Discuss Scratch

PreoKid
Scratcher
100+ posts

Qloq - Game Development

somelia wrote:

I don't know; I actually rather like the appearance of lists for text adventures. I could get to work on an engine if it would work better, though..
We'll see what we end up with by way of a story before we decide anything. In the meantime, I'm going to stubbornly make mine work just so I can say I have.
somelia
Scratcher
100+ posts

Qloq - Game Development

PreoKid wrote:

somelia wrote:

I don't know; I actually rather like the appearance of lists for text adventures. I could get to work on an engine if it would work better, though..
We'll see what we end up with by way of a story before we decide anything. In the meantime, I'm going to stubbornly make mine work just so I can say I have.
Are we already hosting a Google doc or should I do that?
wbpx9201
Scratcher
100+ posts

Qloq - Game Development

somelia wrote:

PreoKid wrote:

somelia wrote:

I don't know; I actually rather like the appearance of lists for text adventures. I could get to work on an engine if it would work better, though..
We'll see what we end up with by way of a story before we decide anything. In the meantime, I'm going to stubbornly make mine work just so I can say I have.
Are we already hosting a Google doc or should I do that?
If you want lists, but still want it to look (kind of) good, you can do what I did in my “Text RPG: Kingdoms” project. I put bars on the top and bottom of the list and made the edges going off the screen, you can find the project on my profile, it's my most recent.
somelia
Scratcher
100+ posts

Qloq - Game Development

wbpx9201 wrote:

somelia wrote:

PreoKid wrote:

somelia wrote:

I don't know; I actually rather like the appearance of lists for text adventures. I could get to work on an engine if it would work better, though..
We'll see what we end up with by way of a story before we decide anything. In the meantime, I'm going to stubbornly make mine work just so I can say I have.
Are we already hosting a Google doc or should I do that?
If you want lists, but still want it to look (kind of) good, you can do what I did in my “Text RPG: Kingdoms” project. I put bars on the top and bottom of the list and made the edges going off the screen, you can find the project on my profile, it's my most recent.
Personally, I really like how that looks. I don't exactly like the number input system, as my favorite part of actual text adventures is seeing how silly the program will let me be (fighting the mailbox, trying to eat characters, licking random objects, etc.) and the number system limits creativity this way. However, if we used the “ask” block, we'd have to do a lot of coding (making the console recognize commands would take a lot of doing), and it wouldn't look nearly as polished.

I have a few ideas; I think I'll start working on a text adventure engine right now.
wbpx9201
Scratcher
100+ posts

Qloq - Game Development

somelia wrote:

wbpx9201 wrote:

somelia wrote:

PreoKid wrote:

somelia wrote:

I don't know; I actually rather like the appearance of lists for text adventures. I could get to work on an engine if it would work better, though..
We'll see what we end up with by way of a story before we decide anything. In the meantime, I'm going to stubbornly make mine work just so I can say I have.
Are we already hosting a Google doc or should I do that?
If you want lists, but still want it to look (kind of) good, you can do what I did in my “Text RPG: Kingdoms” project. I put bars on the top and bottom of the list and made the edges going off the screen, you can find the project on my profile, it's my most recent.
Personally, I really like how that looks. I don't exactly like the number input system, as my favorite part of actual text adventures is seeing how silly the program will let me be (fighting the mailbox, trying to eat characters, licking random objects, etc.) and the number system limits creativity this way. However, if we used the “ask” block, we'd have to do a lot of coding (making the console recognize commands would take a lot of doing), and it wouldn't look nearly as polished.

I have a few ideas; I think I'll start working on a text adventure engine right now.
Thanks for your feedback! My text adventure system was more of an RPG, not one of those free roam ones, that's why I made the number system. But yeah, we should use the ask block.
somelia
Scratcher
100+ posts

Qloq - Game Development

I have an engine that's semi-functional right now.
PreoKid
Scratcher
100+ posts

Qloq - Game Development

I'm glad to see how well this is coming along so far.
I personally think we could customize the scratch GUI a bit, but I don't see any good reason not to use the default list view, so we might as well. And yes, the ask block will probably be easiest, but I'm going to see if I can come up with an alternative that allows the same freedom, just in case we decide to use it.
Remember, we want to be as unique as scratch will allow. But only if we can avoid over complicating everything.

EDIT: And no, som, I haven't set up a google doc yet, as you offered and I didn't want to do it only to find out you already had. I can if you would rather I do it, though.

Last edited by PreoKid (Jan. 6, 2014 16:23:49)

wbpx9201
Scratcher
100+ posts

Qloq - Game Development

PreoKid wrote:

I'm glad to see how well this is coming along so far.
I personally think we could customize the scratch GUI a bit, but I don't see any good reason not to use the default list view, so we might as well. And yes, the ask block will probably be easiest, but I'm going to see if I can come up with an alternative that allows the same freedom, just in case we decide to use it.
Remember, we want to be as unique as scratch will allow. But only if we can avoid over complicating everything.

EDIT: And no, som, I haven't set up a google doc yet, as you offered and I didn't want to do it only to find out you already had. I can if you would rather I do it, though.
If you want something other than ask you would have to do if key a pressed, if key b pressed, and it would be over complicated.
somelia
Scratcher
100+ posts

Qloq - Game Development

wbpx9201 wrote:

PreoKid wrote:

I'm glad to see how well this is coming along so far.
I personally think we could customize the scratch GUI a bit, but I don't see any good reason not to use the default list view, so we might as well. And yes, the ask block will probably be easiest, but I'm going to see if I can come up with an alternative that allows the same freedom, just in case we decide to use it.
Remember, we want to be as unique as scratch will allow. But only if we can avoid over complicating everything.

