Discuss Scratch

jctag
Scratcher
100+ posts

Official [scratchblocks] testing topic

when someone asks [What happened to the discuss button v]:: events hat
set [What happened v] to [Scratch cat got revenge on all those people who deleted him. :O]
say (What happened) for (2) secs
set [The link v] to [https://scratch.mit.edu/projects/170349100/]
say (The link) for (2) secs

When I [need to test v]:: events hat
This [post v] will be [added on to v]:: operators
and... :: looks
I will have learned how to [write even more scratchblocks in the forums v]! :: sensing
and... :: looks
I will be [very happy v]!
Green script…
When This script is [green v] and [called to run v] :: operators hat
say [Wow, a green script!] :: operators
Get [confused v] :: operators
Get [amazed v] :: operators
Repeat how much you are confused multiplied by [9999999999999999 v] {
Get way more [amazed v] :: operators
Get way more [confused (this pretty much makes it a forever loop) v] :: operators
Say [This is so amazing!!!!!!] for (5) secs and get even more [confused v] and [amazed v] :: operators
Note that this makes it like a forever loop :: operators
Repeat and assure yourself that this [is v] a [forever loop v] and remember that jctag's [favorite v] [color v] is [green v] :: operators
} :: operators

when green flag clicked
run script by the color of [green] :: operators
run script by the color of [white - ish blue - ish] :: #d8ecff

define run script by the color of [color]
Run [script v] that is the color (color) :: sensing

When [your project messes up v]
Get mad
wait until < It works :: operators>
Stop [getting mad v] :: looks stack
Get [happy v] :: operators
Continue :: sensing

when green flag clicked :: operators
say [cool] for [5 v] [days v] :: sound
white - ish blue - ish script…
When This script is [white - ish and blue - ish v] and [called to run v] :: #d8ecff hat
say [Wow, a white-ish blue-ish script!] :: #d8ecff
Get [confused v] :: #d8ecff
Get [amazed v] :: #d8ecff
Repeat how much you are confused multiplied by [9999999999999999 v] {
Get way more [amazed v] :: #d8ecff
Get way more [confused (this pretty much makes it a forever loop) v] :: #d8ecff
Say [This is so amazing!!!!!!] for (5) secs and get even more [confused v] and [amazed v] :: #d8ecff
Note that this makes it like a forever loop :: #d8ecff
Repeat and assure yourself that this [is v] a [forever loop v] :: #d8ecff
} :: #d8ecff
when green flag clicked :: #d8ecff
Say [What???] for [forever] secs

Last edited by jctag (Aug. 5, 2017 21:26:12)

Lu2333
Scratcher
100+ posts

Official [scratchblocks] testing topic

when green flag clicked
think [This Is Awesome!!!!!!!]
Roseyfurby_Aj
Scratcher
100+ posts

Official [scratchblocks] testing topic

After exploring Windows 1.0... :: sound hat
I [get bored v] :: events
go to the [pantry v] :: motion
grab [bag of corn kernels]from[the pantry v] :: list
[pop v][popcorn]using[bag of corn kernels]with[popcorn machine] :: motion
add<<[butter] :: list>,<[salt] :: list>,<[caramel] :: list>and<[chocolate] :: list>@delInput@addInput :: operators>into[popcorn]in a[bowl v] :: pen
mix<<[butter] :: list>,<[salt] :: list>,<[caramel] :: list>,<[chocolate] :: list>and<[popcorn] :: list>@delInput@addInput :: operators> together :: pen
go to [the living room v] :: motion
turn on[TV v] :: motion
watch [TV v] :: motion
repeat until <<[Windows 1.0 v]is <the[last v][version] :: operators>? :: sensing>and<[Windows 2.0 v]is[released v] ? :: sensing> :: operators>{
do[my normal stuff v]and[every once in a while v]go on my[computer v] :: motion
} :: control
What will I do when 2.0 is released? Find out in my next Windows related post... :: sound cap

Last edited by Roseyfurby_Aj (Aug. 6, 2017 20:48:40)

dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

dogeiscut wrote:

when green flag clicked // [scriptag 1] 
script tags idea(used for stop blocks(It Will be Typed Like [scriptag *Insert Number Or Word Here*] In A Comment :: control ) :: pen) :: grey
never{
move (10) steps
next costume
} :: control cap // when this script is active, the blocks inside tell what blocks do not activate for all scripts,
// And Yes, It Is Specific So This Will Not Stop "Move 9 steps"
when green flag clicked
wait (1) secs
move (10) steps // this
next costume // and this will not activate
say [Hello]
stop [script 1 v] :: stack // this will stop the script tag 1 (the first script) Its Not Always The First One Tho
move (10) steps // Now These Will Activate
next costume
activate [script 1 v] :: control // Quiz! what will happen?
move (10) steps
next costume
say [hello]
More New Ideas
when green flag clicked
...
Forever{
...
}But Continue The Script :: control
...

