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- tarafun
- Scratcher
3 posts
Multiplayer Server Game
Could anybody help me with a game including a functional multiplayer system. This game is going to be like fortnite or surviv.io. It would also be nice to include real time fighting.
Last edited by tarafun (June 16, 2018 22:34:49)
- DrZomgaming
- Scratcher
10 posts
Multiplayer Server Game
okay so cloud variables are required. cloud variables basically is data stored in the server. for example, everyone's x and y coordinates and if they're doing something or not.
You might also need lists
You might also need lists
when I start as a clone
join the dark side of the force::#000000
switch costume to [stormtrooper]
forever
if <touching [lightsaber]?> then
delete this clone
end
- deck26
- Scratcher
1000+ posts
Multiplayer Server Game
https://scratch.mit.edu/projects/77775784/ may help but note that cloud variables are limited to 128 digits and you can only have 10 in a project.
- EPICPIKAGUY
- Scratcher
100+ posts
Multiplayer Server Game
https://scratch.mit.edu/projects/77775784/ may help but note that cloud variables are limited to 128 digits and you can only have 10 in a project.
This was really helpful! The techniques you used were really good, and also space-efficient (though, if you really wanted to, you could have the connection variable be 10 digits long and have each player change a digit.)
- tarafun
- Scratcher
3 posts
Multiplayer Server Game
I understand the cloud variables for a players slot space. But I don't understand how i can have multiple players in one server without all being shown on another person's screen
- deck26
- Scratcher
1000+ posts
Multiplayer Server Game
You control what the project shows so it's in your hands! I understand the cloud variables for a players slot space. But I don't understand how i can have multiple players in one server without all being shown on another person's screen
- deck26
- Scratcher
1000+ posts
Multiplayer Server Game
That risks a cloud far being updated simultaneously by more than one player and data being missed. So you end up with a polling system which itself needs managing. That's why I prefer one cloud far per player.https://scratch.mit.edu/projects/77775784/ may help but note that cloud variables are limited to 128 digits and you can only have 10 in a project.
This was really helpful! The techniques you used were really good, and also space-efficient (though, if you really wanted to, you could have the connection variable be 10 digits long and have each player change a digit.)
Last edited by deck26 (June 27, 2018 07:09:07)
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