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- destructo-serpent
-
100+ posts
Elemental Clans
Annoying for the programmers, too. If the artists didn't draw any, say, walking costumes for the characters because they weren't given specific enough information, then the programmers would have nothing to animate. They would just be immobile sprites gliding around the screen.Ok i COMPLELTY agree with this …
we really really do need detail when drawing
imagine if someone came up to you and said
i want a hamburger
they do not tell you what type of hamburger, or what they want on it, they just say they want a hamburger
and when you ask what type and what they want on it, they tell you a hamburger
thats what it is like now, we keep asking for more details about what to do and how to draw it, what sizes, what backgrounds
and you keep telling us the same thing over and over, heck, we dont even know what half the characters look like, we have to make it up
we dont know if it is going to be interactive or just walk past the characters, if it was interactive we might need talksprits and more detailed portraits
and what size do we need the sprites, how many per room, seriously, this is insanely confusing as an artist >-<
- madbunnygal
-
100+ posts
Elemental Clans
Yes amaya, I agree with you and the fight between me and Blazing is over. Ok, guys, honestly this is getting ridiculous. I thought this would happen a long time ago. I am not surprised. Just annoyed.
We have 112 pages and have barely decide anything. The reason: People hate working? Not it. People hate the collab? Not it. The idea is terrible? Not it. That no assignments are given, except those with vague directions? There you go.
All of my assignments have been like this:
Draw character art
Draw backgrounds
I will refuse to do this. As an artist who aspires to be full on professional (I already do commissions with virtual or real currency transactions) I can not do that. If you don't give proper instruction I could easily mess it up. If I mess it up the hours I spent on the piece are worthless, and the customer would be upset.
Let me use what someone should specify when commissioning or requesting art, using my fursona Amaya as an example.
I would like a 2560 x 1440 pixel image ( Size specified ) of my fursona, Amaya. For a background I was thinking oak tree on the horizon with a fiery sunset. ( Background ) Amaya is pretty hyper but can be conserved, so perhaps she could be sitting with her head towards the camera and her tail in the air? Her eyes would definitely be excited and full of energy. I would like her to be as close to the camera as possible while still looking natural and including her whole body. Pose Amaya is a wolf with distant dog relations, so her snout and ears are bit like a german shepard. She also has a black coat from this, which is quite thick and sticks up oddly. Also due to dog genetics, she has icy blue eyes and a curved tail. Description
Those are details absolutely needed.
Okay, now to injustice. With that list of decider rules that basically has them as puppets. Deciders are supposed be able to keep the collab moving when you aren't around. They have to report to madbunny for everything.
Blazing is working her tail off to keep this going while your having internet problems or whatever. Now you are limiting her ability and then calling her q control freak. You realize if anyone is the control freak, it's you? Even while having problems with activity you still refuse to allow others come into power. Honestly, just let everyone help you out and help them out. The stress of running something like this alone is horrifyingly difficult to deal with. It isn't fair for you to keep telling her to do everything and than when she does, you freak out about it.
I remember when it was announced to be a game, someone said they personally talked to Madbunny and said Madbunny agreed. This persin was someone other than Blazing. You have posted after the announecemt with happiness and now suddenly say you hate the idea.
On to the thing of art style, the style you want is only used by you. The style we know the artists have talked to and agreed to was ignored by you. Think about the other artists. You aren't the only one.
All in all, as I said in my application my activity reflects the activity of the collab, I will have to quit if no real progress happens. Deciders need power. The art style should be the one everyone likes, not the one the inactive owner wants. Assignments need DETAILS. Otherwise they aren't assignments and are more stressful than no assignments. For instance, people were mad I had a background in my character art. I was told to do whatever for my character art. So i put in a background because no one actually thought about what the art was needed for. :C
Personally, if we hadn't kept stalling and gotten straight to the point, we might have done something. I agree with that too.
As for the art styles, I thought we all decided on pixel. Is what you don't like the anime style I showed destructo? If so, we aren't actually using that.
Also I was wondering what you thought about the Rpg idea? I would really like to know XD!!!!
And Im really sorry about the lack of detail. That will change

- AmayaCreates
-
100+ posts
Elemental Clans
Yes amaya, I agree with you and the fight between me and Blazing is over. Ok, guys, honestly this is getting ridiculous. I thought this would happen a long time ago. I am not surprised. Just annoyed
Personally, if we hadn't kept stalling and gotten straight to the point, we might have done something. I agree with that too.
