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- Wolffix
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26 posts
Extra Clone Blocks
I had a few ideas for some clone-related blocks:
The ‘clone?’ boolean will report whether the script is running within a clone or not.
The 'delete clone from ' block will do just that, delete all clone created by a certain sprite.
The ‘clone level’ reporter will tell the clone what level of clone it is. If the sprite is not a clone, it will return 0. If the clone has been created by the sprite, it will report 1. If the clone is a clone of that clone, then it will report back 2, and so on.
Let me know what you think!
The ‘clone?’ boolean will report whether the script is running within a clone or not.
The 'delete clone from ' block will do just that, delete all clone created by a certain sprite.
The ‘clone level’ reporter will tell the clone what level of clone it is. If the sprite is not a clone, it will return 0. If the clone has been created by the sprite, it will report 1. If the clone is a clone of that clone, then it will report back 2, and so on.
Let me know what you think!
- Sheep_maker
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1000+ posts
Extra Clone Blocks
If you need those blocks now, here're some workarounds:
clone?
delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the sprites
clone level
- Wolffix
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26 posts
Extra Clone Blocks
Thank you, but my point was to make it more convenient. If you need those blocks now, here're some workarounds:clone?delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the spritesclone level
- cul8er
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500+ posts
Extra Clone Blocks
You only have to put in 1-5 more blocks… it just seems unnecessary.Thank you, but my point was to make it more convenient. If you need those blocks now, here're some workarounds:clone?delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the spritesclone level
- Wolffix
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26 posts
Extra Clone Blocks
Well, the 'when backdrop switches to ' hat block seems unnecessary, with a huge amount of work arounds, but that block is still present in Scratch 2.0.You only have to put in 1-5 more blocks… it just seems unnecessary.Thank you, but my point was to make it more convenient. If you need those blocks now, here're some workarounds:clone?delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the spritesclone level
- cul8er
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500+ posts
Extra Clone Blocks
Inertia. It's easier to leave in an unnecessary block than put in an unnecessary block.Well, the 'when backdrop switches to ' hat block seems unnecessary, with a huge amount of work arounds, but that block is still present in Scratch 2.0.You only have to put in 1-5 more blocks… it just seems unnecessary.Thank you, but my point was to make it more convenient. If you need those blocks now, here're some workarounds:clone?delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the spritesclone level
- Wolffix
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26 posts
Extra Clone Blocks
Yes, however, Scratch 3.0 is coming soon, and it would be nice to have some additional blocks. Well, what I really want is an advanced version of Scratch, where all non-mandatory blocks are not present, and more advanced blocks, such as an exponent handler, are in the block selection.Inertia. It's easier to leave in an unnecessary block than put in an unnecessary block.Well, the 'when backdrop switches to ' hat block seems unnecessary, with a huge amount of work arounds, but that block is still present in Scratch 2.0.You only have to put in 1-5 more blocks… it just seems unnecessary.Thank you, but my point was to make it more convenient. If you need those blocks now, here're some workarounds:clone?delete clones from Sprite1; if you want to delete the clones from all sprites just put the when I receive script in all the spritesclone level
- hill_walker123
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100+ posts
Extra Clone Blocks
I am so sorry. the last post was in 2017, which is like, 5 years ago. but from what I can tell, this topic wasn't resolved. so maybe…
I had a topic that contained one of the blocks, called <is clone?>, but mine was a dupe of this. i will post the OP of mine here, to provide further support to this topic as a whole.
I had a topic that contained one of the blocks, called <is clone?>, but mine was a dupe of this. i will post the OP of mine here, to provide further support to this topic as a whole.
I am sure someone has thought of this before but my school computer doesn't have access to searching tools so…
it"s so simple. why isn't it is scratch yet?that's it. i was about to make a message that only works on clones called “tick”. i was about to use the tried and true method of:but then I thought of how intuitive and simple a <is clone?> block would be, and I decided to make this suggestion. I mean really, a new scratcher decides to make a “cool game”, and wants to make an event that only works on clones. “well how the which do I do it?”, he asks. well, the newest update has the fabled <is clone?> block! he puts it in an “if” c-block, and voila! he has done it!
please give me a reason not to support other than “WOrKorOuND”, because that isn't a reason not to add this. you know you want it.
- ThatOneCoder435
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100+ posts
Extra Clone Blocks
Support. Tired of having to recreate the “workarounds”, just want to drag the block in and be over with it.
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