Discuss Scratch

PintOfMilk
Scratcher
1000+ posts

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PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

Username: Pintofmilk
Job Wanted: Coder
Past Collab Experience: Pokémon Ranger https://scratch.mit.edu/projects/207011982/
Example Work: https://scratch.mit.edu/projects/207011982/
Daily time on scratch: Varies due to commitments like above.
Which part of programming? We currently have player physics (hitboxes and such) and AI (NPCs, monsters, etc.).
Can I see your demos?
we have none yet. All we have is basic player art.
Yeah I saw that. Can't you just use tilesets? Instead of your hitbox idea?
https://scratch.mit.edu/projects/207011982/
Go to my project press Z on title screen and then press down and Z and CTRL+V the code
16/15/99/0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000000000000000000000011111111001000000000111100000011110000001000000000100000000000000000000000100000111100000000000000000000000000000000000000000000001110000000111000000010000000000000000000000000000000000000000000000000111110000011100000001100000000100000000000000000101100000000000000000011111100001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000001000000000000000000000000000000000001111000000111111100000000000000000000000000000000000000000000000000000000000000000000000001111000000111001000011111111100010000000000000000000000000001111110000111000000011111110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/Blank!/10100/0/0/0/11111110000000/132 4 7 130 1 133/011111/////////
Below
SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

SimplyKomplex wrote:

PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
Yeah I can but it would be slower. I'm making you a demo.
SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
Yeah I can but it would be slower. I'm making you a demo.
ok. BTW, tiles will be 10 x 10

Last edited by SimplyKomplex (March 18, 2018 20:05:00)

PintOfMilk
Scratcher
1000+ posts

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SimplyKomplex wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
Yeah I can but it would be slower. I'm making you a demo.
ok. BTW, tiles will be 10 x 10
Can you make them 8X8 /16x16/32x32/64x64 Not sure I can work with 10x10
SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
Yeah I can but it would be slower. I'm making you a demo.
ok. BTW, tiles will be 10 x 10
Can you make them 8X8 /16x16/32x32/64x64 Not sure I can work with 10x10
I guess I could try to change to 16 x 16.
PintOfMilk
Scratcher
1000+ posts

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SimplyKomplex wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

-clip-
I like the physics used in it. I think we should use this sort of engine, but with a little smoother movement. Do you think you could do that?
Yeah I can but it would be slower. I'm making you a demo.
ok. BTW, tiles will be 10 x 10
Can you make them 8X8 /16x16/32x32/64x64 Not sure I can work with 10x10
I guess I could try to change to 16 x 16.
Thanks
PintOfMilk
Scratcher
1000+ posts

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Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
It will be similar to Zelda battle style, but I don't think there will be any levels or experience, just an open world.
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

SimplyKomplex wrote:

PintOfMilk wrote:

Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
It will be similar to Zelda battle style, but I don't think there will be any levels or experience, just an open world.
Will the enemies move around?
PintOfMilk
Scratcher
1000+ posts

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Might make the development process longer. Haha shame about abandoned Pokémon game.
PintOfMilk
Scratcher
1000+ posts

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PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
It will be similar to Zelda battle style, but I don't think there will be any levels or experience, just an open world.
Will the enemies move around?
Will they have projectiles?
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

I think maybe you are better ditching my engine and using this one https://scratch.mit.edu/projects/164516239/ what do you think?
Maybe not when I think about it. I have deleted 400 sprites etc. I need some enemy sprites if possible- honestly I think we are doing great I mean you've basically skipped around 2 months of hard work by using my tile engine.

Last edited by PintOfMilk (March 19, 2018 20:29:20)

SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

I think maybe you are better ditching my engine and using this one https://scratch.mit.edu/projects/164516239/ what do you think?
Maybe not when I think about it. I have deleted 400 sprites etc. I need some enemy sprites if possible- honestly I think we are doing great I mean you've basically skipped around 2 months of hard work by using my tile engine.
Ok.

