Discuss Scratch

MarkyFox_YOLO
Scratcher
100+ posts

16:9 Aspect Ratio instead of square 4:3

I Think project screen Should be Changed to a widescreen aspect ratio
You could fit more on to the screen and the old 4:3 ratio is old and used less often today which could make less uncomfortable viewing off fullscreen projects


Should Be An option not a Default

Last edited by MarkyFox_YOLO (Nov. 2, 2017 21:01:08)

myeducate
Scratcher
500+ posts

16:9 Aspect Ratio instead of square 4:3

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
think [Awesome suggestion]
MarkyFox_YOLO
Scratcher
100+ posts

16:9 Aspect Ratio instead of square 4:3

myeducate wrote:

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
think [Awesome suggestion]
i forgot to put that in and Thank you
python_megapixel
Scratcher
500+ posts

16:9 Aspect Ratio instead of square 4:3

myeducate wrote:

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
I agree. Some users may have smaller screens, so the widescreen would take up most of the display space. Also, if you couldn't use the old ratio there would be limited backwards compatibility with the older versions - as it would mess up blocks such as
 if on edge, bounce 

Last edited by python_megapixel (Nov. 8, 2017 08:30:54)

braxbroscratcher
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

python_megapixel wrote:

myeducate wrote:

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
I agree. Some users may have smaller screens, so the widescreen would take up most of the display space. Also, if you couldn't use the old ratio there would be limited backwards compatibility with the older versions - as it would mess up blocks such as
 if on edge, bounce 
Not really - if on edge, bounce is very simple and would not be broken by a simple aspect ratio change.
Cub56
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

Support for an option: the project will just show up in whichever ratio the project is created in. I don't recall seeing any computer screens with a ratio close to 4:3.
DaEpikDude
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

Actually, after thinking about it, Scratch 1.x's screen used to be a perfect square, then they made it longer in 2.0. Why not just do the same thing again in 3.0? It honestly doesn't really need to be an option, to be honest, most projects would probably work fine. (I think)
Cub56
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

DaEpikDude wrote:

Actually, after thinking about it, Scratch 1.x's screen used to be a perfect square, then they made it longer in 2.0. Why not just do the same thing again in 3.0? It honestly doesn't really need to be an option, to be honest, most projects would probably work fine. (I think)
But why make it a square? That would just make it get further and further from computer screen ratios and make fullscreen look even stranger.
python_megapixel
Scratcher
500+ posts

16:9 Aspect Ratio instead of square 4:3

braxbroscratcher wrote:

python_megapixel wrote:

myeducate wrote:

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
I agree. Some users may have smaller screens, so the widescreen would take up most of the display space. Also, if you couldn't use the old ratio there would be limited backwards compatibility with the older versions - as it would mess up blocks such as
 if on edge, bounce 
Not really - if on edge, bounce is very simple and would not be broken by a simple aspect ratio change.

But if you had a 4:3 project in a 16:9 window then you would have bars around the edge of what was the stage - except sprites would still be able to move over those bars. That means that sprites would bounce off the edge of the new stage, which might affect some projects. So it wouldn't actually be broken, but it might look weird on older projects.
DaEpikDude
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

Cub56 wrote:

DaEpikDude wrote:

Actually, after thinking about it, Scratch 1.x's screen used to be a perfect square, then they made it longer in 2.0. Why not just do the same thing again in 3.0? It honestly doesn't really need to be an option, to be honest, most projects would probably work fine. (I think)
But why make it a square? That would just make it get further and further from computer screen ratios and make fullscreen look even stranger.
I'm not saying make it a square, I'm saying you can just stretch it horizontally again. Like they did in 1.4-2.0, they didn't need to have an extra option, they just kinda did it.
TechEpic
Scratcher
100+ posts

16:9 Aspect Ratio instead of square 4:3

Semi-support, it seems more logical to let creators choose any arbitrary size they please for the screen.
-ShadowOfTheFuture-
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

Support, if it's optional.
Charles12310
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

MarkyFox_YOLO wrote:

I Think project screen Should be Changed to a widescreen aspect ratio
You could fit more on to the screen and the old 4:3 ratio is old and used less often today which could make less uncomfortable viewing off fullscreen projects


Should Be An option not a Default
Definitely should be an option!
DaEpikDude
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

Just quick thing I've noticed about the title:
4:3 ratio is not square.
1:1 is square.
braxbroscratcher
Scratcher
1000+ posts

16:9 Aspect Ratio instead of square 4:3

python_megapixel wrote:

braxbroscratcher wrote:

python_megapixel wrote:

myeducate wrote:

I don't think this should be default, but it certainly should be an option in Scratch 3.0!
I agree. Some users may have smaller screens, so the widescreen would take up most of the display space. Also, if you couldn't use the old ratio there would be limited backwards compatibility with the older versions - as it would mess up blocks such as
 if on edge, bounce 
Not really - if on edge, bounce is very simple and would not be broken by a simple aspect ratio change.

But if you had a 4:3 project in a 16:9 window then you would have bars around the edge of what was the stage - except sprites would still be able to move over those bars. That means that sprites would bounce off the edge of the new stage, which might affect some projects. So it wouldn't actually be broken, but it might look weird on older projects.
There could be an option for 4:3 and 16:9 in the player. Old projects would be kept at 4:3, but they could be converted to 16:9.

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