, hahasamian will cool down probably. (Sentence generated by: THE Sonic Projects Thread!)
TailsFanV51
Scratcher
1000+ posts

THE Sonic Projects Thread!

If you were to remake Sonic 4, what would you do to make it better?

Come check out Sonic LUX, my Sonic thing!
Scooperax
Scratcher
100+ posts

THE Sonic Projects Thread!

TailsFanV51 wrote:

If you were to remake Sonic 4, what would you do to make it better?
For all the Episodes:
- Make the physics more accurate to the classic games
- Get Jun Senoue to improve the soundtrack (maybe some TORIENA here and there)
- Group all three Episodes into one game (maybe an Episode selection screen?)
- Remove the Homing Attack? Maybe?? (or switch it on and off)

For Episode 1:
- Maybe more creative scenery?
- Less dash panels

For Episode Metal:
- Less boring cutscenes
- Less slippery physics (cool idea but difficult to control)
- Make Metal playable in all the Episode 1 stages (maybe pair him up with a Metal Tails (or anyone from Sonic R) in Episode 2?)

For Episode 2:
- You know the Metal boss where you have to chase him? Make that more like Advance (2?)'s bosses than just a still screen
EDIT: this sounds kinda dumb on it's own- basically just make him easier to hit to compensate for the removed Homing Attack

bam there's your very in-depth answer

Last edited by Scooperax (July 11, 2019 21:20:53)


TailsFanV51
Scratcher
1000+ posts

THE Sonic Projects Thread!

Scooperax wrote:

TailsFanV51 wrote:

If you were to remake Sonic 4, what would you do to make it better?
For all the Episodes:
- Make the physics more accurate to the classic games
- Get Jun Senoue to improve the soundtrack (maybe some TORIENA here and there)
- Group all three Episodes into one game (maybe an Episode selection screen?)
- Remove the Homing Attack? Maybe?? (or switch it on and off)

For Episode 1:
- Maybe more creative scenery?
- Less dash panels

For Episode Metal:
- Less boring cutscenes
- Less slippery physics (cool idea but difficult to control)
- Make Metal playable in all the Episode 1 stages (maybe pair him up with a Metal Tails (or anyone from Sonic R) in Episode 2?)

For Episode 2:
- You know the Metal boss where you have to chase him? Make that more like Advance (2?)'s bosses than just a still screen
EDIT: this sounds kinda dumb on it's own- basically just make him easier to hit to compensate for the removed Homing Attack

bam there's your very in-depth answer
1: Definitely.
2: I would say get better instruments. The music would probably be fine if real Genesis instruments were used.
3: Support.
4: I was thinking keep the Homing Attack and add the Light Speed Dash. But the game shouldn't require it.

5: Yes.
6: Yep, there's too many speed boosters and springs.

7: Never played Episode Metal, so…
8: Ditto.
9: While you're at it, add Knuckles

10: IDK what to say on this one
11: I could see why. I did the Tails Challenge on that one, and while I did succeed, it was kind of difficult.

Come check out Sonic LUX, my Sonic thing!
TailsFanV51
Scratcher
1000+ posts

THE Sonic Projects Thread!

yo guys i made a sonic 4 engine with wall running, homing attack, and dying cats

Come check out Sonic LUX, my Sonic thing!
MunchJrGames
Scratcher
500+ posts

THE Sonic Projects Thread!

TailsFanV51 wrote:

Scooperax wrote:

TailsFanV51 wrote:

If you were to remake Sonic 4, what would you do to make it better?
For all the Episodes:
- Make the physics more accurate to the classic games
- Get Jun Senoue to improve the soundtrack (maybe some TORIENA here and there)
- Group all three Episodes into one game (maybe an Episode selection screen?)
- Remove the Homing Attack? Maybe?? (or switch it on and off)

For Episode 1:
- Maybe more creative scenery?
- Less dash panels

For Episode Metal:
- Less boring cutscenes
- Less slippery physics (cool idea but difficult to control)
- Make Metal playable in all the Episode 1 stages (maybe pair him up with a Metal Tails (or anyone from Sonic R) in Episode 2?)

