Discuss Scratch
- DifferentGameStudio
-
10 posts
RPG GAME
I have an idea! I wonder if anyone could help me make a game. A RPG game.
Okey! you can fight in the game. And you who want to make fight engines. To that i need good programmers.
Fight programmers
1. Blepe.
2.John927
3.
I also need programmes who can work with everything.
Programmers.
1.DifferentGameStudio
2.InstinctTV
3.ZiNzC
And vector designers! If you want that than u must do something…. good
Designers.
1.DifferentGamestudio
2.
3.
4.
And idea makers
1.DifferentGameStudio
2.
3.
4.
5.
https://scratch.mit.edu/discuss/topic/241681/?page=1#post-2473817
Okey! you can fight in the game. And you who want to make fight engines. To that i need good programmers.
Fight programmers
1. Blepe.
2.John927
3.
I also need programmes who can work with everything.
Programmers.
1.DifferentGameStudio
2.InstinctTV
3.ZiNzC
And vector designers! If you want that than u must do something…. good
Designers.
1.DifferentGamestudio
2.
3.
4.
And idea makers
1.DifferentGameStudio
2.
3.
4.
5.
https://scratch.mit.edu/discuss/topic/241681/?page=1#post-2473817
Last edited by DifferentGameStudio (March 5, 2017 07:18:40)
- InstinctTV
-
8 posts
RPG GAME
Hey, can i be a programmer of everything, I have been on Scratch 5 year, the website 3 but i deleted that account to start again and this is y new account, plz can i join, thank you.
- DifferentGameStudio
-
10 posts
RPG GAME
Yeah sure! Hey, can i be a programmer of everything, I have been on Scratch 5 year, the website 3 but i deleted that account to start again and this is y new account, plz can i join, thank you.
- WolfCat67
-
1000+ posts
RPG GAME
This looks more like a collaboration project. I'll request for a moderator to move it to the Collaboration forum for you.
- PAPERKING
-
72 posts
RPG GAME
I would love to join… If its a joke RPG. I can't help but to make cheesy jokes on projects. for example:
What did the window say to the tornado? “Wind! Ow!”
Teacher: “Can you say the alphabet for me?” Student: “The Alphabet.”
Just to save your sanity i'll stop here.
What did the window say to the tornado? “Wind! Ow!”
Teacher: “Can you say the alphabet for me?” Student: “The Alphabet.”
Just to save your sanity i'll stop here.
- ZiNzC
-
39 posts
RPG GAME
Hi, can i join? (Do not use me as a desinger unless you want the game to look awful)
If i can join i will prbably program or debug.
I would love to join this project and i can work with whatever you want me to.
(BTW nice undertale profile picture)
If i can join i will prbably program or debug.
I would love to join this project and i can work with whatever you want me to.

(BTW nice undertale profile picture)
- ZiNzC
-
39 posts
RPG GAME
Just to be sure…
Can you post a link in this forum so nobody takes wrong project?
Can you post a link in this forum so nobody takes wrong project?
- DifferentGameStudio
-
10 posts
RPG GAME
Im Sure u can be a IDEA maker! I would love to join… If its a joke RPG. I can't help but to make cheesy jokes on projects. for example:
What did the window say to the tornado? “Wind! Ow!”
Teacher: “Can you say the alphabet for me?” Student: “The Alphabet.”
Just to save your sanity i'll stop here.
- DifferentGameStudio
-
10 posts
RPG GAME
Hi, can i join? (Do not use me as a desinger unless you want the game to look awful)
If i can join i will prbably program or debug.
I would love to join this project and i can work with whatever you want me to.
(BTW nice undertale profile picture)
Sure! programmer?
- ZiNzC
-
39 posts
RPG GAME
yes, that would be greatHi, can i join? (Do not use me as a desinger unless you want the game to look awful)
If i can join i will prbably program or debug.
I would love to join this project and i can work with whatever you want me to.
(BTW nice undertale profile picture)
Sure! programmer?
- DifferentGameStudio
-
10 posts
RPG GAME
can you just program fight engines? I can help with programming. I have been on Scratch for years.
- Bleple
-
13 posts
RPG GAME
can you just program fight engines?Probably, depends how complicated it is
Last edited by Bleple (March 1, 2017 20:40:26)
- DifferentGameStudio
-
10 posts
RPG GAME
thats ur choise!can you just program fight engines?Probably, depends how complicated it is
- DifferentGameStudio
-
10 posts
RPG GAME
sure! Please can i join?
I want to program fight engines.
- Zstrike_3
-
17 posts
RPG GAME
Well, you could use this for a reference, it's my W.I.P. handbook ( I am making my own as well)
This game is an RPG similar to Dungeons and dragons, but it is still it’s own game. See, in this game, you can chose which time period the game takes place in. Now, some aspects of this game may be a little complicated, and I have changed a lot of the rules, so I thought it best to recompile the new rules.
