Discuss Scratch
- Discussion Forums
- » Suggestions
- » Get rid of 300 clone limit
        ![[RSS Feed] [RSS Feed]](//cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)  
- miniepicness
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
yeah thats what I meanI understand now, but why would they want a higher clone limit if they wouldnt be using 12849213599 clonesYou can ‘use’ clones without continually having them do intensive things.
using 12849213599 clones
RIP MY COMPUTER IF THAT HAPPENS
For example, just moving 301 clones around the screen is no problem.
If you only change the costume/size/direction/effects for the clones every so often, then it's also no problem.
But it's so easy in Scratch to make the mistake of telling clones (or any sprite, for that matter) to do anything & everything all the time (even when not necessary, because it's already set to the costume/size/direction/effect you wanted), so there's a clone limit to avoid that causing too much trouble.
constantly telling them to like change constumes
when there not even in use
- jupiterboy
- 
                             Scratcher Scratcher
55 posts
Get rid of 300 clone limit
i have a 3d game that im remixing and working on that will require ~3000 clones.
                        
                        
                    - jromagnoli
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
i have a 3d game that im remixing and working on that will require ~3000 clones.You can cut down drastically with pen and stamping.
- TechEpic
- 
                             Scratcher Scratcher
100+ posts
Get rid of 300 clone limit
Honestly, the clone limit could be reduced. Certainly not increased however, Scratch has to be user friendly to everyone and having too many clones gives people with low-end computers serious issues. Many basic properties can be programmed to simulate clones with a few lists and a custom block that runs without screen refresh.
                        
                        
                    - P-Code
- 
                             Scratcher Scratcher
500+ posts
Get rid of 300 clone limit
Once upon a time, In a game called roblox, where you are free to copy a block as much as you wantEh, it kind of depends on your device specs. I have an Intel i3 core and I can put a few thousand blocks down without lag.
my computer bluescreened multiple times
THAT is why we arent allowed to have infinate clones
So you're saying we should get a fancy computer just so we can have 3829334287 clones in a project? Without the clone limit, I think every computer will crash at some point.
- Sheep_maker
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
If we do get rid of the clone limit, projects that intentionally create enough clones to crash Flash or something should be reportable.
                        
                        
                    - The4thPixel
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
That's not what I was saying at all. Please don't jump to conclusions.Once upon a time, In a game called roblox, where you are free to copy a block as much as you wantEh, it kind of depends on your device specs. I have an Intel i3 core and I can put a few thousand blocks down without lag.
my computer bluescreened multiple times
THAT is why we arent allowed to have infinate clones
So you're saying we should get a fancy computer just so we can have 3829334287 clones in a project? Without the clone limit, I think every computer will crash at some point.
- QuantumSingularity
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
As mentioned by others, the limit is there to fight lag. I don't support as the limit's likely higher than you would ever need, and plus you can just duplicate the original sprite with the cloning scripts inside it.For this reason, I do not support this. There has to be a limit otherwise you could potentially freeze your entire browser.
- EDO2012
- 
                             Scratcher Scratcher
100+ posts
Get rid of 300 clone limit
Lag is why.
You could also get more by using pen and lists.
                        
                        
                    You could also get more by using pen and lists.
- Cub56
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
If there were too many clones there would be a lot of lag/slowdown due to having so many things onscreen at once. If you want to have a lot of clones, make the ones that aren't being shown delete and recreate when needed.
Unless you need over 300 clones onscreen at once? Could you tell me what it's for so I can suggest some alternatives?
                        
                        
                    Unless you need over 300 clones onscreen at once? Could you tell me what it's for so I can suggest some alternatives?
- jupiterboy
- 
                             Scratcher Scratcher
55 posts
Get rid of 300 clone limit
i need a lotta grass objects, roughly 10000.having a field of view of 180 degrees at maximum, i'll need on average 5000 clones to make it work. and because of the way the 3d engine im using is coded, i can only have 301 clones in the whole game. seiously. make the limit like 12000 or something.
                        
                        
                    - nickeljorn
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
i need a lotta grass objects, roughly 10000.having a field of view of 180 degrees at maximum, i'll need on average 5000 clones to make it work. and because of the way the 3d engine im using is coded, i can only have 301 clones in the whole game. seiously. make the limit like 12000 or something.
But that would crash the project!
- TheMonsterOfTheDeep
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
Does anybody have a citation for a lag statistic? Otherwise you're all just dogpiling for absolutely no reason…
As @TheLogFather mentioned, clones really shouldn't cause all that much lag if used right.
Now certainly some number of clones would, because clones need to be drawn to the screen - and drawing a few thousand images is a slow operation. But at the very least Scratch should be able to handle a few hundred more.
                        
                        
                    As @TheLogFather mentioned, clones really shouldn't cause all that much lag if used right.
Now certainly some number of clones would, because clones need to be drawn to the screen - and drawing a few thousand images is a slow operation. But at the very least Scratch should be able to handle a few hundred more.
- WaffleChurro
- 
                             Scratcher Scratcher
100+ posts
Get rid of 300 clone limit
i need a lotta grass objects, roughly 10000.having a field of view of 180 degrees at maximum, i'll need on average 5000 clones to make it work. and because of the way the 3d engine im using is coded, i can only have 301 clones in the whole game. seiously. make the limit like 12000 or something.Stamping should work. Don't waste your time making a complex game which will crash.
- Cub56
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
i need a lotta grass objects, roughly 10000.having a field of view of 180 degrees at maximum, i'll need on average 5000 clones to make it work. and because of the way the 3d engine im using is coded, i can only have 301 clones in the whole game. seiously. make the limit like 12000 or something.10000 clones moving around on screen would probably crash your entire browser. Is it a 3D project? If you want a load of grass do you actually need a separate clone for each blade of grass? Because if not you could just make it one big sprite.
- asivi
- 
                             Scratcher Scratcher
1000+ posts
Get rid of 300 clone limit
i need a lotta grass objects, roughly 10000.having a field of view of 180 degrees at maximum, i'll need on average 5000 clones to make it work. and because of the way the 3d engine im using is coded, i can only have 301 clones in the whole game. seiously. make the limit like 12000 or something.
when green flag clickedhttps://phosphorus.github.io/#143323312
grass :: custom
define grass
repeat (30000)
go to [random position v]
create clone of [myself v]
end
when I start as a clone
forever
turn cw (10) degrees
wait (pick random (0.05) to (0.5)) secs
turn cw (-10) degrees
wait (pick random (0.5) to (0.5)) secs
end
- Discussion Forums
- » Suggestions
- 
            » Get rid of 300 clone limit ![[RSS Feed] [RSS Feed]](//cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)  
![[RSS Feed] [RSS Feed]](http://cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)













