Discuss Scratch

memerlemurs
Scratcher
16 posts

Click Me game

Hey guys, today I made a project called Click Me. Simply, it is a game where you click the mascot, the cat
You click the cat as fast as you can, and it gives you a score and a clicked. It's fun to do if you are bored.

To make things better, you can save and load your data in the game so your score and clicks are saved.
I plan to add a thing where you can add multiple objects to the game to make it easier, if you want a challenge
you can hit space. It'll shrink the cat by 5.

Interested?: https://scratch.mit.edu/projects/218647128/
Thank you for checking this out
niqht-mare
Scratcher
1 post

Click Me game

I like this project! It's fun and challenging, and the save/load system is amazing too, especially with the clever use of multiplication! I also like how the stage changes when you misclick the cat- then I know if I clicked him in time or not.

My only complaint is that saving/loading is kinda slow because the speech bubbles go really slowly. Maybe instead of having it show for 12 seconds, use a wait block and wait until the player presses space bar.

sayYour first password isfor2secssayjoinCode(Press "Space" to continue)waituntilkeyspacepressed?sayYour second password isfor2secssayjoinCode2(Press "Space" to continue)waituntilkeyspacepressed?say

The “wait until” block will make it so the “say” block will show the code, but then wait until the space bar is pressed. This makes it so the player can tell the game when they're done writing down their code by pressing the spacebar. The only way it won't work is if the player is holding the spacebar instead of pressing it, but that probably won't happen, so I wouldn't worry.

Your project is interesting and fun! I can't wait to see how it turns out in the future. Cheers, and happy Scratching!
memerlemurs
Scratcher
16 posts

Click Me game

niqht-mare wrote:

I like this project! It's fun and challenging, and the save/load system is amazing too, especially with the clever use of multiplication! I also like how the stage changes when you misclick the cat- then I know if I clicked him in time or not.

My only complaint is that saving/loading is kinda slow because the speech bubbles go really slowly. Maybe instead of having it show for 12 seconds, use a wait block and wait until the player presses space bar.

sayYour first password isfor2secssayjoinCode(Press "Space" to continue)waituntilkeyspacepressed?sayYour second password isfor2secssayjoinCode2(Press "Space" to continue)waituntilkeyspacepressed?say

The “wait until” block will make it so the “say” block will show the code, but then wait until the space bar is pressed. This makes it so the player can tell the game when they're done writing down their code by pressing the spacebar. The only way it won't work is if the player is holding the spacebar instead of pressing it, but that probably won't happen, so I wouldn't worry.

Your project is interesting and fun! I can't wait to see how it turns out in the future. Cheers, and happy Scratching!

Hey! Thanks for the amazing response, we will add this, and I appreciate you taking time writing this, we will add this very soon
memerlemurs
Scratcher
16 posts

Click Me game

EDIT: This was now added, thank you
memerlemurs
Scratcher
16 posts

Click Me game

UPDATE:

- Added the better saving system suggested by @night-mare
- Added a delay in seconds for the mascot to disappear
- Added a fix key incase of a menu issue ('F')

– Want me to add something? Suggest it here or on the game comments, thank you
memerlemurs
Scratcher
16 posts

Click Me game

Bump

- Updated the menu icon so it is easier to get the cat if it goes to the show menu area, it is now a Hamburger icon(The square with 3 lines)
- Changed the zoom from space to be in the menu
memerlemurs
Scratcher
16 posts

Click Me game

bump

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