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- topazdragonlord
-
Scratcher
100+ posts
Elementia Collaboration

If you wish to put this in your signature copy and paste this:
[img]http://i43.tinypic.com/9jqejt.png[/img]
[url=http://i43.tinypic.com/9jqejt.png][img]http://i38.tinypic.com/j9q2s8.png[/img][/url]
Click here to go to the Elementia Collaboration Website.
Hey Everyone! We are now partnered with Elementals RP! An awesome collaboration that's great for everyone who loves RP!


Important notice: Please may you state that you are here and not inactive (unless you are inactive, in which case just state that you was when you get back) to avoid being put on the inactive list.
Hi and welcome to the Elementia Collaboration. I have been thinking about this for quite a while and I have come to the decision of making a collaboration for this. To find out more information read the sections below. Have fun!
What is Elementia?
Elementia is a game that I have been thinking about. It consists of lots of separate storylines and characters. You start of with the choice to select either one of the two factions - Order of Harmony or Twilight Association. Once you have decided on a faction to pick you will be faced by the decision of which class to become. The classes for each faction goes as it follows.
Order of Harmony
Druid
Health (/10): 6
Speed (/10): 7
Magical Power (/10): 9
Healing Power (/10): 5
Strength (/10): 4
Weaponry Skills (/10): 4
Priest
Health (/10): 7
Speed (/10): 6
Magical Power (/10): 7
Healing Power (/10): 9
Strength (/10): 3
Weaponry Skills (/10): 3
Knight
Health (/10): 6
Speed (/10): 5
Magical Power (/10): 3
Healing Power (/10): 3
Strength (/10): 10
Weaponry Skills (/10): 8
Hunter- Possesses high health and is normal in weaponry skills. Has less than normal magical powers and poor healing skills. Is good in physical combat.
Archer- Possesses high weaponry skill and has high health. Has normal healing skills but poor physical combat. Is poor in magical abilities
Twilight Association
Druid- Possesses high magical powers. A great type for distance combat. Has normal health and is poor in physical combat. Has normal Healing skills and normal weaponry skills.
Werewolf- Possesses high physical combat and high magical powers. Has poor weaponry skills and no healing skills. Has normal health.
Necromancer
Health (/10): 4
Speed (/10): 5
Magical Power (/10): 8
Healing Power (/10): 7
Strength (/10): 5
Weaponry Skills (/10): 6
Undead Knight- Possesses high weaponry skills and high physical combat skills. Has normal magical abilities and no healing abilities. Has poor health.
Warlock♂ / Witch♀- I will add the description here later
Once you have chosen your race, each race has a storyline. But all races start of at the same place, Tutorial Village. This is where they learn the basic controls- and what the four shops do (Healing Ward, Blacksmith, Potion Shop and Armoury). Once they have learnt that, they then have there first experience in fighting. and it sort of just leads on from there, with lots of different players- and in 2.0 I'm hoping to make it multiplayer. with a PvP (Player verses Player) Mode available.
Current members: (18)To join please fill out this form:
Leader:
topazdragonlord ▲
Deputies:
Blazingwave ▲
Moderators:
kattenelvis ~ Head of Storyline (Everything to do with the storyline) ▲
zuwel ~ Head of Art (Which is sprites, graphics etc.) ▲
Maltese_Falcon ~ Head of Programming (Which is most of the programming) ▲
Members:
HansieScheepers ▲
Existance ▲
emeralddragonlord ▲
pearldragonlord▲
WarriorNinja983 ▲
Kamuimaru ▲
ClayChips ▲
jji10 ▲
bunnymustard ▲
PaulRHJT ▲
popopobob ▲
Teleport ▲
madbunnygal ▲
lundfamily3 ▲
sharkpig ▲
dsaztur ▲
WARNING: Inactive members may be kicked soon
▲ ~ active
▲ ~ inactive
▲ ~ Neutral (Neither inactive/active- waiting to register)
▲ ~ Stated temporarily inactive
The higher your rank, the less time you have to sign in.
Why do you want to join:
How active will you be (/10):
What position do you want to be:
Do you have any alt's that I should be aware of:
Colour Code:
◆ - Open for positions
◆ - Closed for positions
◆ - Only non-humanoids
Positions:
◆Graphics Designer (Backgrounds, Items etc.): popopobob, Maltese_Falcon, kattenelvis, lundfamily3, bunnymustard, HansieScheepers
◆Sprite Maker: madbunnygal, Maltese_Falcon, lundfamily3, Teleport, kamuimaru
◆Sound Effects: topazdragonlord, Blazingwave, PaulRHJT
◆Programmer: topazdragonlord, popopobob, kattenelvis, Teleport, zuwel, sharkpig, dsaztur, Blazingwave, ClayChips, Existance
◆Idea Thinker: topazdragonlord, ieu99, Blazingwave, Maltese_Falcon, Existance, emeralddragonlord, WarriorNinja983
◆Storyline Planner: topazdragonlord, Blazingwave, kattenelvis, madbunnygal, Existance, emeralddragonlord, WarriorNinja983
Even If you aren't an Idea Thinker, your ideas are still encouraged. Have fun!
Resources:
Elementia V.1.0
Elementia V.2.0
Elementia Intro
Elementia Test Techniques
Elementia Gallery for projects
Elementia Website
Elementia-Music/Art
Elementia-Music/Art 2
Elementia-Music/Art 3
Element symbol ideas
Elementia Music- remix- 1
Elementia Music- remix- 2
Elementia Credits Music
Archer
Elementia Artwork 4
Elementia Necromancer Sprite
Zombie Storyline
Elementia Credts (will most probably need to be updated)
Elementia Spell book for Warlock/Witch
Voting Board:
(No votes)
Notice Board:
I am thinking that we should start making the most basic versions of Elementia, what does everyone else think?
Please notify me if you find any bugs/glitches in the post. Thanks
The Character List vote has now closed.
Thanks everyone, I couldn't of done any of this without you!

