Discuss Scratch

follingeneric17
Scratcher
41 posts

Scratch 3.0

I like how the custom blocks look now. Don't like the color, however.

also make the list watchers not look like a variable please ST please

Last edited by follingeneric17 (Dec. 7, 2017 12:59:30)

whitelily1196
Scratcher
100+ posts

Scratch 3.0

Greenduck54 wrote:

Sheep_maker wrote:

BookOwl wrote:

NickyNouse wrote:

If anyone wants to try out the custom block editor you can do that here: https://llk.github.io/scratch-gui/custom-procedures/
No custom reporters.
Perhaps they expect us to make our own custom reporters extension, or will make an official custom reporter extension that'll be in the same library as the pen and instrument extensions
We could use custom booleans too
(example use)
define <(value::custom) is between (x::custom) and (y::custom)?::custom>//reports true if value is between x and y or equal to x or y
if <(y) > (x)> then //if x was 10 and y 11, for example
if <<<(value::custom) < (x::custom)> or <(value::custom) = (x::custom)>> and <<(value::custom) > (y::custom)> or <(value::custom) = (y::custom)>>> then
report [true]::custom cap
else
report [false]::custom cap
end
else
if <<<(value::custom) > (x::custom)> or <(value::custom) = (x::custom)>> and <<(value::custom) < (y::custom)> or <(value::custom) = (y::custom)>>> then
report [true]::custom cap
else
report [false]::custom cap

We could use custom booleans too
(example use)
define <(value::custom-arg) is between (x::custom-arg) and (y::custom-arg)?::custom>
//fixed
if <(y) > (x)> then //if x was 10 and y 11, for example
if <<<(value::custom-arg) < (x::custom-arg)> or <(value::custom-arg) = (x::custom-arg)>> and <<(value::custom-arg) > (y::custom-arg)> or <(value::custom-arg) = (y::custom-arg)>>> then
report [true]::custom cap
else
report [false]::custom cap
end
else
if <<<(value::custom-arg) > (x::custom-arg)> or <(value::custom-arg) = (x::custom-arg)>> and <<(value::custom-arg) < (y::custom-arg)> or <(value::custom-arg) = (y::custom-arg)>>> then
report [true]::custom cap
else
report [false]::custom cap

Last edited by whitelily1196 (Dec. 7, 2017 13:11:16)

FortressGaming
Scratcher
11 posts

Scratch 3.0

I hope that they fix the bug with the SVG files, and I think other digital artists can agree.
Neutronz
Scratcher
100+ posts

Scratch 3.0

FortressGaming wrote:

I hope that they fix the bug with the SVG files, and I think other digital artists can agree.
What bug?
follingeneric17
Scratcher
41 posts

Scratch 3.0

Hopefully the ST fixes the list watchers. I wonder how they'll look in 3.0?
Also, there's an issue when viewing the page on mobile: When you want to make a custom block, the “Add Input” button is too long. You can't even see the other options.
Sheep_maker
Scratcher
1000+ posts

Scratch 3.0

List block colours!

List watchers are still displaying the value of the (list) block and use the variable colour.
Custom blocks are now in /develop

Last edited by Sheep_maker (Dec. 9, 2017 21:20:59)

coolcat98
Scratcher
100+ posts

Scratch 3.0

Neutronz wrote:

FortressGaming wrote:

I hope that they fix the bug with the SVG files, and I think other digital artists can agree.
What bug?
Once, when I tried to upload a profile picture as a .svg file, Scratch said that the image was either corrupted or not an image. That could be the bug FortressGaming was referring to.
Dilek10
Scratcher
100+ posts

Scratch 3.0

IT'S SO EXCITING!
Joaozito22
Scratcher
1 post

Scratch 3.0

New Scratch Version? uuuuu
move (yeahs[quote][/quote]) steps
superben100
Scratcher
1000+ posts

Scratch 3.0

BookOwl wrote:

NickyNouse wrote:

If anyone wants to try out the custom block editor you can do that here: https://llk.github.io/scratch-gui/custom-procedures/
No custom reporters.
Nevermind that. No cloud data!
(Not even a “cloud variables coming soon”.)
Also, are we getting cloud lists in Scratch 3.0?
Sheep_maker
Scratcher
1000+ posts

Scratch 3.0

superben100 wrote:

