Discuss Scratch
- Mr_Man1234
- Scratcher
37 posts
Possible collab
Hello, this is the discussion page I talked about.
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- Mr_Man1234
- Scratcher
37 posts
Possible collab
Thanks! ; )
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- F_A_Me
- Scratcher
53 posts
Possible collab
Mhhh…
I don't think I would make a randomly generated platformer, but I'm working on a sandbox to create your own levels. After creating a level you can write a number into the comments, so other people can play it!
I hope that's a good idea?
I don't think I would make a randomly generated platformer, but I'm working on a sandbox to create your own levels. After creating a level you can write a number into the comments, so other people can play it!
I hope that's a good idea?
- Mr_Man1234
- Scratcher
37 posts
Possible collab
Yes, it is a good idea.
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- Mr_Man1234
- Scratcher
37 posts
Possible collab
I can make textures for the blocks. http://www.piskelapp.com/
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- F_A_Me
- Scratcher
53 posts
Possible collab
…oh yeah, good idea!
I allready have a normal grass block and bridge!
I have room for eight other blocks.
(For example a trampoline or some enemies)
If you have some more ideas, you can also ask whether I could put it into the project.
I allready have a normal grass block and bridge!
I have room for eight other blocks.
(For example a trampoline or some enemies)
If you have some more ideas, you can also ask whether I could put it into the project.
- F_A_Me
- Scratcher
53 posts
Possible collab
This website looks great, so if you can paint with it it'll be cool to see your sprites.
- F_A_Me
- Scratcher
53 posts
Possible collab
Oh, and before I forget, the sprites must have a size of 32*32 Scratch pixels.
- F_A_Me
- Scratcher
53 posts
Possible collab
A nother block could be a ladder or a tendril!
And I've make a mistake, there are 10 other objects to create.
And I've make a mistake, there are 10 other objects to create.
- F_A_Me
- Scratcher
53 posts
Possible collab
No, not yet. But maybe in 2 or 3 weeks. is there a link to the project?
- Mr_Man1234
- Scratcher
37 posts
Possible collab
What do you want the main character to be?
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- Shiguy2
- Scratcher
41 posts
Possible collab
give me sprites and background and I can start to program a little like movement and such.
- F_A_Me
- Scratcher
53 posts
Possible collab
I don't know, if you want to you can design a complete new char. What do you want the main character to be?
Or you design a figure from another game… Surprise me.
- F_A_Me
- Scratcher
53 posts
Possible collab
Oh, and the char must have a size of ca. 40 pixels in Scratch size.
- F_A_Me
- Scratcher
53 posts
Possible collab
Oh, I'm sorry I already had programmed the movements of the character. give me sprites and background and I can start to program a little like movement and such.
But hopefully next time…
If you have an idea for the next project write it!
- Mr_Man1234
- Scratcher
37 posts
Possible collab
http://piskel-imgstore-b.appspot.com/img/006801b5-93ce-11e7-bfe5-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/5b736c26-93cf-11e7-a353-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/717a47cf-93cf-11e7-b433-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/847c4bcf-93cf-11e7-b3f2-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/961ae900-93cf-11e7-a503-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/bc1dea80-93cf-11e7-a844-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/d0d3fc30-93cf-11e7-965e-d3e82871bdd0.gif
The character is already in there, it is 32 x 32 though. I made it before the message got sent, I will get to work on that right away! Right click, Save As, then Import Sprite From File on Scratch.
http://piskel-imgstore-b.appspot.com/img/5b736c26-93cf-11e7-a353-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/717a47cf-93cf-11e7-b433-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/847c4bcf-93cf-11e7-b3f2-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/961ae900-93cf-11e7-a503-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/bc1dea80-93cf-11e7-a844-d3e82871bdd0.gif
http://piskel-imgstore-b.appspot.com/img/d0d3fc30-93cf-11e7-965e-d3e82871bdd0.gif
The character is already in there, it is 32 x 32 though. I made it before the message got sent, I will get to work on that right away! Right click, Save As, then Import Sprite From File on Scratch.
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end