New character sheet design:
You will need to have HP, SP, MP, Gold, LvL:, XP, XP needed:, and a few other variables, but right now, I want to show you how to design the character sheet. Here is an what I was;
Name: Neix XP:
HP: 45/45 XP needed:
SP: 15 /15 Gold:
MP: 15 /15 LvL:
Int: 9
Dex: 12
Spd:12
Stg: 15
Lck: 14
Skills: . Inventory: .
Feel no pain, -10 SP for 2 turns l Hammer, +25 Dmg. +2 Spd
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
………………………………………………………………………………………….
Okay, so for HP, SP, and MP, you will have 75 points to divide into them, so for example;
HP: 45
SP: 15
MP: 15
Notice that all of those equal 75 when added? That is not how you have to set it up, but it is just an example. You have 75 points to spend improving any of those three. Next, Int is intelligence, Spd is speed, Dex is dexterity, and Stg is strength. To decide what these are, you will roll the dice and that will be the number for one of them. Repeat that with all of them and then you will have those variables set up. Next, you will roll the dice to see how much gold you have. And then, for your inventory and your skill. Okay, for your skill, you will roll, and for 1-7, you will have the skill of being able to convince or persuade something of something This will cost 5 SP. And if you get an 8-14, you will have the feel no pain skill, which costs 10 SP, and you will get invincibility for 2 turns in battle. And, if you manage to get anything higher than 14, you will get the brawl skill, which costs no SP and I will explain the effects later. And next, for the weapon, you will also roll, and 1-7 is a staff, 8-14 is a hammer, and 15+ is a scimitar. After you have your weapon, skill and the variables, you will have designed your character sheet. Also, skills have three bubble above them, when you level up, you can fill in one, when you do that, it will be upgraded, so for example, brawling will just be a roll and that is your attack, but if you fill in one bubble and you roll a 24, if you have a bubble filled in, you will add it to itself, so it is 48, and if you have 2 filled in, it is 96, and if you have all three filled in, you will have 192 dmg. See what it is like now? Okay then
Items and Weapons and armor:
First of all, you need to be practical, so if you are trying to keep cacti, you need a pouch or a container to keep them in. And also, you need to write it’s effects. Also, you need to write how much damage it deals, or how much defence you have, so for defence, it will be like armor spider deals 80 damage. Well, if you have 50 defence, then you only take 30. See what i’m saying? Your defence is subtracted from how much damage was supposed to be dealt. And for a weapon, you write down how much damage it deals. Next, is item, tool and weapon durability. When you have a new tool, weapon or armor, you will roll the dice. So if you roll 16 and you have a staff that deals 15 damage, that 16 will have a 0 at the end. When you roll to see what durability a new item has, you add a zero at the end.
Tools:
Now, some tools can be used as weapons, and I’ll allow that. For a tool, you will have to be practical about it, like a shovel cannot remove a nail from wood, a hammer is best suited for that. These will have durability as well, and I shall explain that later in the durability section. Now, when a tool breaks, it is useless, unlike a weapon. When you have a broken tool, it’s best to discard it. The only times that you can discard tools is at night. Or at a practical area.
Battle:
All players go first. Now, you can use a skill, item or an attack, but there are a few more aspects. When you are using a weapon, you can roll and try to see if you get double attack damage for that one turn. To know if you got double attack damage, the number you roll will have to be the same as your Stg. And next, for LvL 0 enemies, you will roll the dice and that will be all, subtract the number you rolled from your HP, but keep in mind your armor. If you have copper armor with 24 Defence, then if the enemy only deals 12 damage, you take none, but you still lose a durability point. And also, if your enemy has only 10 HP left, and you deal 30 damage, then actually, how ever many points that their HP would go into the negative, you add that much in gold, so if there is still 20 damage left after they reach 0, then you get 20 gold. After battle, you will roll to get XP.
XP:
XP is only obtained after battle or using rare items. After a battle, roll to see what you get, also, depending on if you think you deserved it, you can add bonuses like x2 XP or + x amount of XP to total.
LvLing up and what you can get from this:
When you level up, you can add a skill or fill in one of the three circles above it. When you fill in a circle, this means that it improves, so for example; you have the feel no pain skill, well that only gives you invincibility for 2 turns, but every circle you fill in, you add 2 more turns of invincibility for that skill, so in summary, those circles improve the effects of the skill. And after you fill in a bubble or get a new skill, your HP maximum number will go up by 12 and your SP or your MP will go up by 5. Also, you will set all your HP, SP, and MP to their max when you level up. Next, subtract one from one of the Int or Dex or Spd or Stg or Lck.
Performing actions:
When you perform an action, you will roll, and if the number is the same or higher than the ability it is associated with, then you succeed. The lower the number for those three numbered variables other than LvL, the better.
Skills:
You can only get skills when you level up or when you learn something.
I hope this helps at least a little
This game is an RPG similar to Dungeons and dragons, but it is still it’s own game. See, in this game, you can chose which time period the game takes place in. Now, some aspects of this game may be a little complicated, and I have changed a lot of the rules, so I thought it best to recompile the new rules.