As for the art styles, I thought we all decided on pixel. Is what you don't like the anime style I showed destructo? If so, we aren't actually using that.
Also I was wondering what you thought about the Rpg idea? I would really like to know XD!!!!
And Im really sorry about the lack of detail. That will change
Yes, we decided on pixel. We didn't decide on an anime style.
I rejoined the collab after quitting because of the rpg. I love the idea.
And good, because that has been bugging me for months and has been super stressful
- madbunnygal
-
100+ posts
Elemental Clans
I know, and Im really sorryYes amaya, I agree with you and the fight between me and Blazing is over. Ok, guys, honestly this is getting ridiculous. I thought this would happen a long time ago. I am not surprised. Just annoyed
Personally, if we hadn't kept stalling and gotten straight to the point, we might have done something. I agree with that too.
As for the art styles, I thought we all decided on pixel. Is what you don't like the anime style I showed destructo? If so, we aren't actually using that.
Also I was wondering what you thought about the Rpg idea? I would really like to know XD!!!!
And Im really sorry about the lack of detail. That will change
Yes, we decided on pixel. We didn't decide on an anime style.
I rejoined the collab after quitting because of the rpg. I love the idea.
And good, because that has been bugging me for months and has been super stressful

- Twilight_Foxie
-
100+ posts
Elemental Clans
did anyone besides crystal play that game i linked? i thought it was a good example of a pixel game (you can talk to characters, be other characters, collect items to use later)
- madbunnygal
-
100+ posts
Elemental Clans
Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change

- Twilight_Foxie
-
100+ posts
Elemental Clans
(question for the programmers) can you do this with scratch…? Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
the coding seems rather basic but then again i am not really the best coder
Last edited by Twilight_Foxie (March 4, 2014 02:07:15)
- AmayaCreates
-
100+ posts
Elemental Clans
(question for the programmers) can you do this with scratch…? Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
the coding seems rather basic but then again i am not really the best coder
GMs aren't in all RPGs… WoW is a MMORPG. The Game Masters are just the names for mods.
Yes, you can do this with Scratch. Depending on how Items, HP, and other stats would be stored, it can be as easy as changing a variable which the game engine recognizes and changes the stats.
- destructo-serpent
-
100+ posts
Elemental Clans
She speaks the truth.GMs aren't in all RPGs…
As far as I know, Game masters are only in pen-and-paper RPGs. In computer RPGs, the game is its own master.
And that that storyline should work, for the most part.
Yes. Most of it is basic scripting. I don't see anything that would be extremely hard in the scripting. (question for the programmers) can you do this with scratch…?
the coding seems rather basic but then again i am not really the best coder
I just realized that I'm pretty much parroting AmayaCreates. >_<
Last edited by destructo-serpent (March 4, 2014 02:44:05)
- AmayaCreates
-
100+ posts
Elemental Clans
*gives you cracker*She speaks the truth.GMs aren't in all RPGs…
As far as I know, Game masters are only in pen-and-paper RPGs. In computer RPGs, the game is its own master.
And that that storyline should work, for the most part.Yes. Most of it is basic scripting. I don't see anything that would be extremely hard in the scripting. (question for the programmers) can you do this with scratch…?
the coding seems rather basic but then again i am not really the best coder
I just realized that I'm pretty much parroting AmayaCreates. >_<
- Twilight_Foxie
-
100+ posts
Elemental Clans
ahh ok XDShe speaks the truth.GMs aren't in all RPGs…
As far as I know, Game masters are only in pen-and-paper RPGs. In computer RPGs, the game is its own master.
And that that storyline should work, for the most part.Yes. Most of it is basic scripting. I don't see anything that would be extremely hard in the scripting. (question for the programmers) can you do this with scratch…?
the coding seems rather basic but then again i am not really the best coder
I just realized that I'm pretty much parroting AmayaCreates. >_<
the only coding i ahve done was flash coding and that was super comlicated and the scratch one is so much more simple so… XD
(XD party)
- madbunnygal
-
100+ posts
Elemental Clans
Yeah, I know, its just like a tallyer thingy inside the computer. Lol makes no sense XD Anyway do you like the ideas?She speaks the truth.GMs aren't in all RPGs…
As far as I know, Game masters are only in pen-and-paper RPGs. In computer RPGs, the game is its own master.