EDIT: And no, som, I haven't set up a google doc yet, as you offered and I didn't want to do it only to find out you already had. I can if you would rather I do it, though.
If you want something other than ask you would have to do if key a pressed, if key b pressed, and it would be over complicated.
It wouldn't be complicated, per se. The concept is simple enough. The problem is that it would take forever to do. I think we're better off using the ask block, even though it looks terrible.

(Personally, this is the sort of project I like to do outside of Scratch - more freedom.)

Here is the doc. You'll have to request permission to view/edit; I don't want anybody who shouldn't be in to get in.

Last edited by somelia (Jan. 6, 2014 21:59:03)

mitchboy
Scratcher
1000+ posts

Qloq - Game Development

I'd like to join. I can do… well, basically all three (although I lack software for creating music and art to put into Scratch). I am pretty skilled at programming (although I rarely post projects xD), I have written some small musical parts, and I can do pixel art for inanimate objects. (I can hardly draw any animals. ) So I guess you can put me down for all three.

(Oh, and about the typing program, I am already making one to display text [it's unshared], so I can finish that up pretty soon.)
somersetjc
Scratcher
15 posts

Qloq - Game Development

can I join
PreoKid
Scratcher
100+ posts

Qloq - Game Development

mitchboy wrote:

I'd like to join. I can do… well, basically all three (although I lack software for creating music and art to put into Scratch). I am pretty skilled at programming (although I rarely post projects xD), I have written some small musical parts, and I can do pixel art for inanimate objects. (I can hardly draw any animals. ) So I guess you can put me down for all three.

(Oh, and about the typing program, I am already making one to display text [it's unshared], so I can finish that up pretty soon.)
Cool. I'll put you down for all three, then.

somersetjc wrote:

can I join
Well, since we aren't technically hiring, I'll have to say no unless you can give an example of what you'd be doing. Let me know that, however, and quite possibly.
somersetjc
Scratcher
15 posts

Qloq - Game Development

PreoKid wrote:

mitchboy wrote:

I'd like to join. I can do… well, basically all three (although I lack software for creating music and art to put into Scratch). I am pretty skilled at programming (although I rarely post projects xD), I have written some small musical parts, and I can do pixel art for inanimate objects. (I can hardly draw any animals. ) So I guess you can put me down for all three.

(Oh, and about the typing program, I am already making one to display text [it's unshared], so I can finish that up pretty soon.)
Cool. I'll put you down for all three, then.

somersetjc wrote:

can I join
Well, since we aren't technically hiring, I'll have to say no unless you can give an example of what you'd be doing. Let me know that, however, and quite possibly.
scripting
PreoKid
Scratcher
100+ posts

Qloq - Game Development

somersetjc wrote:

PreoKid wrote:

somersetjc wrote:

can I join
Well, since we aren't technically hiring, I'll have to say no unless you can give an example of what you'd be doing. Let me know that, however, and quite possibly.
scripting
Hm. I think we have enough scripters right now.
I looked at your projects however, and you have some real potential. There's a lot of collabs who are officially hiring that you can try. And if they don't take you, I might eventually.
somersetjc
Scratcher
15 posts

Qloq - Game Development

PreoKid wrote:

somersetjc wrote:

PreoKid wrote:

somersetjc wrote:

can I join
Well, since we aren't technically hiring, I'll have to say no unless you can give an example of what you'd be doing. Let me know that, however, and quite possibly.
scripting
Hm. I think we have enough scripters right now.
I looked at your projects however, and you have some real potential. There's a lot of collabs who are officially hiring that you can try. And if they don't take you, I might eventually.
ok
somelia
Scratcher
100+ posts

Qloq - Game Development

Sorry for not being able to share the doc for the past few days; I've been ill.
PreoKid
Scratcher
100+ posts

Qloq - Game Development

somelia wrote:

Sorry for not being able to share the doc for the past few days; I've been ill.
I'm telling you, it's a curse!
It's fine. Chances are activity won't really pick up for a few weeks, since we're still setting everything up.
mitchboy
Scratcher
1000+ posts

Qloq - Game Development

The typing program is uploaded, but it currently only displays text and I haven't had computer access to change that yet. (Also, I can change the font if you'd like, I just wanted my own.)

Last edited by mitchboy (Jan. 13, 2014 22:12:56)

PreoKid
Scratcher
100+ posts

Qloq - Game Development

mitchboy wrote:

The typing program is uploaded, but it currently only displays text and I haven't had computer access to change that yet. (Also, I can change the font if you'd like, I just wanted my own.)
It looks awesome! The font should be fine for now. We might change it to match the theme of the game later, though.

Sorry I've been inactive all week, guys! FRC is time consuming… But I suppose that can't be helped.
PreoKid
Scratcher
100+ posts

Qloq - Game Development

Okay, we need to get something done in regards to the plot, guys. The document that somelia has so generously agreed to host is here. You can use that, or you can post in this topic. Either way, please review the doc if you can.
Brainstorming session is now open.
Brainstorming pertaining to: Plot, Characters, Everything else related to the storyline.
vvv

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