Discuss Scratch
- DerpyHead0
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Scratcher
1000+ posts
Skew, Squash, & Flip
I think that you would need more inputs for some of the blocks, likeset skew effect to point x: (x ::variables) y: (y ::variables) relative to [sprite v] centered at line with [slope-intercept form y=(m ::variables)x+(b ::variables) v] to (percent ::variables)% ::looksin order to specify…say…which to skew towards?
everything is relative to the center, always.
do you need that many variables for rotation?
case closed.
- kenny2scratch
-
Scratcher
500+ posts
Skew, Squash, & Flip
I have some better wordings for the last six blocks to make it more condensed in the Looks palette.go to x: () y: ()
point in direction (90 v)
set size to () %
set flip X to () % :: looks
set flip Y to () % :: looks
set squash X to () % :: looks
set squash Y to () % :: looks
set skew X to () % :: looks
set skew Y to () % :: looks
set [flip v][x v] to () % :: looksThis would make it a single block, instead of six different ones.
set [flip v][y v] to () % :: looks
set [squash v][x v] to () % :: looks
set [squash v][y v] to () % :: looks
set [skew v][x v] to () % :: looks
set [skew v][y v] to () % :: looks
set [stretch v][x v] to () % :: looks // why not add stretch to these?
set [stretch v][y v] to () % :: looks
- dvargasews
-
Scratcher
500+ posts
Skew, Squash, & Flip
Stretch would make flip obsolete.I have some better wordings for the last six blocks to make it more condensed in the Looks palette.go to x: () y: ()
point in direction (90 v)
set size to () %
set flip X to () % :: looks
set flip Y to () % :: looks
set squash X to () % :: looks
set squash Y to () % :: looks
set skew X to () % :: looks
set skew Y to () % :: looksset [flip v][x v] to () % :: looksThis would make it a single block, instead of six different ones.
set [flip v][y v] to () % :: looks
set [squash v][x v] to () % :: looks
set [squash v][y v] to () % :: looks
set [skew v][x v] to () % :: looks
set [skew v][y v] to () % :: looks
set [stretch v][x v] to () % :: looks // why not add stretch to these?
set [stretch v][y v] to () % :: looks
I'd prefer this:Isn't flipping (stretching) going to be in Scratch 3.0? (I'm looking for the source, please wait).set flip X to () % :: looksFlip X
set flip Y to () % :: looks
Flip Ychange horizontal stretch by (...)::looksSetting horizontal stretch to -100 would be the sprite reversed horizontally; 100 would be the normal layout.
change vertical stretch by (...)::looks
Same for setting vertical stretch to -100.
set stretch effect along the line: ()*x+()*y=() to ()% ::looks
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
I'd prefer this:set stretch effect along the line: ()*x+()*y=() to ()% ::looks
too complicated, i don't even know how that works.
let's keep it the way everything else is in scratch, ok?
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
I have some better wordings for the last six blocks to make it more condensed in the Looks palette.go to x: () y: ()
point in direction (90 v)
set size to () %
set flip X to () % :: looks
set flip Y to () % :: looks
set squash X to () % :: looks
set squash Y to () % :: looks
set skew X to () % :: looks
set skew Y to () % :: looksset [flip v][x v] to () % :: looksThis would make it a single block, instead of six different ones.
set [flip v][y v] to () % :: looks
set [squash v][x v] to () % :: looks
set [squash v][y v] to () % :: looks
set [skew v][x v] to () % :: looks
set [skew v][y v] to () % :: looks
set [stretch v][x v] to () % :: looks // why not add stretch to these?
set [stretch v][y v] to () % :: looks
Good idea, but if that's how it'll work normal size will have to be in there too. also i don't know what stretch is. if it's squash in reverse you could use negative squash.
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
BUMP BOMP
CRASH
oh i hope it didn- CRASH yeah something definetly broke.
CRASH
oh i hope it didn- CRASH yeah something definetly broke.
- duckboycool
-
Scratcher
1000+ posts
Skew, Squash, & Flip
Semi-support, while hard to do, it's not impossible, and it may seem weird to new scracthers.
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
Semi-support, while hard to do, it's not impossible, and it may seem weird to new scracthers.pixelate? mosaic? fisheye? most people don't even know what fisheye means!
These aren't useful in any way other than a joke video, but my idea is needed for one of the projects i'm working on. (also still good for a joke video)
there are already effects that i still think are weird and unnecessary, and I only ever use ghost, brightness, and color.
(i'm not trying to force anyone to support, i just wanna make that point.)
Last edited by DerpyHead0 (March 3, 2017 11:24:28)
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
pipipipipipipipipipipipipipipipip BOOM
bump pip pap
shoosh pap
bump pip pap
shoosh pap
Last edited by DerpyHead0 (Feb. 11, 2017 17:49:15)
- MathlyCat
-
Scratcher
1000+ posts
Skew, Squash, & Flip
My friendWhy is other art software a non-viable option?Cause it can't be automated in run time.
(Unless you make a lot of frames, but who's got time for that)
Sigton

- BurnedCrystal
-
Scratcher
100+ posts
Skew, Squash, & Flip
Support, as skew and stretch especially are interesting to me
because
because I kind of want to make a Super Mario Kart clone
because
because I kind of want to make a Super Mario Kart clone

Last edited by BurnedCrystal (March 13, 2017 03:51:56)
- Davidedo
-
Scratcher
17 posts
Skew, Squash, & Flip
Can you give me a link to an example project so I can get the scripts?
- BurnedCrystal
-
Scratcher
100+ posts
Skew, Squash, & Flip
Can you give me a link to an example project so I can get the scripts?
They… don't exist, silly. That's why there's a suggestion topic.
At least read the first post in full before responding.
- DerpyHead0
-
Scratcher
1000+ posts
Skew, Squash, & Flip
DerpyHead0 added a creative bump even though it hasn't seemed to be working, but will it work this time?
- awsome_guy_360
-
Scratcher
1000+ posts
Skew, Squash, & Flip
Support.
Like you mentioned in the OP it would be extremely useful for animations and 3Dimensional games. For the new scratchers, they can just experiment with it.
GOING TO TEH PORT OF SUP. {lol)
Like you mentioned in the OP it would be extremely useful for animations and 3Dimensional games. For the new scratchers, they can just experiment with it.

GOING TO TEH PORT OF SUP. {lol)
Last edited by awsome_guy_360 (March 15, 2017 20:05:32)