<when green flag clicked>

When <::#FAFF00> Clicked :: events hat // like green flag but does not reset project
When (::#FF0000) Clicked :: events hat

(Forever :: operators)

Last edited by dogeiscut (Aug. 3, 2017 20:27:35)

78ch3
Scratcher
1000+ posts

Official [scratchblocks] testing topic

dogeiscut wrote:

78ch3 wrote:

Some interesting blocks:
run (move (10) steps :: motion stack) if <touching color [#ff0000]> :: control // runs the block inside it if Boolean condition is true

forever once <touching color [#ff8000]::sensing> {...} :: control c-end // runs forever once the Boolean condition is true

(set ([x position v] of [Example Sprite v]) to (10):: operators)
// sets the value of the reporter inserted to the number or value of another inserted reporter on the right

draw text [hello] :: pen // draws text in the box from the sprite's position

draw picture [illuminati v] :: pen // draws the selected picture using the correct colours. You can also make custom pics
This is edited daily!



Forever Once Is
when green flag clicked
wait until <touching color [#af6f3b] ?>
forever
. . .
end
Please don't spam.
Charles12310
Scratcher
1000+ posts

Official [scratchblocks] testing topic

78ch3 wrote:

dogeiscut wrote:

78ch3 wrote:

Some interesting blocks:
run (move (10) steps :: motion stack) if <touching color [#ff0000]> :: control // runs the block inside it if Boolean condition is true

forever once <touching color [#ff8000]::sensing> {...} :: control c-end // runs forever once the Boolean condition is true

(set ([x position v] of [Example Sprite v]) to (10):: operators)
// sets the value of the reporter inserted to the number or value of another inserted reporter on the right

draw text [hello] :: pen // draws text in the box from the sprite's position

draw picture [illuminati v] :: pen // draws the selected picture using the correct colours. You can also make custom pics
This is edited daily!



Forever Once Is
when green flag clicked
wait until <touching color [#af6f3b] ?>
forever
. . .
end
Please don't spam.
wut??
Charles12310
Scratcher
1000+ posts

Official [scratchblocks] testing topic

<@greenFlag clicked? :: events >

<(::#FF0000) clicked? :: events >

<[timer v] > ()? :: sensing >

<user is in [project page v]? :: sensing >

<user is in [see inside v]? :: sensing >

<[ v] has been broadcasted? :: events >
Charles12310
Scratcher
1000+ posts

Official [scratchblocks] testing topic

(emoji [:D v] :: operators )

wait until I receive [ v] :: events

if I receive [ v] then {
} :: events

repeat until I receive [ v] {
} :: events

create clone of [myself v] with costume [costume 1 v] :: control

stamp as costume [costume 1 v] :: pen

when clones are [> v] () :: control :: hat

when clones are [= v] () :: control :: hat

when clones are [< v] () :: control :: hat

when clones are [x= v] () :: control :: hat

when clones are [> v] or [< v] () :: control :: hat

play sound [ v] until <> :: sound

play sound [ v] for () secs :: sound

(length of sound [ v] :: sound )

do [make a story mode v] :: operators
jctag
Scratcher
100+ posts

Official [scratchblocks] testing topic

Charles12310 wrote:

(emoji [:D v] :: operators )

wait until I receive [ v] :: events

if I receive [ v] then {
} :: events

repeat until I receive [ v] {
} :: events

create clone of [myself v] with costume [costume 1 v] :: control

stamp as costume [costume 1 v] :: pen

when clones are [> v] () :: control :: hat

when clones are [= v] () :: control :: hat

when clones are [< v] () :: control :: hat

when clones are [x= v] () :: control :: hat

when clones are [> v] or [< v] () :: control :: hat

play sound [ v] until <> :: sound

play sound [ v] for () secs :: sound

(length of sound [ v] :: sound )

do [make a story mode v] :: operators
Very nice! For the recieving blocks, I have found a way to “make” them. You can indicate it with a variable too.
antarticapenguins
Scratcher
6 posts

Official [scratchblocks] testing topic

HELLO SCRATCH!
when green flag clicked
change [color v] effect by (25)
78ch3
Scratcher
1000+ posts

Official [scratchblocks] testing topic

antarticapenguins wrote:

HELLO SCRATCH!
when green flag clicked
change [color v] effect by (25)
Please don't spam.
78ch3
Scratcher
1000+ posts

Official [scratchblocks] testing topic

Charles12310 wrote:

78ch3 wrote:

Some interesting blocks:
run (move (10) steps :: motion stack) if <touching color [#ff0000]> :: control // runs the block inside it if Boolean condition is true

forever once <touching color [#ff8000]::sensing> {...} :: control c-end // runs forever once the Boolean condition is true

(set ([x position v] of [Example Sprite v]) to (10):: operators)
// sets the value of the reporter inserted to the number or value of another inserted reporter on the right

draw text [hello] :: pen // draws text in the box from the sprite's position

draw picture [illuminati v] :: pen // draws the selected picture using the correct colours. You can also make custom pics
This is edited daily!


