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- jeffhannan
-
Scratcher
5 posts
Initializing variables and lists
Hi, in scratch projects I see variables initialized. Without running the project, I click on the variable and it has a non-zero value.
I can't find any info on how to initialize them, outside of the script itself. Is there a way?
Likewise, how would you initialize lists, as in this page describing how to use lists as arrays:
https://wiki.scratch.mit.edu/wiki/Array
Thanks
Jeff
I can't find any info on how to initialize them, outside of the script itself. Is there a way?
Likewise, how would you initialize lists, as in this page describing how to use lists as arrays:
https://wiki.scratch.mit.edu/wiki/Array
Thanks
Jeff
- Uniquename1
-
Scratcher
100+ posts
Initializing variables and lists
It will remain on the last value of the variable when you restart so if it needs to be zero at the start set it to zero at the start. Also sometimes people set them to not zero at the start ie set lives to 3 or something.
I don't use lists but I think you'd use
I don't use lists but I think you'd use
add [] to [list v]
or
insert [] at (1 v) of [list v]
- monstermash3
-
Scratcher
1000+ posts
Initializing variables and lists
when gf clickedor
set [variable v] to [initial value]
when gf clicked
delete (all v) of [list v]
set [index v] to [1]
repeat (length of [initial list value v])//"initial list value" list should have the initial list contents
add (item (index) of [initial list value v]) to [list v]
change [index v] by (1)
end
- footsocktoe
-
Scratcher
1000+ posts
Initializing variables and lists
Hi, in scratch projects I see variables initialized. Without running the project, I click on the variable and it has a non-zero value.
I can't find any info on how to initialize them, outside of the script itself. Is there a way?
Likewise, how would you initialize lists, as in this page describing how to use lists as arrays:
https://wiki.scratch.mit.edu/wiki/Array
Thanks
Jeff
You only initialize lists that must be empty when the project starts.
If the list will always be the same for every run of the project (for example, a color palette or a list of locations that are always the same) then you do not initialize the list.
- jeffhannan
-
Scratcher
5 posts
Initializing variables and lists
when gf clickedor
set [variable v] to [initial value]when gf clicked
delete (all v) of [list v]
set [index v] to [1]
repeat (length of [initial list value v])//"initial list value" list should have the initial list contents
add (item (index) of [initial list value v]) to [list v]
change [index v] by (1)
end
Thanks. But, where does the “initial list value” list get set?
- jeffhannan
-
Scratcher
5 posts
Initializing variables and lists
You only initialize lists that must be empty when the project starts.
If the list will always be the same for every run of the project (for example, a color palette or a list of locations that are always the same) then you do not initialize the list.
Thanks. That is what I want, some constant data. But where does that get set?
- footsocktoe
-
Scratcher
1000+ posts
Initializing variables and lists
You only initialize lists that must be empty when the project starts.
If the list will always be the same for every run of the project (for example, a color palette or a list of locations that are always the same) then you do not initialize the list.
Thanks. That is what I want, some constant data. But where does that get set?
When you create the project.
You create a list in the DATA section of blocks.
Then you can load it manually one item at a time or you can write code that loads it.
Once the list is created, it will be in the project forever, unless you put a “delete that list” block in the project.
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