New character sheet design:
You will need to have HP, SP, MP, Gold, LvL:, XP, XP needed:, and a few other variables, but right now, I want to show you how to design the character sheet. Here is an what I was;
Name: Neix XP:
HP: 45/45 XP needed:
SP: 15 /15 Gold:
MP: 15 /15 LvL:
Int: 9
Dex: 12
Spd:12
Stg: 15
Lck: 14
Skills: . Inventory: .
Feel no pain, -10 SP for 2 turns l Hammer, +25 Dmg. +2 Spd
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
………………………………………………………………………………………….
Okay, so for HP, SP, and MP, you will have 75 points to divide into them, so for example;
HP: 45
SP: 15
MP: 15
Notice that all of those equal 75 when added? That is not how you have to set it up, but it is just an example. You have 75 points to spend improving any of those three. Next, Int is intelligence, Spd is speed, Dex is dexterity, and Stg is strength. To decide what these are, you will roll the dice and that will be the number for one of them. Repeat that with all of them and then you will have those variables set up. Next, you will roll the dice to see how much gold you have. And then, for your inventory and your skill. Okay, for your skill, you will roll, and for 1-7, you will have the skill of being able to convince or persuade something of something This will cost 5 SP. And if you get an 8-14, you will have the feel no pain skill, which costs 10 SP, and you will get invincibility for 2 turns in battle. And, if you manage to get anything higher than 14, you will get the brawl skill, which costs no SP and I will explain the effects later. And next, for the weapon, you will also roll, and 1-7 is a staff, 8-14 is a hammer, and 15+ is a scimitar. After you have your weapon, skill and the variables, you will have designed your character sheet. Also, skills have three bubble above them, when you level up, you can fill in one, when you do that, it will be upgraded, so for example, brawling will just be a roll and that is your attack, but if you fill in one bubble and you roll a 24, if you have a bubble filled in, you will add it to itself, so it is 48, and if you have 2 filled in, it is 96, and if you have all three filled in, you will have 192 dmg. See what it is like now? Okay then
Items and Weapons and armor:
First of all, you need to be practical, so if you are trying to keep cacti, you need a pouch or a container to keep them in. And also, you need to write it’s effects. Also, you need to write how much damage it deals, or how much defence you have, so for defence, it will be like armor spider deals 80 damage. Well, if you have 50 defence, then you only take 30. See what i’m saying? Your defence is subtracted from how much damage was supposed to be dealt. And for a weapon, you write down how much damage it deals. Next, is item, tool and weapon durability. When you have a new tool, weapon or armor, you will roll the dice. So if you roll 16 and you have a staff that deals 15 damage, that 16 will have a 0 at the end. When you roll to see what durability a new item has, you add a zero at the end.
Tools:
Now, some tools can be used as weapons, and I’ll allow that. For a tool, you will have to be practical about it, like a shovel cannot remove a nail from wood, a hammer is best suited for that. These will have durability as well, and I shall explain that later in the durability section. Now, when a tool breaks, it is useless, unlike a weapon. When you have a broken tool, it’s best to discard it. The only times that you can discard tools is at night. Or at a practical area.
Battle:
All players go first. Now, you can use a skill, item or an attack, but there are a few more aspects. When you are using a weapon, you can roll and try to see if you get double attack damage for that one turn. To know if you got double attack damage, the number you roll will have to be the same as your Stg. And next, for LvL 0 enemies, you will roll the dice and that will be all, subtract the number you rolled from your HP, but keep in mind your armor. If you have copper armor with 24 Defence, then if the enemy only deals 12 damage, you take none, but you still lose a durability point. And also, if your enemy has only 10 HP left, and you deal 30 damage, then actually, how ever many points that their HP would go into the negative, you add that much in gold, so if there is still 20 damage left after they reach 0, then you get 20 gold. After battle, you will roll to get XP.
XP:
XP is only obtained after battle or using rare items. After a battle, roll to see what you get, also, depending on if you think you deserved it, you can add bonuses like x2 XP or + x amount of XP to total.
LvLing up and what you can get from this:
When you level up, you can add a skill or fill in one of the three circles above it. When you fill in a circle, this means that it improves, so for example; you have the feel no pain skill, well that only gives you invincibility for 2 turns, but every circle you fill in, you add 2 more turns of invincibility for that skill, so in summary, those circles improve the effects of the skill. And after you fill in a bubble or get a new skill, your HP maximum number will go up by 12 and your SP or your MP will go up by 5. Also, you will set all your HP, SP, and MP to their max when you level up. Next, subtract one from one of the Int or Dex or Spd or Stg or Lck.
Performing actions:
When you perform an action, you will roll, and if the number is the same or higher than the ability it is associated with, then you succeed. The lower the number for those three numbered variables other than LvL, the better.
Skills:
You can only get skills when you level up or when you learn something.
I hope this helps at least a little
- Zstrike_3
-
17 posts
RPG GAME
Also, couldl I help in making it? I know a lot about RPGs and would like to help