For the first one:
if <touching color [#ff0000]> :: control
move (10) steps
end
Actually, the first block conserves space. If you clicked the insert, it would allow you to put multiple blocks in while only seeing one.
Other than that, please close your BBcode tags.

Last edited by 78ch3 (Aug. 3, 2017 20:51:46)

Poketale_0223
Scratcher
65 posts

Official [scratchblocks] testing topic



say

Last edited by Poketale_0223 (Aug. 3, 2017 21:00:01)

Poketale_0223
Scratcher
65 posts

Official [scratchblocks] testing topic

repeat until received (Scratch is a lie)
Dance
end

Last edited by Poketale_0223 (Aug. 3, 2017 21:06:53)

78ch3
Scratcher
1000+ posts

Official [scratchblocks] testing topic

Poketale_0223 wrote:

say
Please don't spam.
78ch3
Scratcher
1000+ posts

Official [scratchblocks] testing topic

Poketale_0223 wrote:

repeat until received (Scratch is a lie)
Dance
end
Please don't spam. It is not nice to spam one somebody's topic. If you want to spam, you will receive an alert of even a ban.
I'd love it if you didn't spam, because that is what you have been doing to my topics lately.
Millie_S
Scratcher
79 posts

Official [scratchblocks] testing topic

infinity::operators reporter
[]::operators reporter
<>xor<>::operators boolean
using full screen?::sensing boolean
time since [message1 v] received::events reporter
New Scratcher?::sensing boolean
@delInput @addInput
//@delInput @addInput
user agent::sensing reporter
[language v] of [hello]::operators reporter
(example block::stack)::ring operators
[population v] of [china v]::sensing reporter
definitions of [hello]::sensing reporter
[location v] of [US v] phone [123-456-7890] according to [service goes here v]::sensing reporter
//Don't add this block!
once upon a time, ([John] was [shopping])
Charles12310
Scratcher
1000+ posts

Official [scratchblocks] testing topic

78ch3 wrote:

Charles12310 wrote:

78ch3 wrote:

Some interesting blocks:
run (move (10) steps :: motion stack) if <touching color [#ff0000]> :: control // runs the block inside it if Boolean condition is true

forever once <touching color [#ff8000]::sensing> {...} :: control c-end // runs forever once the Boolean condition is true

(set ([x position v] of [Example Sprite v]) to (10):: operators)
// sets the value of the reporter inserted to the number or value of another inserted reporter on the right

draw text [hello] :: pen // draws text in the box from the sprite's position

draw picture [illuminati v] :: pen // draws the selected picture using the correct colours. You can also make custom pics
This is edited daily!


For the first one:
if <touching color [#ff0000]> :: control
move (10) steps
end
Actually, the first block conserves space. If you clicked the insert, it would allow you to put multiple blocks in while only seeing one.
Other than that, please close your BBcode tags.
But it wouldn't really be necessary. Besides, if this was a suggestion, I doubt Scratch Team would add a hacked blocks for inserting blocks into inputs.
Charles12310
Scratcher
1000+ posts

Official [scratchblocks] testing topic

<user is [Scratcher v]? :: sensing >

<user is [New Scratcher v]? :: sensing >

<user is in See Inside? :: sensing >

<user is using fullscreen? :: sensing >

<user [] has viewed this project? :: sensing >

<user [] has [loved v] this project? :: sensing >

<user [] has [favorited v] this project? :: sensing >

shout [abc v] :: sound

while shout [abc v] {
} :: sound

(root () of () :: operators )

(()^() :: operators )

(()^ 2 :: operators )

(()^ 3 :: operators )

(day of month :: sensing : )

Last edited by Charles12310 (Aug. 5, 2017 03:59:05)

dogeiscut
Scratcher
500+ posts

Official [scratchblocks] testing topic

78ch3 wrote:

antarticapenguins wrote:

HELLO SCRATCH!
when green flag clicked
change [color v] effect by (25)
Please don't spam.
PLEASE SHUT UP

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