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- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Tile explorer is a tile based engine with procedural generation, it uses a 15x22 area with each block being 22 pixels high and 22 pixels wide. Its procedural generation uses simple pick random () to () statements to determine a blocks type then it stamps it onto the screen and adds it's type to a list. Tile explorer has another function, predetermined zones or as they are called in the program: Caves. Caves are predetermined zones that can be read and printed to provide a way to make dungeon like areas.
However!
The current version is extremely buggy and can break in many ways.
Here are a list of known bugs:
The current version is extremely buggy and can break in many ways.
Here are a list of known bugs:
- Enemies spawning over the boundaries. (Attempted fix, unsure of current state)
- Cave lists being diluted if copied over and over.
If you discover any other bugs please post them and what caused them.
Even with the bugs it is able to perform its function normally most of the time.
The game is being constantly updated and I would love your feedback and suggestions!
The game is being constantly updated and I would love your feedback and suggestions!
- Esoop1
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5 posts
A tile engine with procedural generation.
Nice,
I was trying to do the same sort of thing for a maze generator but i gave up when i realized i needed to keep info on the past like 2-3 layers of the maze.
I was trying to do the same sort of thing for a maze generator but i gave up when i realized i needed to keep info on the past like 2-3 layers of the maze.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Yea, with the cave system I'm thinking of implementing a way to find what other cave lists are suppose to be nearby maybe by adding another item to the end of the list containing the names of the other cave lists name and what side its on. If it works you could make huge predetermined maze systems. Nice,
I was trying to do the same sort of thing for a maze generator but i gave up when i realized i needed to keep info on the past like 2-3 layers of the maze.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Version 0.4 released!
The cave overhaul
New cave features including: Linking caves and responsive popups.
The cave overhaul
New cave features including: Linking caves and responsive popups.
- Wild_Koi_Studio
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24 posts
A tile engine with procedural generation.
Very cool. I love tile game systems and have been using them for a long time. I have some in this studio, check out the isometric dungeon..
https://scratch.mit.edu/studios/4312359/
https://scratch.mit.edu/studios/4312359/
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Thanks! Very cool. I love tile game systems and have been using them for a long time. I have some in this studio, check out the isometric dungeon..
https://scratch.mit.edu/studios/4312359/
I checked out the dungeon game and it looked very well made.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
The auto-padding update
29/9/2017: Version 0.48 out now! Auto-padding now patched in, press p to toggle auto padding. Auto padding uses the last block id used to pad everything the editor walks over.
Also: press and hold K to see what auto padding is set to, 1 is on and 0 is off.
29/9/2017: Version 0.48 out now! Auto-padding now patched in, press p to toggle auto padding. Auto padding uses the last block id used to pad everything the editor walks over.
Also: press and hold K to see what auto padding is set to, 1 is on and 0 is off.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Sorry for not updating in a while, I had a 7 day scout camp to go on.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
New update coming soon might finish it when I get home the main feature in this patch is an improved auto move system.
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
I've finally finished the 0.5 version of tile explorer! This update includes an updated version of auto step that should be much more useful then the last version. A possible thing that could be in the next version will be revealed soon…
(It's cave sharing)
(It's cave sharing)
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Cave sharing is almost done! A new forum topic might be made to share all of your creations!
- _little_gaming_
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100+ posts
A tile engine with procedural generation.
Cave sharing is finally finished! This feature lets you share cave codes with other scratchers so they can play your creations!
- Dawson2015
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44 posts
A tile engine with procedural generation.
maybe you can use my engine https://scratch.mit.edu/projects/343639868/ really all you do is create a clone then make the height random
- ColdPolarBear
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23 posts
A tile engine with procedural generation.
If you want nearly instant terrain generation, you should try putting the terrain generator in a custom block, and ticking the option run without screen refresh.
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