Nevermind that. No cloud data!
(Not even a “cloud variables coming soon”.)
Also, are we getting cloud lists in Scratch 3.0?
They aren't even done implementing lists yet, and they're working on a “things still being worked on” dialogue

It's unlikely we'll get cloud lists unless someone makes their own extension for it because they still haven't figured out a good solution for moderating them
herohamp
Scratcher
1000+ posts

Scratch 3.0

Sheep_maker wrote:

superben100 wrote:

Nevermind that. No cloud data!
(Not even a “cloud variables coming soon”.)
Also, are we getting cloud lists in Scratch 3.0?
They aren't even done implementing lists yet, and they're working on a “things still being worked on” dialogue

It's unlikely we'll get cloud lists unless someone makes their own extension for it because they still haven't figured out a good solution for moderating them
They need to give up, we can emulate them, so all they are doing is making someone waste an extra 30 seconds grabbing a cloud list engine
Neutronz
Scratcher
100+ posts

Scratch 3.0

herohamp wrote:

Sheep_maker wrote:

superben100 wrote:

-snip-
They aren't even done implementing lists yet, and they're working on a “things still being worked on” dialogue

It's unlikely we'll get cloud lists unless someone makes their own extension for it because they still haven't figured out a good solution for moderating them
They need to give up, we can emulate them, so all they are doing is making someone waste an extra 30 seconds grabbing a cloud list engine
LOL (HOPEFULLY THE ST DOSEN'T SEE THIS AND SORRY FOR CAPS LOCK)

Last edited by Neutronz (Dec. 11, 2017 12:12:30)

chexbox
Scratcher
100+ posts

Scratch 3.0

yay! scratch 3 now only takes up 80% of my cpu instead of 110%!!
Greenduck54
Scratcher
500+ posts

Scratch 3.0

chexbox wrote:

yay! scratch 3 now only takes up 80% of my cpu instead of 110%!!
yay

(also unrelated but can we get
((x) ^ (y)::operators)
and
((x)th root of (y)::operators)
please?)
PullJosh
Scratcher
1000+ posts

Scratch 3.0

Greenduck54 wrote:

chexbox wrote:

yay! scratch 3 now only takes up 80% of my cpu instead of 110%!!
yay

(also unrelated but can we get
((x) ^ (y)::operators)
and
((x)th root of (y)::operators)
please?)
That sounds like a perfect thing to be put inside an extension.
MinecraftM153
Scratcher
100+ posts

Scratch 3.0

PullJosh wrote:

Greenduck54 wrote:

chexbox wrote:

yay! scratch 3 now only takes up 80% of my cpu instead of 110%!!
yay

(also unrelated but can we get
((x) ^ (y)::operators)
and
((x)th root of (y)::operators)
please?)
That sounds like a perfect thing to be put inside an extension.

_nix
Scratcher
1000+ posts

Scratch 3.0

A bunch of new things just landed in the master branch! These have all been in the "develop“ branch for a while, but now they're officially part of the ”stable" (more stable than develop, for sure!) branch, which is updated much less frequently than the develop branch.

Highlights from the post I linked:
  • Ask/answer blocks

  • Accessibility improvements (h/t quachtina96 (quacht)

  • Extension library updates with music (h/t ericrosenbaum (ericr))

  • “More” category with “Make a Block…” interface

  • Monitor layout fixes (h/t fsih (I'm not sure what their Scratch username is?))

  • l10n refactor (h/t chrisgarrity (chrisg))

  • Back button alert protection (h/t rschamp (raimondious))
MinecraftM153
Scratcher
100+ posts

Scratch 3.0

On my end, the images are broken file icons, I'm using Firefox Quantum and idk if that causes many problems like the buttons not showing up, images not showing up, and thats all i can find.

guess something is broken
PullJosh
Scratcher
1000+ posts

Scratch 3.0

_nix wrote:

l10n refactor (h/t chrisgarrity (chrisg))
Just googled l10n, and apparently it means “localization”. It's the letter L, followed by 10 more letters (“ocalizatio”), followed by the letter n. The same thing is done for internationalization (i18n), as well as a few others.

I assume there was some reason in the past why these terms needed to be shortened down to 4 characters. Anybody happen to know why?

Edit: Also, awesome updates!

Last edited by PullJosh (Dec. 12, 2017 15:17:24)

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