Storylines:
This is where the members of the Elementia Collaboration can come to, to discuss and develop the storyline.
Current Character Storylines:
The Meeting Lands:Current Quest Storylines:
The meeting lands is a place where you can (using cloud variables in 2.0) meet with other players and go to other realms, you can also battle in PvP* matches against other players, and play extra cool quests. I may also put some minigames in the Meeting Lands.
*Player Versus Player
**None Player Character
Order of Harmony
Druid- Starts off at Tutorial Village, Once tutorial training is complete
Priest- Starts off at Tutorial Village, Once tutorial training is complete is taken to a city with lots of temples, where you are put into the main temple and trained into the ways of the Priest. You then go on a huge mission to retrieve a stolen scroll. Completing side-quests on the way. Once that mission is completed you gain access to the higher levels of the priest realms, and once you have completed around 4-6 quests the gates open up the to the Meeting Lands.
Knight- Starts off at Tutorial Village, Once tutorial training is complete you are sent of to a training barracks where you are trained into the ways of the knight and you go on a quest to defeat an evil sorcerer (lower level). Then once you have completed that you are sent of to a castle where you learn advanced melee and go on other side-quests. Then the old sorcerer has resurrected and become stronger. You then have to defeat the sorcerer again (higher level). Once you have completed that, a second drawbridge opens up to the Meeting Lands.
Ranger- Starts off at Tutorial Village, Once tutorial training is complete
Archer-Starts off at Tutorial Village, Once tutorial training is complete you are taken to a tower to do basic guard duty. Then at the beginning of your second day of guard duty, word comes in that an evil beast has been terrorizing the villages. You are re-assigned to try and defeat this beast as your friend recommended you. You then get prepared to go and the next day your going through the forest, completing side- quests as well. In the forest there is quite a lot of hostile creatures but most of them are lower level. Once you get through the forest you come upon the village where you must slay the beast. After you've slayed the beast a druid (NPC**) thanks you by creating a portal to the Meeting Lands.
Twilight Association
Druid- Starts off at Tutorial Village, Once tutorial training is complete
Werewolf- Starts off at Tutorial Village as a human, once tutorial training is complete player is taken to a quick intro scene. Player is walking through the woods on a journey in their daily life during the day. They proceed down the path in the woods and encounter a fox. Quick battle scene, player is only unskilled townfolk with no weapons. The fox does an attack that lowers the players health down to 1 health. Player runs away. Player continues on journey, sun is setting. Encounters wild dog. Player finds stick on ground. Throwing stick at the dog causes the dog to snatch it up and play with it and then follow player. Player continues. It is now dark with a full moon hidden by clouds. Player encounters baby bear. Player tries to tame it with a stick- no effect, but the dog is in the player's party and will chase the baby bear away when it is the dog's turn. Dog returns, player continues journey. Cloud cover dissipates revealing full moon. Dog companion whimpers. In the distance, a large and scary howl is heard. Dog runs away. Player continues, scary howl is louder. Player continues, no sound. Then huge werewolf leaps out of the bushes onto player, fades to black. After a few seconds, player wakes up as a werewolf. Mini-tutorial begins showing player how to use werewolf powers. Then player encounters the fox and baby bear at once and has to fight them. After the fight is over, player sprints off into the wild of the woods and it cuts to morning, where player is human again asleep on the forest floor in tattered clothes. During the day, player is human and must complete mini-quests before night that clue them in to what the town's plan for attacking the werewolf will be the next night. At night, player is werewolf and must fend off townspeople. If rage meter fills, the werewolf will attack innocent townspeople at the town edge (no control, has a chance of dying, has a chance of attacking the player's friends/family). Player never finds cure for lycanthropy, but can move to Meeting Lands after encountering and slaying a legendary archer that has come to defeat them. After defeating archer boss, werewolf should be high enough level to acquire the ability to become a werewolf during the day at will for mana, turn to human at any time for mana, and control rage powers better.
