Discuss Scratch

homeuser3
Scratcher
100+ posts

Porting to .EXE

Meowlithius wrote:

Let me ask you this…
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
Meowlithius
Scratcher
51 posts

Porting to .EXE

homeuser3 wrote:

Meowlithius wrote:

Let me ask you this…
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.
dude341
Scratcher
1000+ posts

Porting to .EXE

Meowlithius wrote:

if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.

Last edited by dude341 (Oct. 26, 2018 00:27:24)

homeuser3
Scratcher
100+ posts

Porting to .EXE

Meowlithius wrote:

homeuser3 wrote:

Meowlithius wrote:

Let me ask you this…
http://u.cubeupload.com/Meowlit12/548Screenshot20181025at.png
if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Chromebook and Microsoft Windows are two different operating systems, that run on two different programs.
But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.
but this forum post is about porting the project directly onto your computer to avoid server crashes, like the ones that have been happening recently. If the scratch 3.0 editor was wrapped into a browser (e.g. google chrome, mozilla firefox) it would have to run on servers like the main website does, and that would defeat the whole meaning of an “offline editor”.
dude341
Scratcher
1000+ posts

Porting to .EXE

homeuser3 wrote:

snip
No it wouldn't. It would just have to store the Scratch 3 page offline and run that in a browser. That's what we're talking about.

Last edited by dude341 (Oct. 26, 2018 00:29:08)

homeuser3
Scratcher
100+ posts

Porting to .EXE

dude341 wrote:

Meowlithius wrote:

if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
i said that 100,000K was too much but oki
dude341
Scratcher
1000+ posts

Porting to .EXE

homeuser3 wrote:

dude341 wrote:

Meowlithius wrote:

if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
i said that 100,000K was too much but oki
I did too.
homeuser3
Scratcher
100+ posts

Porting to .EXE

dude341 wrote:

homeuser3 wrote:

But this is the based off of the idea of wrapping scratch 3 into whats basically a browser.
but this forum post is about porting the project directly onto your computer to avoid server crashes, like the ones that have been happening recently. If the scratch 3.0 editor was wrapped into a browser (e.g. google chrome, mozilla firefox) it would have to run on servers like the main website does, and that would defeat the whole meaning of an “offline editor”.
No it wouldn't. It would just have to store the Scratch 3 page offline and run that in a browser. That's what we're talking about.
OHHHH ok. Wasn't thinking right
Meowlithius
Scratcher
51 posts

Porting to .EXE

http://u.cubeupload.com/Meowlit12/Capture.png
The three circled are the programs I opened… the others are just there in the background and I can't remove them.
I have 4gb of ram.
happyland440
Scratcher
1000+ posts

Porting to .EXE

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
homeuser3
Scratcher
100+ posts

Porting to .EXE

Meowlithius wrote:

http://u.cubeupload.com/Meowlit12/Capture.png
The three circled are the programs I opened… the others are just there in the background and I can't remove them.
I have 4gb of ram.
ok

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
huh. i don't use a chromebook anyways, I use windows 7

Last edited by homeuser3 (Oct. 26, 2018 12:50:05)

dude341
Scratcher
1000+ posts

Porting to .EXE

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
homeuser3
Scratcher
100+ posts

Porting to .EXE

dude341 wrote:

homeuser3 wrote:

dude341 wrote:

Meowlithius wrote:

if youtube uses 100mb just to work and still run fine with all of this (including Scratch 3) on a Chromebook why can't Scratch 3 on a Windows PC?
Did you read my post?
I said that 100,000K is too much RAM for just 1 program. Even when you have 16GB of RAM.
i said that 100,000K was too much but oki
I did too.
Oh, okay
homeuser3
Scratcher
100+ posts

Porting to .EXE

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
ya
bybb
Scratcher
1000+ posts

Porting to .EXE

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
No it's not, do your research before saying things are completely different please.
dude341
Scratcher
1000+ posts

Porting to .EXE

bybb wrote:

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
No it's not, do your research before saying things are completely different please.
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.
kieranblackley
Scratcher
500+ posts

Porting to .EXE

The conversion from scratch code to another programming language will most likely be hard as in scratch things are coded differently. For example in python you require modules to add features. For example: pygame
This is most likely the same in other programming languages like, C, C+, C++, Java etc.
No support.
happyland440
Scratcher
1000+ posts

Porting to .EXE

dude341 wrote:

bybb wrote:

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
No it's not, do your research before saying things are completely different please.
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.

Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.

Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
dude341
Scratcher
1000+ posts

Porting to .EXE

happyland440 wrote:

dude341 wrote:

bybb wrote:

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
No it's not, do your research before saying things are completely different please.
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.

Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.

Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
Not everyone uses Chrome. I use firefox, which can take up quite a lot of RAM.
It's not that much of an issue for me (I have 16GB) but it can be annoying sometimes.

Last edited by dude341 (Oct. 28, 2018 20:10:10)

happyland440
Scratcher
1000+ posts

Porting to .EXE

dude341 wrote:

happyland440 wrote:

dude341 wrote:

bybb wrote:

dude341 wrote:

happyland440 wrote:

Most people will be running projects with at least 4GB of RAM. It takes around 20 Chrome tabs on a Chromebook at my school in order to see any real slowdown, and that's only on 4GB of RAM. With 8GB becoming the standard, running what equates to one tab in a web browser won't be a problem on modern computers and even fairly old ones.
Chrome OS is completely different.
No it's not, do your research before saying things are completely different please.
Chrome OS is optimised for web browsing (well, at least I think it is, it's only actual function is to browse the internet so I would think it would be optimised), and also doesn't have any ability to run actual applications, so it doesn't have to worry about anything slowing it down.

Still, my dad's laptop running MacOS has 4GB of ram and runs 10+ Chrome tabs fine. I don't see why most computers couldn't handle another tab.

Also, some games use more RAM than one Chrome tab, and people have no problems running them (ex. Roblox, Minecraft).
Not everyone uses Chrome.

But they all use a similar amount of RAM. Chrome just uses slightly more.

The whole meme about web browsers using so much memory is all from extreme multitaskers with 30+ tabs open. Most people only have >10 tabs, so it shouldn't be an issue.

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