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- Aelehmas
-
New Scratcher
2 posts
How to make autoclickers for a clicker game?
I'm making a clicker game and i have no idea how to make an item that automatically clicks for you. I already know how to program getting it, it's the object's code that I'm having trouble with. Any help would be appreciated. thanks
Edit: COMPLETELY FORGOT TO MENTION that It's not an issue making them autoclick, it's an issue getting more than one to progressively get faster the more you have.
Edit: COMPLETELY FORGOT TO MENTION that It's not an issue making them autoclick, it's an issue getting more than one to progressively get faster the more you have.
Last edited by Aelehmas (March 28, 2019 00:51:20)
- asterlily
-
Scratcher
47 posts
How to make autoclickers for a clicker game?
well…make an ‘autoclickers’ variable, the more the user buys the more it goes up, the more it goes up, the more clicks are gained over time
buying it:
functioning:
no matter how many the player buys, it will ALWAYS function the way it should. raise the autoclickers per buy if you want more clicks to happen from the purchase…if you want MULTIPLE to function make multiple auto-clicker sprites
wait (1) secsIF you decide to let the player have infinite autoclickers a problem could strike with my code, so the alternative path will be:
if <(Autoclickers) = [1]> then
change [clicks] by (2)
if <(Autoclickers) = [2]> then
change [clicks] by (4)
if <(Autoclickers) = [3]> then
change [clicks] by (6)
end
buying it:
if <[Clicks] > [24]> then
change [Autoclickers] by (1)
end
functioning:
wait (1) secs
change (Clicks) by (Autoclickers)
no matter how many the player buys, it will ALWAYS function the way it should. raise the autoclickers per buy if you want more clicks to happen from the purchase…if you want MULTIPLE to function make multiple auto-clicker sprites
Last edited by asterlily (March 28, 2019 01:03:20)
- Aelehmas
-
New Scratcher
2 posts
How to make autoclickers for a clicker game?
well…make an ‘autoclickers’ variable, the more the user buys the more it goes up, the more it goes up, the more clicks are gained over timeWow, thanks! Needed this to amuse the entire 7th grade.wait (1) secsIF you decide to let the player have infinite autoclickers a problem could strike with my code, so the alternative path will be:
if <(Autoclickers) = [1]> then
change [clicks] by (2)
if <(Autoclickers) = [2]> then
change [clicks] by (4)
if <(Autoclickers) = [3]> then
change [clicks] by (6)
end
buying it:if <[Clicks] > [24]> then
change [Autoclickers] by (1)
end
functioning:wait (1) secs
change (Clicks) by (Autoclickers)
no matter how many the player buys, it will ALWAYS function the way it should. raise the autoclickers per buy if you want more clicks to happen from the purchase…if you want MULTIPLE to function make multiple auto-clicker sprites
- Erts57
-
Scratcher
23 posts
How to make autoclickers for a clicker game?
Same!well…make an ‘autoclickers’ variable, the more the user buys the more it goes up, the more it goes up, the more clicks are gained over timeWow, thanks! Needed this to amuse the entire 7th grade.wait (1) secsIF you decide to let the player have infinite autoclickers a problem could strike with my code, so the alternative path will be:
if <(Autoclickers) = [1]> then
change [clicks] by (2)
if <(Autoclickers) = [2]> then
change [clicks] by (4)
if <(Autoclickers) = [3]> then
change [clicks] by (6)
end
buying it:if <[Clicks] > [24]> then
change [Autoclickers] by (1)
end
functioning:wait (1) secs
change (Clicks) by (Autoclickers)
no matter how many the player buys, it will ALWAYS function the way it should. raise the autoclickers per buy if you want more clicks to happen from the purchase…if you want MULTIPLE to function make multiple auto-clicker sprites
- maxxer24
-
Scratcher
1 post
How to make autoclickers for a clicker game?
well…make an ‘autoclickers’ variable, the more the user buys the more it goes up, the more it goes up, the more clicks are gained over timesamewait (1) secsIF you decide to let the player have infinite autoclickers a problem could strike with my code, so the alternative path will be:
if <(Autoclickers) = [1]> then
change [clicks] by (2)
if <(Autoclickers) = [2]> then
change [clicks] by (4)
if <(Autoclickers) = [3]> then
change [clicks] by (6)
end
buying it:if <[Clicks] > [24]> then
change [Autoclickers] by (1)
end
functioning:wait (1) secs
change (Clicks) by (Autoclickers)
no matter how many the player buys, it will ALWAYS function the way it should. raise the autoclickers per buy if you want more clicks to happen from the purchase…if you want MULTIPLE to function make multiple auto-clicker sprites
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