And that that storyline should work, for the most part.Yes. Most of it is basic scripting. I don't see anything that would be extremely hard in the scripting. (question for the programmers) can you do this with scratch…?
the coding seems rather basic but then again i am not really the best coder
I just realized that I'm pretty much parroting AmayaCreates. >_<
- CrystalDragon
-
100+ posts
Elemental Clans
There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
- madbunnygal
-
100+ posts
Elemental Clans
hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
- CrystalDragon
-
100+ posts
Elemental Clans
hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3
- Blazingwave
-
1000+ posts
Elemental Clans
Hmm… Since we were going to do semi-realistic for cutscenes and battles, can you finish the backgrounds in semi-realistic, as we will need them for cut scenes + battles.hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3
Why moonstone? I thought the main character would be Echo, as the whole storyline is basically centered around her… Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
- madbunnygal
-
100+ posts
Elemental Clans
I thought that because Echo was a healer, it would be easier for her to stay at the camp and heal. And because she knows everything, it would be useful to the players character to find out more about whats going to happen (If they choose to go with her of course XD)Hmm… Since we were going to do semi-realistic for cutscenes and battles, can you finish the backgrounds in semi-realistic, as we will need them for cut scenes + battles.hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3Why moonstone? I thought the main character would be Echo, as the whole storyline is basically centered around her… Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
We could have the part with Luna a dream, she wakes up in the middle of the night and Sparkle is in her room with his horn glowing. Thats when he says, You know too much Echo, Time to put an end to this.
I just thought that it wouldn't be challenging enough for the main character to already know everything before they start!!! XD
- Blazingwave
-
1000+ posts
Elemental Clans
Don't you remember chapter 2… She goes on the quest, she doesn't “stay at camp and heal”I thought that because Echo was a healer, it would be easier for her to stay at the camp and heal. And because she knows everything, it would be useful to the players character to find out more about whats going to happen (If they choose to go with her of course XD)Hmm… Since we were going to do semi-realistic for cutscenes and battles, can you finish the backgrounds in semi-realistic, as we will need them for cut scenes + battles.hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3Why moonstone? I thought the main character would be Echo, as the whole storyline is basically centered around her… Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
We could have the part with Luna a dream, she wakes up in the middle of the night and Sparkle is in her room with his horn glowing. Thats when he says, You know too much Echo, Time to put an end to this.
I just thought that it wouldn't be challenging enough for the main character to already know everything before they start!!! XD

Of course she doesn't know everything…. Thats the whole point of the storyline

- madbunnygal
-
100+ posts
Elemental Clans
I mean the part where she is speaking to luna and diana could be moved before we know that sparkle is “evil” So you could have her remembering everything along the way, like clues and questions that you can ask her depending on G points. And like yeah she doesn't know everything, but luna and diana want her to go on the quest but sparkle stops her. That wayDon't you remember chapter 2… She goes on the quest, she doesn't “stay at camp and heal”I thought that because Echo was a healer, it would be easier for her to stay at the camp and heal. And because she knows everything, it would be useful to the players character to find out more about whats going to happen (If they choose to go with her of course XD)Hmm… Since we were going to do semi-realistic for cutscenes and battles, can you finish the backgrounds in semi-realistic, as we will need them for cut scenes + battles.hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3Why moonstone? I thought the main character would be Echo, as the whole storyline is basically centered around her… Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
We could have the part with Luna a dream, she wakes up in the middle of the night and Sparkle is in her room with his horn glowing. Thats when he says, You know too much Echo, Time to put an end to this.
I just thought that it wouldn't be challenging enough for the main character to already know everything before they start!!! XD
Of course she doesn't know everything…. Thats the whole point of the storyline
1. no one but her knows about sparkle's “evilness”. If she escaped she would go to the other clans and get them to help her. If she loses her memories and is found in a forest there are no problems
2. it can be used as motive to find out more about what she forgot and where she was in her dream.
3. Can heal the others when needed (However, brainwash will also effect her strength so this can't be done all the time. Unless you choose to drain her of energy. That means no more Echo

4. Sparkle won't be frantically running around trying to find her so the other clans don't know he brainwashed her!!! XD
We can assume at the moment that if you choose to leave echo, you will get a bad ending and if you choose to drain her of her energy, your ending is dependent on the number of points you have.