Necromancer- Starts off at Tutorial Village, Once tutorial training is complete you have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead. When you raise the ghost from the dead, he will give you a new, even more powerful staff. Then you will go through a dark forest, you will come to a gravesite. You have to raise the spirits back from the dead, a few will fight you and you will have to defeat them. The other ones either give you shards or an upgrade to your powers. One of them gives you a new staff. You will then come to a mansion with a powerful evil witch inside. You will have to use death magic to defeat her. Fortunately the mansion has many ghosts, so you can raise them from the dead to help you. When you defeat her, she will leave behind another necromancer staff, now you come to a castle with several zombies. You will have to defeat them, then you will have to find the necromancer that created them. When you find him you will have to defeat him. After he dies, a legion of skull warriors will attack you. You have to raise the necromancer from the dead, and offer to return him to life only on the condition that he calls off the skull warriors. He calls off the skull warriors but then attacks you again. He seems to have grown more powerful, you have to defeat him and then you gain the last most powerful staff. You then have to go to the midnight mansion to defeat the king necromancer. He is ultra powerful. When you eventually defeat him, you become extremely powerful and the necromancer quest finishes.
Undead Knight- Starts off at Tutorial Village, Once tutorial training is complete
Character Name Here- Starts off at Tutorial Village, Once tutorial training is complete
Zombies
to unlock the zombie storyline you need to get a character to level <insert level here> and when you are in the meeting lands you can accept a quest where the objective is to slay the zombie king (which is impossible as he has a tone of health and a move that instantly kills you- but that's the point) when you wake up, you see the person who gave you the quest to kill the zombie king there as a zombie and you can complete the quest to unlock the zombie character:
When you choose the zombie character, instead of starting at level one, since you were a higher level- and you died and then came back- you start at a higher lever: level <insert level here> At the beginning you just watch a cinematic of you as a zombie training and then you gain control of your character. You then realise that your inside a cavern, and you follow a quest line where you have to, 1. Go into a chamber which is pitch black and using your mouse as a torch (fire not electronic) it lights up a small bit of the room (like a small circle of light follows the mouse pointer temporarily lighting up that bit of the room until the mouse is moved) and you have to find a map of the caverns that shows you all the chambers- you then get a 2nd quest: to go into the next chamber and clear the room of Skeletons, who keep harassing the zombies by raiding them. After that you go into the next chamber where you see an Order of Harmony member fighting a Twilight Association member and the last thing you see is them both turning their heads to you, looking shocked, and then they both charge up their magic bolts at you and then the screen goes black.
When you wake up, you are staring up at a group of zombies arguing (The Zombie King and a bunch of other High Ranking Zombies) all arguing about what to do about the intruders- There seems to be 3 sides in the argument: A side that wants to ally with the OoH a side that wants to ally with the TA and a side that wants to remain neutral and destroy them both. You get to pick either side 1 (ally with OoH) or side 2 (ally with TA) once you've done this you start a quest line where you have to get the side you picked to accept you and your zombie companions into there side. After this that's the zombie storyline completed.
Last edited by topazdragonlord (Nov. 4, 2013 07:18:07)
- Maltese_Falcon
-
Scratcher
100+ posts
Elementia Collaboration
I'm here! Sorry for creating that other topic about Elementia. I just wanted to get this going as soon as I could. I should have let our founder make the official elementia topic. But I reported my topic, so it should be deleted soon.
Anyway, I'm here and awaiting assignments.
Anyway, I'm here and awaiting assignments.
- Teleport
-
Scratcher
77 posts
Elementia Collaboration
@Blazingwave
Do you know where the signature panel is? I don't see it anywhere.
Do you know where the signature panel is? I don't see it anywhere.
Last edited by Teleport (May 11, 2013 00:39:20)
- Blazingwave
-
Scratcher
1000+ posts
Elementia Collaboration
@BlazingwaveAt the bottom of the discussion homepage.
Do you know where the signature panel is? I don't see it anywhere.
- kattenelvis
-
Scratcher
100+ posts
Elementia Collaboration
hi, i was here on the unofficial elementia collab so i was technically here 2:nd