For Episode 2:
- You know the Metal boss where you have to chase him? Make that more like Advance (2?)'s bosses than just a still screen
EDIT: this sounds kinda dumb on it's own- basically just make him easier to hit to compensate for the removed Homing Attack

bam there's your very in-depth answer
1: Definitely.
2: I would say get better instruments. The music would probably be fine if real Genesis instruments were used.
3: Support.
4: I was thinking keep the Homing Attack and add the Light Speed Dash. But the game shouldn't require it.

5: Yes.
6: Yep, there's too many speed boosters and springs.

7: Never played Episode Metal, so…
8: Ditto.
9: While you're at it, add Knuckles

10: IDK what to say on this one
11: I could see why. I did the Tails Challenge on that one, and while I did succeed, it was kind of difficult.

2. I think 4 could've just used its instruments in better compositions, the entire soundtrack for 4 is just a lot bland in my eyes

The creator of all popular things you've never heard of before like remote-control flying pizzas (trademark MunchJrGames)
TailsFanV51
Scratcher
1000+ posts

THE Sonic Projects Thread!

I'm making my engine into a full game soon, it's called Sonic Rein4cement

Come check out Sonic LUX, my Sonic thing!
apgonscratch
Scratcher
100+ posts

THE Sonic Projects Thread!

I finally made another remix! https://www.youtube.com/watch?v=Ek4Ul3l0mwE&feature=youtu.be

Skye // She/They/Pup Pronouns // Pan, Poly, Pup // System Host
apgonscratch
Scratcher
100+ posts

THE Sonic Projects Thread!

MunchJrGames wrote:

So i guess, if you guys had to make a throwback Sonic game (Like Generations or Mania) which levels would you use in the game?
the levels I planned to use in project classic

Skye // She/They/Pup Pronouns // Pan, Poly, Pup // System Host
hahasamian
Scratcher
1000+ posts

THE Sonic Projects Thread!

TailsFanV51 wrote:

I'm making my engine into a full game soon, it's called Sonic Rein4cement
I'd check all this out but I can only really use mobile right now.

You know why they call ‘em “speed bumps”?
It’s because you're supposed to go super fast so when ya hit it, ya go flying through the air!

-Totally Sonic

Hey there. I'm Hahasamian! I make Sonic game projects! I'm 18, so I'm growing out of growing out of Scratch, but I do wanna do something cool here first. Work's been a bit slow lately, but I try to put something good out every now-and-again!

You can check out all my existing projects by heading to my profile (here).
hahasamian
Scratcher
1000+ posts

THE Sonic Projects Thread!

apgonscratch wrote:

I finally made another remix! https://www.youtube.com/watch?v=Ek4Ul3l0mwE&feature=youtu.be
Great job with this!
I really like… The opening bit of this composition, but the rest of it sounds just kinda weird to me. Especially if sped up. You handled it well though. I just can't say I did very good.
As usual, I really like how your remixes are turning out! Keep up the good work!

You know why they call ‘em “speed bumps”?
It’s because you're supposed to go super fast so when ya hit it, ya go flying through the air!

-Totally Sonic

Hey there. I'm Hahasamian! I make Sonic game projects! I'm 18, so I'm growing out of growing out of Scratch, but I do wanna do something cool here first. Work's been a bit slow lately, but I try to put something good out every now-and-again!

You can check out all my existing projects by heading to my profile (here).
apgonscratch
Scratcher
100+ posts

THE Sonic Projects Thread!

hahasamian wrote:

apgonscratch wrote:

I finally made another remix! https://www.youtube.com/watch?v=Ek4Ul3l0mwE&feature=youtu.be
Great job with this!
I really like… The opening bit of this composition, but the rest of it sounds just kinda weird to me. Especially if sped up. You handled it well though. I just can't say I did very good.
As usual, I really like how your remixes are turning out! Keep up the good work!
The way the song's parts are arranged is really weird, so it only sounds right if you rearrange the whole thing manually or use the original Genesis imstruments

Skye // She/They/Pup Pronouns // Pan, Poly, Pup // System Host
apgonscratch
Scratcher
100+ posts

THE Sonic Projects Thread!

I know I'm bringing up a topic from a while back, but I think classic and modern Sonic as a team could work if they treated classic Sonic less like forces and more like Sonic 3

Skye // She/They/Pup Pronouns // Pan, Poly, Pup // System Host

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