- Blazingwave
-
1000+ posts
Elemental Clans
I'm not ditching all I've done for chapter 3-6, so sparkle can stop EchoI mean the part where she is speaking to luna and diana could be moved before we know that sparkle is “evil” So you could have her remembering everything along the way, like clues and questions that you can ask her depending on G points. And like yeah she doesn't know everything, but luna and diana want her to go on the quest but sparkle stops her. That wayDon't you remember chapter 2… She goes on the quest, she doesn't “stay at camp and heal”I thought that because Echo was a healer, it would be easier for her to stay at the camp and heal. And because she knows everything, it would be useful to the players character to find out more about whats going to happen (If they choose to go with her of course XD)Hmm… Since we were going to do semi-realistic for cutscenes and battles, can you finish the backgrounds in semi-realistic, as we will need them for cut scenes + battles.hehehe i think pixel cause it would look a bit strange with pixel on top of semi realism There is something I would like a little clarification on, before I continue to work on the backgrounds I have been doing; the art style we are doing for all parts of the game. I know madbunny says she would like it all pixel(backgrounds, battle animations, everything), but I was asked (I think, wasn't given enough details (but that matter has already been covered)) originally to do them in semi-realism, the art style that we were going to do at the time… (Pixel for main game, semi for battle, backgrounds and menu)
Should I continue to do them in Semi-Realism, or would you prefer me to do the backgrounds in (attempted) pixel? This has been confusing me ever since madbunny came back…
But thats my opinion XD
I understand that completely, but I have seen games where that sort of thing works well, and I personally quite like it. (I can't remember what game/s they were though…) But that's my opinion :3Why moonstone? I thought the main character would be Echo, as the whole storyline is basically centered around her… Ok this is what I think the game should be like…
Main Character- Moonstone
Other main characters- (you will get options to control them)
Strike, Pearl, splinter and another character, a lot like Cloud (can't be cloud, she is a healer!)
These characters leave their clans and go on a quest to find the Twins of the Sun in secret.When sparkle says “Time to put and end to this”, he could put Echo in the middle of the forest.We could have a point where they meet each other and you can either take her with you, or leave her. If you leave her you gain one “bad” point. If you go with her you gain one “good” point.
The players you can control, or “Switch” with, will change depending on where you are in the storyline, and the ratio of points you have.
Bad and Good points.
In RPG games there is a GM (game master) which tallies up your points, and determines the ending you get.
We need to create multiple endings so we can accommodate choices made in the storyline, and compare them to the ending you get
I also think we should have a narration at the start too. To introduce the idea of the twins of the sun, clans, and the typhoons.
Once that happens, Moonstone could just have woken up, and have to go babysit the younger members. You walk around the clan talk to members, and you notice “something” on the ground. The screen darkens… BANG! thats where you see the scene with luna and echo and the war. That could be like a memory. Instead of the next part in echo's eyes, it will be in moonstones. When she discovers they are missing, she quickly runs away and sneaks into the other clans to get people to help her. That could be like a mini quest in itself!!!!! After that, you are Echo. You go through that thing with Queen Luna and when Sparkle says that thing, you could add, “You know to much” PS if you decide to recruit Echo, you won't know what Luna has said to her (Sparkle brainwashed her with magic XD)
What do you think?
If you don't like it let me know please! It can change
We could have the part with Luna a dream, she wakes up in the middle of the night and Sparkle is in her room with his horn glowing. Thats when he says, You know too much Echo, Time to put an end to this.
I just thought that it wouldn't be challenging enough for the main character to already know everything before they start!!! XD
Of course she doesn't know everything…. Thats the whole point of the storyline
1. no one but her knows about sparkle's “evilness”. If she escaped she would go to the other clans and get them to help her. If she loses her memories and is found in a forest there are no problems
2. it can be used as motive to find out more about what she forgot and where she was in her dream.
3. Can heal the others when needed (However, brainwash will also effect her strength so this can't be done all the time. Unless you choose to drain her of energy. That means no more Echo)
4. Sparkle won't be frantically running around trying to find her so the other clans don't know he brainwashed her!!! XD
We can assume at the moment that if you choose to leave echo, you will get a bad ending and if you choose to drain her of her energy, your ending is dependent on the number of points you have.