PintOfMilk wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
It will be similar to Zelda battle style, but I don't think there will be any levels or experience, just an open world.
Will the enemies move around?
Will they have projectiles?
The enemies will move around, but I don't think there will be enemy projectiles for now. Maybe program some in just in case, tho
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

SimplyKomplex wrote:

PintOfMilk wrote:

I think maybe you are better ditching my engine and using this one https://scratch.mit.edu/projects/164516239/ what do you think?
Maybe not when I think about it. I have deleted 400 sprites etc. I need some enemy sprites if possible- honestly I think we are doing great I mean you've basically skipped around 2 months of hard work by using my tile engine.
Ok.

PintOfMilk wrote:

PintOfMilk wrote:

SimplyKomplex wrote:

PintOfMilk wrote:

Is the battling system like mario + luigi, pokémon or zelda? Is their levels etc. Experience?
It will be similar to Zelda battle style, but I don't think there will be any levels or experience, just an open world.
Will the enemies move around?
Will they have projectiles?
The enemies will move around, but I don't think there will be enemy projectiles for now. Maybe program some in just in case, tho
Have you seen my demo last two recent project)
Haven't done scrolling 100% yet.
Do you want it so that once u beat an enemy it can't be beaten again? Also I need a lot of sprites.
Also I have spent ages on my newest demo. Are you sure you can handle it?
Also do you need a text engine. I have one built in but I don't it will be needed. Also please can you draw an enemy plz preferably same size as player.
I'll do projectiles later(if at all)

Last edited by PintOfMilk (March 19, 2018 23:02:24)

PintOfMilk
Scratcher
1000+ posts

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Pintofmilk's list
Ask above questions
Draw me an enemy
Think about region etc where is it set.
I love it to be British set perhaps channel Islands Jersey maybe? https://en.m.wikipedia.org/wiki/Jersey
Also south Korea , Poland, Cornwall?
Think about types of attacks. Is it turned based?
How big do you want the game to be?
Are you using my map engine?
SimplyKomplex
Scratcher
100+ posts

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PintOfMilk wrote:

Pintofmilk's list
Ask above questions
Draw me an enemy
Think about region etc where is it set.
I love it to be British set perhaps channel Islands Jersey maybe? https://en.m.wikipedia.org/wiki/Jersey
Also south Korea , Poland, Cornwall?
Think about types of attacks. Is it turned based?
How big do you want the game to be?
Are you using my map engine?
I will have an enemy done soon. It will be set in a rural medieval area a few miles away from a castle, lots of open grassland and forest. Probably similar to british. The game should be fairly large, but we don't need everything in one “mini-map” i guess, there will be edges to areas which connect to other areas. Unless you mean your tiling engine, I haven't seen your map engine yet.
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

SimplyKomplex wrote:

PintOfMilk wrote:

Pintofmilk's list
Ask above questions
Draw me an enemy
Think about region etc where is it set.
I love it to be British set perhaps channel Islands Jersey maybe? https://en.m.wikipedia.org/wiki/Jersey
Also south Korea , Poland, Cornwall?
Think about types of attacks. Is it turned based?
How big do you want the game to be?
Are you using my map engine?
I will have an enemy done soon. It will be set in a rural medieval area a few miles away from a castle, lots of open grassland and forest. Probably similar to british. The game should be fairly large, but we don't need everything in one “mini-map” i guess, there will be edges to areas which connect to other areas. Unless you mean your tiling engine, I haven't seen your map engine yet.
Have you see my map builder yet?
PintOfMilk
Scratcher
1000+ posts

- Fiddle Master - Open collab - Looking for members -

I have officially quit because I didn't believe this collaboration is going fast enough. Also I felt that this collaboration was hindering my growth - I was told not to edit my potential battle system. I wish you good luck because the idea seems quite decent.
SimplyKomplex
Scratcher
100+ posts

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