Discuss Scratch
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
Hi! I'm a new scratcher, so I have noooooo idea how to make a Mario themed game. Its going to be called Super Mario Bros. X-Treme.
plz help. if so:
plz help. if so:
when I receive [Help!]
forever
switch costume to [Happy Face :D]
end
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
Hi! I'm a new scratcher, so I have noooooo idea how to make a Mario themed game. Its going to be called Super Mario Bros. X-Treme.
plz help. if so:when I receive [Help!]
forever
switch costume to [Happy Face :D]
end
So I guess I could help.
Should it be a scrolling mario game?
:DSemi99999:D
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
so make a land and make it however you want it to look like :Ddo this
do this in that sprite.
Make a new var (variable) called scrollx or scx
()
[scratchblocks]
when green flag clicked
forever
set x to ((scrollx) + ((480) * (0)))
end
[/scratchblocks]
:DSemi99999:D
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
so make a land and make it however you want it to look like :Ddo this
do this in that sprite.
Make a new var (variable) called scrollx or scx()
[scratchblocks]
when green flag clicked
forever
set x to ((scrollx) + ((480) * (0)))
end
[/scratchblocks]
I tried some of what you said, and added stuff of my own,
and look
- EugenTheBoy
- Scratcher
44 posts
Super Mario Bros X-Treme Collab.
I'm going to show how i make games and make and you with wlkng up, down, left and right. But, i know how to make the player to jump.
Here are the examples :
And the jump :
or :
Hope you enjoy how to make a script of how to control the player.
Here are the examples :
when green flag clicked
show
switch costume to [costume1 v]
forever
if <key [left arrow v] pressed?> then
switch costume to [costume5 v]
move (-10) steps
end
if <key [right arrow v] pressed?> then
switch costume to [costume1 v]
point in direction (90 v)
move (10) steps
end
if <key [up arrow v] pressed?> then
point in direction (0 v)
move (10) steps
end
if <key [down arrow v] pressed?> then
point in direction (180 v)
move (10) steps
end
end
And the jump :
when green flag clicked
if <key [up] pressed?> then
change y by (50)
change y by (-50)
end
or :
when [up] key pressed
change y by (50)
change y by (-50)
Hope you enjoy how to make a script of how to control the player.
http://scratch.mit.edu/users/EugenTheBoy/
My browser / operating system: Windows XP, Chrome 32.0.1700.76, Flash 12.0 (release 0)
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
I'm going to show how i make games and make and you with wlkng up, down, left and right. But, i know how to make the player to jump.
Here are the examples :when green flag clicked
show
switch costume to [costume1 v]
forever
if <key [left arrow v] pressed?> then
switch costume to [costume5 v]
move (-10) steps
end
if <key [right arrow v] pressed?> then
switch costume to [costume1 v]
point in direction (90 v)
move (10) steps
end
if <key [up arrow v] pressed?> then
point in direction (0 v)
move (10) steps
end
if <key [down arrow v] pressed?> then
point in direction (180 v)
move (10) steps
end
end
And the jump :when green flag clicked
if <key [up] pressed?> then
change y by (50)
change y by (-50)
end
or :when [up] key pressed
change y by (50)
change y by (-50)
Hope you enjoy how to make a script of how to control the player.
Um, did you even look at this?
- EugenTheBoy
- Scratcher
44 posts
Super Mario Bros X-Treme Collab.
Hmm… if you want to make the player fall then do this:
Hope you enjoy to make it the player fall or search on Scratch scrolling test and then click “See inside” and then exit from there and then edit your scrolling test project.
when green flag clicked
wait until <touching color [#00ff30]>
end
Hope you enjoy to make it the player fall or search on Scratch scrolling test and then click “See inside” and then exit from there and then edit your scrolling test project.
http://scratch.mit.edu/users/EugenTheBoy/
My browser / operating system: Windows XP, Chrome 32.0.1700.76, Flash 12.0 (release 0)
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
Sorry, the scripting isn't all that good, look at the bottum one,so make a land and make it however you want it to look like :Ddo this
do this in that sprite.
Make a new var (variable) called scrollx or scx()
[scratchblocks]
when green flag clicked
forever
set x to ((scrollx) + ((480) * (0)))
end
[/scratchblocks]
I tried some of what you said, and added stuff of my own,
and look
when green flag clicked
forever
set x to ((scrollx) +,(() * (0)))
end
:DSemi99999:D
- JamesOuO
- Scratcher
500+ posts
Super Mario Bros X-Treme Collab.
You can use this as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
this as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
:DSemi99999:D
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
I nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
yes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
:DSemi99999:D
- benjibrat
- Scratcher
100+ posts
Super Mario Bros X-Treme Collab.
I'll get to work!… Man this will take foreveryes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
:O yes it will! http://www.nindb.net/game/super-mario-bros.html scroll all the way down on this linkI'll get to work!… Man this will take foreveryes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
:DSemi99999:D
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
So those are the items http://www.nindb.net/game/super-mario-bros.html share the mario project that u will remix and I will help on that!:O yes it will! http://www.nindb.net/game/super-mario-bros.html scroll all the way down on this linkI'll get to work!… Man this will take foreveryes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
:DSemi99999:D
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
So those are the items http://www.nindb.net/game/super-mario-bros.html share the mario project that u will remix and I will help on that!:O yes it will! http://www.nindb.net/game/super-mario-bros.html scroll all the way down on this linkI'll get to work!… Man this will take foreveryes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can use
when green flag clicked
forever
if <(x position) = (y position)> then
say [Yay!]
end
end
:DSemi99999:D
- Semi99999
- Scratcher
34 posts
Super Mario Bros X-Treme Collab.
heres a jumper scriptSo those are the items http://www.nindb.net/game/super-mario-bros.html share the mario project that u will remix and I will help on that!:O yes it will! http://www.nindb.net/game/super-mario-bros.html scroll all the way down on this linkI'll get to work!… Man this will take foreveryes. remix it and add on, thats how most collabs work ;DI nice! We just need to expand it, add enemies, add powerups, etc.I made I basic mario basethis as a base. Go inside the block sprite and edit the lists. The longest/1st one is the starting screen. The lists work like this: The letters/numbers are the costumes you want to print out. the .s are spaces.the +s are the “stops” and after those it goes to the next column; It prints out the tiles vertically starting from the left. I suggest using the “1”s for the grounf because they are multiple grount tiles ontop of eachother and stops lag. Hope I helped!Umm, sry but i dont know what that means, but its a good mario engine You can usewhen green flag clicked
forever
if <(x position) = (y position)> then
say [Yay!]
end
end
when green flag clicked
forever
change y by (yv)
if <not <touching color [#00000]?>> then
change [yv] by (-0.5)
if <touching color [#00000]?> then
set [yv] to [0]
end
end
end
:DSemi99999:D