Last edited by kattenelvis (Sept. 28, 2013 10:44:24)
- topazdragonlord
-
Scratcher
100+ posts
Elementia Collaboration
Hi everyone 
(and btw Falcon don't worry it was an awesome idea to create a temp one
)
anyway thanks for being here
so for now I'm just going to be focusing on the votes, but I would like to ask a question:
who knows how to use the new 2.0 features? (not me
)

(and btw Falcon don't worry it was an awesome idea to create a temp one
)anyway thanks for being here

so for now I'm just going to be focusing on the votes, but I would like to ask a question:
who knows how to use the new 2.0 features? (not me
)- Blazingwave
-
Scratcher
1000+ posts
Elementia Collaboration
Hi everyoneMe.
(and btw Falcon don't worry it was an awesome idea to create a temp one)
anyway thanks for being here
so for now I'm just going to be focusing on the votes, but I would like to ask a question:
who knows how to use the new 2.0 features? (not me)
I beta tested Scratch 2.0, was just out of time for testing alpha.
I'm in the scratch transition team and i'm working on a massive project using several scratch 2.0 features including Cloud Data, Cloning, Username and date.
- ieu99
-
Scratcher
21 posts
Elementia Collaboration
Hello just getting used 2.0
, I don't quite get the video part
!
, I don't quite get the video part
!- popopobob
-
Scratcher
100+ posts
Elementia Collaboration
Sorry, I suddenly went inactive.
I cant seem to find the link you have for me? What do you want me to sprite/make?
I cant seem to find the link you have for me? What do you want me to sprite/make?
- Maltese_Falcon
-
Scratcher
100+ posts
Elementia Collaboration
My ideas for team names:
Human: Harmony, Order, Order of Harmony (Country known as Eunomia?)
Beast: Strife, Chaos, Eris (Hey, what if the beast country was known as Discordia or Ataxia?)
Just some thoughts that popped in my head.
Human: Harmony, Order, Order of Harmony (Country known as Eunomia?)
Beast: Strife, Chaos, Eris (Hey, what if the beast country was known as Discordia or Ataxia?)
Just some thoughts that popped in my head.
- topazdragonlord
-
Scratcher
100+ posts
Elementia Collaboration
awesome!Hi everyoneMe.
(and btw Falcon don't worry it was an awesome idea to create a temp one)
anyway thanks for being here
so for now I'm just going to be focusing on the votes, but I would like to ask a question:
who knows how to use the new 2.0 features? (not me)
I beta tested Scratch 2.0, was just out of time for testing alpha.
I'm in the scratch transition team and i'm working on a massive project using several scratch 2.0 features including Cloud Data, Cloning, Username and date.

- topazdragonlord
-
Scratcher
100+ posts
Elementia Collaboration
My ideas for team names:awesome!
Human: Harmony, Order, Order of Harmony (Country known as Eunomia?)
Beast: Strife, Chaos, Eris (Hey, what if the beast country was known as Discordia or Ataxia?)
Just some thoughts that popped in my head.

I'll add the names and leave the Country names on this post for future reference

- topazdragonlord
-
Scratcher
100+ posts
Elementia Collaboration
Sorry, I suddenly went inactive.don't worry
I cant seem to find the link you have for me? What do you want me to sprite/make?

- Teleport
-
Scratcher
77 posts
Elementia Collaboration
Hey guys. I was just thinking; does anyone want to make this an Action-RPG Online 2D Side Scroller? I mean, the action-rpg part is already there but as a 2D Side Scroller, it would offer some individuality and I would be able to provide good sprites for it. I also have a few 2D sprites, so it'd work well. Since the ‘World MMORPG Collab’ is already doing the 3D thing. XP
- Maltese_Falcon
-
Scratcher
100+ posts
Elementia Collaboration
Teleport, I think that's a good idea. I have sone necromancer sprites we could use.
- ieu99
-
Scratcher
21 posts
Elementia Collaboration
I think teleport's idea would be really good and a lot easier to program
, oooh and I am now a language admin for welsh projects
!
, oooh and I am now a language admin for welsh projects
!- Teleport
-
Scratcher
77 posts
Elementia Collaboration
Currently creating a website for Elementia. Should be up fairly soon. When I finish it, I'll post the link in the topic.
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