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- theponyprogrammer434
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Scratcher
33 posts
I made a lemonade stand game
I made a little lemonade stand game! check it out here:
Lemonade Tycoon
Lemonade Tycoon
Last edited by theponyprogrammer434 (Dec. 21, 2018 21:15:06)
- BaldySlaphead
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Scratcher
6 posts
I made a lemonade stand game
Had a bit of a play on the game and I think you've done a good job on the basic mechanics. I think it would be useful to explain how each item benefits the player as it wasn't particularly intuitive.
It did seem to me that it was difficult not to end up with a huge amount of money. Once you had a few improvements, you could quickly get the money rolling in so fast that I could barely see the counters as they flashed past so quickly.
Do you have any plans for adding more factors that might frustrate a player? For example, if someone else opened up a stall nearby or it rained.
I hope this is constructive feedback - I really like what you've done so far!
It did seem to me that it was difficult not to end up with a huge amount of money. Once you had a few improvements, you could quickly get the money rolling in so fast that I could barely see the counters as they flashed past so quickly.
Do you have any plans for adding more factors that might frustrate a player? For example, if someone else opened up a stall nearby or it rained.
I hope this is constructive feedback - I really like what you've done so far!
- theponyprogrammer434
-
Scratcher
33 posts
I made a lemonade stand game
Had a bit of a play on the game and I think you've done a good job on the basic mechanics. I think it would be useful to explain how each item benefits the player as it wasn't particularly intuitive.thanks for the feedback! I'll be sure to add those in! (also yes, this is constructive feedback)
It did seem to me that it was difficult not to end up with a huge amount of money. Once you had a few improvements, you could quickly get the money rolling in so fast that I could barely see the counters as they flashed past so quickly.
Do you have any plans for adding more factors that might frustrate a player? For example, if someone else opened up a stall nearby or it rained.
I hope this is constructive feedback - I really like what you've done so far!
Last edited by theponyprogrammer434 (Dec. 22, 2018 02:55:17)
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