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- Gabriel2900
- Scratcher
100+ posts
New Blocks
When <> :: hat events
Custom Predicate :: boolean custom
Custom Reporter :: reporter custom
Predicate Variable :: boolean variables
Custom Square :: square custom
Clone ID :: reporter control
Custom C-Shape {
} :: stack custom
forever if <> :: control
end
If <> forever: {
} :: stack control
If <> Bounce! :: stack motion
Warp {
} :: stack #bcbcbc
When Sound [ v] Played :: hat sound
Shout [abc v] :: stack #e01ec2
When ( :: reporter #c00000) clicked :: hat events
When (10) + (10) = (10) :: hat operators
While Shout [abc v] {
} :: stack #e01ec2
<> xor <> :: boolean operators
- Scratch_Mapping
- Scratcher
100+ posts
New Blocks
Next time, please put 1 suggestion on one topic.
Custom Reporter: Support.
Predicate Variable: Variables are values, what would a predicate report?
Custom Square: What is this?
Clone ID: Workaroundable with a “for this sprite only” variable.
Custom C-Shape: Support.
forever if: Workaround
Warp: Warping scripts? Nice idea. Support.
When Sound Played: Support.
Shout: What does this do?
When stop clicked: Workaround
xor: what's xor?
When <>: Workaround stuff
when [timer v] > (0.1)Custom Predicate: Support.
forever
wait until <. . .>
. . .
end
Custom Reporter: Support.
Predicate Variable: Variables are values, what would a predicate report?
Custom Square: What is this?
Clone ID: Workaroundable with a “for this sprite only” variable.
Custom C-Shape: Support.
forever if: Workaround
foreverIf forever: Workaround
if <. . .> then
. . .
end
end
if <. . .> thenIf bounce: How would it bounce?
forever
. . .
end
end
Warp: Warping scripts? Nice idea. Support.
When Sound Played: Support.
Shout: What does this do?
When stop clicked: Workaround
when green flag clickedWhen 10 + 10 = 10: Workaround
forever
reset timer
end
when [timer v] > (0.1)
. . .
if <((10) + (10)) = [10]> thenWhile Shout: What does this do?
. . .
end
xor: what's xor?
Last edited by Scratch_Mapping (March 18, 2017 18:36:25)
:: obsolete
:: #FFFFFF
:: pen
- jromagnoli
- Scratcher
1000+ posts
New Blocks
when <>
workaroundable and rejected:
boolean variable:
for this sprite only var.
custom c? Why would we need this?
forever if:
warp: use turbo mode or run without screen refresh.
when sound played:
when stop sign clicked:
Xor: https://scratch.mit.edu/projects/3270654/#editor
workaroundable and rejected:
if <> thenCustom booleans and reporters are coming in scratch 3.0
end
boolean variable:
set [predicate v] to <[1] = [0]>custom square we already have.
for this sprite only var.
custom c? Why would we need this?
forever if:
foreverif forever:
if <> then
end
end
if <> then {forever{}:: control} :: controlif bounce: too ambiguous.
warp: use turbo mode or run without screen refresh.
when sound played:
play sound [.. v]shout: make a custom speech bubble and text.
set [sound playing? v] to [1]
wait (length of sound) secs
set [sound playing? v] to [0]
when stop sign clicked:
foreverwhen 10 + 10 = 10:
reset timer
end
when [timer v] > (0.1)
...
if <((10) + (10)) = [10]> thenWhy would you need while shout? Shouldn't we just have while say?
...
end
Xor: https://scratch.mit.edu/projects/3270654/#editor
- WolfCat67
- Scratcher
1000+ posts
New Blocks
Thanks for making this, however the Scratch Team prefers for each unrelated suggestion to be its own topic. Without it, it's hard to give each suggestion the same amount of input without making a really long list. Instead, create a different topic for each suggestion.
Also, remember to read the Rejections Sticky (at the top of this forum), the Complete List of Rejected Suggestions (link on the Rejections Sticky), and the Suggestions Directory (at the top of this forum as well) to see if your topics were rejected, removed, or a duplicate.
Also, remember to read the Rejections Sticky (at the top of this forum), the Complete List of Rejected Suggestions (link on the Rejections Sticky), and the Suggestions Directory (at the top of this forum as well) to see if your topics were rejected, removed, or a duplicate.
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