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- homeuser3
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Scratcher
100+ posts
Porting to .EXE
Let me ask you this…Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
- Meowlithius
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Scratcher
51 posts
Porting to .EXE
But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.Let me ask you this…Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
- dude341
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Scratcher
1000+ posts
Porting to .EXE
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
Last edited by dude341 (Oct. 26, 2018 00:27:24)
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
but this forum post is about porting the project directly onto your computer to avoid server crashes, like the ones that have been happening recently. If the scratch 3.0 editor was wrapped into a browser (e.g. google chrome, mozilla firefox) it would have to run on servers like the main website does, and that would defeat the whole meaning of an “offline editor”.But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.Let me ask you this…Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
- dude341
-
Scratcher
1000+ posts
Porting to .EXE
snipNo it wouldn't. It would just have to store the Scratch 3 page offline and run that in a browser. That's what we're talking about.
Last edited by dude341 (Oct. 26, 2018 00:29:08)
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
i said that 100,000K was too much but okiif youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
- dude341
-
Scratcher
1000+ posts
Porting to .EXE
I did too.i said that 100,000K was too much but okiif youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
No it wouldn't. It would just have to store the Scratch 3 page offline and run that in a browser. That's what we're talking about.But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.but this forum post is about porting the project directly onto your computer to avoid server crashes, like the ones that have been happening recently. If the scratch 3.0 editor was wrapped into a browser (e.g. google chrome, mozilla firefox) it would have to run on servers like the main website does, and that would defeat the whole meaning of an “offline editor”.
OHHHH ok. Wasn't thinking right
- Meowlithius
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Scratcher
51 posts
Porting to .EXE
http://u.cubeupload.com/Meowlit12/Capture.png
The three circled are the programs I opened… the others are just there in the background and I can't remove them.
I have 4gb of ram.
The three circled are the programs I opened… the others are just there in the background and I can't remove them.
I have 4gb of ram.
- happyland440
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Scratcher
1000+ posts
Porting to .EXE
Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
http://u.cubeupload.com/Meowlit12/Capture.pngok
The three circled are the programs I opened… the others are just there in the background and I can't remove them.
I have 4gb of ram.
Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.huh. i don't use a chromebook anyways, I use windows 7
Last edited by homeuser3 (Oct. 26, 2018 12:50:05)
- dude341
-
Scratcher
1000+ posts
Porting to .EXE
Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
Oh, okayI did too.i said that 100,000K was too much but okiif youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
- homeuser3
-
Scratcher
100+ posts
Porting to .EXE
yaMost people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
- bybb
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Scratcher
1000+ posts
Porting to .EXE
No it's not, do your research before saying things are completely different please.Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
- dude341
-
Scratcher
1000+ posts
Porting to .EXE
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.No it's not, do your research before saying things are completely different please.Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
- kieranblackley
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Scratcher
500+ posts
Porting to .EXE
The conversion from scratch code to another programming language will most likely be hard as in scratch things are coded differently. For example in python you require modules to add features. For example: pygame
This is most likely the same in other programming languages like, C, C+, C++, Java etc.
No support.
This is most likely the same in other programming languages like, C, C+, C++, Java etc.
No support.
- happyland440
-
Scratcher
1000+ posts
Porting to .EXE
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.No it's not, do your research before saying things are completely different please.Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.
Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
- dude341
-
Scratcher
1000+ posts
Porting to .EXE
Not everyone uses Chrome. I use firefox, which can take up quite a lot of RAM.Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.No it's not, do your research before saying things are completely different please.Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.
Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
It's not that much of an issue for me (I have 16GB) but it can be annoying sometimes.
Last edited by dude341 (Oct. 28, 2018 20:10:10)
- happyland440
-
Scratcher
1000+ posts
Porting to .EXE
Not everyone uses Chrome.Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.No it's not, do your research before saying things are completely different please.Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.Chrome OS is completely different.
Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.
Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
But they all use a similar amount of RAM. Chrome just uses slightly more.
The whole meme about web browsers using so much memory is all from extreme multitaskers with 30+ tabs open. Most people only have >10 tabs, so it shouldn't be an issue.
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