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- The4thPixel
- Scratcher
1000+ posts
Move variables and lists
Why would you need to do that, though? Just use the hide variable block.If you need to…discreetly…move a variable to (say) off the screen \_Ü_/ then you could do: Ehh… What would this be used for?move variable [foo v] to x:(300) y:(300)::variables
- Shaymin524
- Scratcher
68 posts
Move variables and lists
IDKWhy would you need to do that, though? Just use the hide variable block.If you need to…discretely…move a variable to (say) off the screen \_Ü_/ then you could do: Ehh… What would this be used for?move variable [foo v] to x:(300) y:(300)::variables
- jromagnoli
- Scratcher
1000+ posts
Move variables and lists
If you need it to be shown, but it keeps interfering with the gameplay, you can move it at different times.IDKWhy would you need to do that, though? Just use the hide variable block.If you need to…discretely…move a variable to (say) off the screen \_Ü_/ then you could do: Ehh… What would this be used for?move variable [foo v] to x:(300) y:(300)::variables
- Greenduck54
- Scratcher
500+ posts
Move variables and lists
Support. Very good idea. A lot of times I need to move variables for various reasons. For example, sometimes they get in the way of sprites or need to move with a sprite.
I would like a block that looks like this:move variable [ variable] to x:(0) y:(0)::variables
I don't have any particular project that needs this, but it could help with coming up with other projects that uses it.
- The4thPixel
- Scratcher
1000+ posts
Move variables and lists
Next time, please come up with your reasons this should be implimented before you post the topic. No support.IDKWhy would you need to do that, though? Just use the hide variable block.If you need to…discretely…move a variable to (say) off the screen \_Ü_/ then you could do: Ehh… What would this be used for?move variable [foo v] to x:(300) y:(300)::variables
- theonlygusti
- Scratcher
1000+ posts
Move variables and lists
implimented implemented before you post the topic. No support.Next time, please come up with your reasons this should be
A lot of times I need to move variables for various reasons. For example, sometimes they get in the way of sprites or need to move with a sprite.
Next time, The4thPixel, please read the OP before you reply to a topic.
There are many more uses beyond the ones the OP referenced as well,
- positioning variables (e.g. score) differently when a game finishes.
- Using them as text boxes in a project.
- Further from the above point, they can become signs/tutorials in scrollers.
- Draw a user's attention to it, by shaking or otherwise moving.
- Storing a submitted user answer and then floating up the screen. Could be a nice effect.
- Showing slideshow slide numbers in a different position in each slide to stop it getting in the way of slide content.
- Making it the ball in pong!
- Show other characters' stats, e.g. you could have “health” floating above all NPC's heads.
- and so on and so forth
Last edited by theonlygusti (Jan. 13, 2017 23:18:55)
- The4thPixel
- Scratcher
1000+ posts
Move variables and lists
Next time, theonlygusti, please read the Community Guidelines before you mock me.implimented implemented before you post the topic. No support.Next time, The4thPixel, please read the OP before you reply to a topic. Next time, please come up with your reasons this should be
- theonlygusti
- Scratcher
1000+ posts
Move variables and lists
You probably should too. I notice almost all of your recent posts are very passive-aggressive, and you seem to take every post quoting yours as some kind of personal attack.Next time, theonlygusti, please read the Community Guidelines before you mock me.implimented implemented before you post the topic. No support.Next time, The4thPixel, please read the OP before you reply to a topic. Next time, please come up with your reasons this should be
- rainierroitayam
- Scratcher
100+ posts
Move variables and lists
Support! This can help a lot of people and even though with the workaround that @DaSprudLord made…
…it is still useful for New Scratchers that thinks how to move a variable but they fail to do so.25% support as per the workaround.
But what is the workaround…?Create own watcher using a sprite. Then can place anywhere on screen.
Or make a second variable with similar name, set it up in the second location, hide watcher in the first location, copy value over to second variable, show second watcher.
- Sigton
- Scratcher
1000+ posts
Move variables and lists
You're being pretty hypocritical here.Next time, theonlygusti, please read the Community Guidelines before you mock me.implimented implemented before you post the topic. No support.Next time, The4thPixel, please read the OP before you reply to a topic. Next time, please come up with your reasons this should be
He's mocking you as much as you were mocking @Shaymin524.
I do agree that theonlygusti shouldn't have used sarcasm to make his point, but doing it back just makes you as bad if not worse. Try to be nicer to people when you're posting.
Sigton
- jromagnoli
- Scratcher
1000+ posts
Move variables and lists
The feature has not been implemented. It is just a suggestion. It is not working
- JonathanSchaffer
- Scratcher
1000+ posts
Move variables and lists
Move [Variable v] to x:(0) y:(0) //category=variablesSupport!I remember moving variables in scratch 1.4
Move [Variable v] to x:(0) y:(0)::variablessupport, although you could use
say (variable)it would look weird and you'd need a tiny sprite
- braxbroscratcher
- Scratcher
1000+ posts
Move variables and lists
text enginesshow workaround suppport! even though this is workaroundable, i still support!
- kenny2scratch
- Scratcher
500+ posts
Move variables and lists
Some drafts for the actual blocks, plus several additions I thought of:
make [var v] go to x:()y:() :: variables
make [list v] go to x:()y:() :: list
set [width v] of [list v] to () :: list // my addition
set [height v] of [list v] to () :: list // my second addition
set display type of [var v] to [default v] :: variables // third addition
set display type of [var v] to [slider v] :: variables // fourth addition
set display type of [var v] to [big display v] :: variables // fifth addition
set slider [min v] of [var v] to () :: variables // sixth addition
set slider [max v] of [var v] to () :: variables // seventh addition
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