Discuss Scratch

DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

asivi wrote:

List tutorial by Paddle2See
Oh ok thanks, but how do you make it so one thing on the list is locked and when you buy another it's unlocked?

Last edited by DrChicken24 (June 16, 2017 04:14:51)

asivi
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing

Last edited by asivi (June 16, 2017 04:51:19)

DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

asivi wrote:

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing
But how do you make it locked!?!? I am so confused!
asivi
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

Maybe you are confused due to i'm bad explaining it. Just wait a few for other helper able to make a better guidance to suit you need.
Good luck.
DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

asivi wrote:

Maybe you are confused due to i'm bad explaining it. Just wait a few for other helper able to make a better guidance to suit you need.
Good luck.
Ok, thanks for the help.
asivi
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

bump
dual_creator43
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

DrChicken24 wrote:

asivi wrote:

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing
But how do you make it locked!?!? I am so confused!
You can do this to make it locked and unlocked. (with one item)
whenclickedaddlocked whatevertolistwhenIreceiveunlock whatverreplaceitem1oflistwithwhatever
And this to check if it's unlocked.
whenIreceivechange to whateveriflistcontainswhatever?thenswitchcostumetowhateverelsesayThis fidget spinner is locked!for3secs
DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

dual_creator43 wrote:

DrChicken24 wrote:

asivi wrote:

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing
But how do you make it locked!?!? I am so confused!
You can do this to make it locked and unlocked. (with one item)
whenclickedaddlocked whatevertolistwhenIreceiveunlock whatverreplaceitem1oflistwithwhatever
And this to check if it's unlocked.
whenIreceivechange to whateveriflistcontainswhatever?thenswitchcostumetowhateverelsesayThis fidget spinner is locked!for3secs
Thanks, that explains it better. But can you tell me how to add the costume, instead of it saying whatever?
dual_creator43
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

DrChicken24 wrote:

dual_creator43 wrote:

DrChicken24 wrote:

asivi wrote:

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing
But how do you make it locked!?!? I am so confused!
You can do this to make it locked and unlocked. (with one item)
whenclickedaddlocked whatevertolistwhenIreceiveunlock whatverreplaceitem1oflistwithwhatever
And this to check if it's unlocked.
whenIreceivechange to whateveriflistcontainswhatever?thenswitchcostumetowhateverelsesayThis fidget spinner is locked!for3secs
Thanks, that explains it better. But can you tell me how to add the costume, instead of it saying whatever?
In that case, it's easiest if you just put in the costume number. Here's how you can modify it to three items:
whenclickedadd(locked) 1tolistadd(locked) 2tolistadd(locked) 3tolistwhenIreceiveunlock 1replaceitem1oflistwith1whenIreceiveunlock 2replaceitem2oflistwith2whenIreceiveunlock 3replaceitem3oflistwith3whenIreceiveswitch to 1ifitem1oflist=1thenswitchcostumetoinsert name hereelsesayThat fidget spinner is locked!for3secswhenIreceiveswitch to 2ifitem2oflist=2thenswitchcostumetoinsert name 2 hereelsesayThat fidget spinner is locked!for3secswhenIreceiveswitch to 3ifitem3oflist=3thenswitchcostumetoinsert name 3 hereelsesayThat fidget spinner is locked!for3secs
You just need to put in the costume names in the switch costume to block.
DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

dual_creator43 wrote:

DrChicken24 wrote:

dual_creator43 wrote:

DrChicken24 wrote:

asivi wrote:

'Cos it is a really short list you can do this: Suppose you have in item 1 of list the costume# 10, so when you buy it all that you need is to replace the item 1 content for example

replaceitem1oflistwiththing
But how do you make it locked!?!? I am so confused!
You can do this to make it locked and unlocked. (with one item)
whenclickedaddlocked whatevertolistwhenIreceiveunlock whatverreplaceitem1oflistwithwhatever
And this to check if it's unlocked.
whenIreceivechange to whateveriflistcontainswhatever?thenswitchcostumetowhateverelsesayThis fidget spinner is locked!for3secs
Thanks, that explains it better. But can you tell me how to add the costume, instead of it saying whatever?
In that case, it's easiest if you just put in the costume number. Here's how you can modify it to three items:
whenclickedadd(locked) 1tolistadd(locked) 2tolistadd(locked) 3tolistwhenIreceiveunlock 1replaceitem1oflistwith1whenIreceiveunlock 2replaceitem2oflistwith2whenIreceiveunlock 3replaceitem3oflistwith3whenIreceiveswitch to 1ifitem1oflist=1thenswitchcostumetoinsert name hereelsesayThat fidget spinner is locked!for3secswhenIreceiveswitch to 2ifitem2oflist=2thenswitchcostumetoinsert name 2 hereelsesayThat fidget spinner is locked!for3secswhenIreceiveswitch to 3ifitem3oflist=3thenswitchcostumetoinsert name 3 hereelsesayThat fidget spinner is locked!for3secs
You just need to put in the costume names in the switch costume to block.
Thank you so much!!!!!!!!!!!!!!!!!!!!!!!
NeonFrostburn
Scratcher
100+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

Hmm…

You'll need to make it sense what costume it is, the points, and the like. First, make a separate sprite for the spinner in the store. Second, write this script on it (along with other show/hide scripts)
whenthisspriteclickedifthisvariableisforthepoints=how much you want the Illuminati skin to costthenHere,putwhatwilltriggertheunlockingoftheskin,whetheritsavariable,broadcast,ormaybeevenalist.elseHere,puthowyouwillsay"notenoughpoints",variables,lists,orIrecommendbroadcasts

This should work, then a “when-start-clicked-forever-if-this-equals-that” for a variable or a “when-I-receive for a broadcast.” That should work… Tell me if it doesn't.

*Oh, I think you got it!

Last edited by NeonFrostburn (June 17, 2017 00:02:23)

DrChicken24
Scratcher
1000+ posts

⭐️ I need help on my Fidget Spinner Simulator... More info inside! NEED HELP ASAP ⭐️

NeonFrostburn wrote:

Hmm…

You'll need to make it sense what costume it is, the points, and the like. First, make a separate sprite for the spinner in the store. Second, write this script on it (along with other show/hide scripts)
whenthisspriteclickedifthisvariableisforthepoints=how much you want the Illuminati skin to costthenHere,putwhatwilltriggertheunlockingoftheskin,whetheritsavariable,broadcast,ormaybeevenalist.elseHere,puthowyouwillsay"notenoughpoints",variables,lists,orIrecommendbroadcasts

This should work, then a “when-start-clicked-forever-if-this-equals-that” for a variable or a “when-I-receive for a broadcast.” That should work… Tell me if it doesn't.

*Oh, I think you got it!
Ok, will I need this and the one above?

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