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- bsrour
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5 posts
sprite is sensing while hidden
Hi, could someone please look at my game and help me figure out how to make my diver not sense the sharks while hidden? The objective is that once the diver picks up a certain amount of cans then another shark will appear. My issue is that the hide button doesn't help with sensing and my diver still loses lives while the shark is hidden. Thank you!
Here is a link to my project:
https://scratch.mit.edu/projects/288492250/editor/
Here is a link to my project:
https://scratch.mit.edu/projects/288492250/editor/
- ajsya
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1000+ posts
sprite is sensing while hidden
I don't see any problems. I think it's a good game.
- asterlily
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47 posts
sprite is sensing while hidden
not possible…what IS possible though is adjusting your ‘if touching color’ script to only function if they're in the costume Diver2, simply make another costume with no sprite then before hiding your sprite let it switch to that costume, once you do the code will detect its not the costume it should be sensing with…here's how your code will need to look:
when green flag clicked
hide variable [Lives]
set [Lives] to [5]
forever
if <(costume #)= [Diver2]> then
if <touching [ColorGray] ?> then
broadcast [Uh Oh]
change [Lives] by (-1)
end
end
end
Last edited by asterlily (April 14, 2019 02:55:47)
- deck26
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1000+ posts
sprite is sensing while hidden
A sprite will not be sensed when hidden but will still sense other unhidden objects. Using the costume or a variable to tell you when the diver is hidden is a sensible option.
- codeman1044
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1000+ posts
sprite is sensing while hidden
Another option is to set the diver's ghost effect to 100. It will make them completely invisible, but they can still interact with other sprites, unlike the hide block. When you want to show the diver, set it's ghost effect to 0. That way, you wouldn't need a variable to detect when the diver is hidden. A sprite will not be sensed when hidden but will still sense other unhidden objects. Using the costume or a variable to tell you when the diver is hidden is a sensible option.
- deck26
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1000+ posts
sprite is sensing while hidden
There's no way of reading the sprite's ghost effect though so you still need a variable to know when it is hidden.Another option is to set the diver's ghost effect to 100. It will make them completely invisible, but they can still interact with other sprites, unlike the hide block. When you want to show the diver, set it's ghost effect to 0. That way, you wouldn't need a variable to detect when the diver is hidden. A sprite will not be sensed when hidden but will still sense other unhidden objects. Using the costume or a variable to tell you when the diver is hidden is a sensible option.
- codeman1044
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1000+ posts
sprite is sensing while hidden
That is true… so I guess the script would look like this:
when I receive [hide v]
set [ghost v] effect to (100)
set [hidden v] to (1)
when I receive [show v]
set [ghost v] effect to (0)
set [hidden v] to (0)
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