Discuss Scratch

Alberknyis
Scratcher
1000+ posts

Clouds should only fit one person each.

If I were to make a cloud multiplayer game, I would need different people and different clouds. The problem is, two people may accidentally get on the same cloud, and if I were to make them get off the cloud, chances are they would both get off. …And I bet you $100 that you found this last.

Its like being blocked by a person walking the opposite direction. If you try to avoid them, chances are they will “avoid” you by moving and accidentally blocking you again. Eventually one of you will realize they should stop moving in order to get past, but if they are connected to the same brain, like how all clouds are connected to the same project, that would never get past each other due to either continuously blocking each other or staying where you are forever.

To sum that up, I need someone that knows how to stop two people simultaneously getting on the same cloud.

That was much longer than I expected it to be. In that case I hope I've explained it enough.



Do not read this or- …Or you will be forced to find more hidden text >:D.



Found two! One to go.

Last edited by Alberknyis (April 12, 2014 06:25:55)


stop [all v] ::stack
Babissimo
Scratcher
100+ posts

Clouds should only fit one person each.

All you need to do is get a cloud list replica like the ones in this studio http://scratch.mit.edu/studios/399980/ because that would make things a lot easier and do this when green flag clicked if list doesn't contain name add name to cloud list then you can pair data like in this project so that players can have stats http://scratch.mit.edu/projects/19850482/ hope that helped!
Alberknyis
Scratcher
1000+ posts

Clouds should only fit one person each.

Babissimo wrote:

All you need to do is get a cloud list replica like the ones in this studio http://scratch.mit.edu/studios/399980/ because that would make things a lot easier and do this when green flag clicked if list doesn't contain name add name to cloud list then you can pair data like in this project so that players can have stats http://scratch.mit.edu/projects/19850482/ hope that helped!

I already know that stuff. What I'm looking for is a way to stop two players from taking over the same cloud variable by thinking that no one else is already on it.

stop [all v] ::stack

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