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- Fireflew
-
Scratcher
54 posts
A TECHNIQUE TO GET YOUR GAMES TONS OF VIEWS
disclaimer: not GUARANTEED to work. very rough sketch and more like a bunch of tips from a veteran, really
So, you made your project. It has amazing gameplay, beautiful art, originality, everyone knows about it–wait, scratch that. You look at your views and it's at “1”. Which basically means no one has seen it.
You panic and contemplate quitting scratch ‘cause no one cares about your project your poured sweat and blood into.
Sound familiar?
Don’t worry–this guide should help you get lots of views on your next game.
For proof, “Momentum” went through relatively the same method. (link: https://scratch.mit.edu/projects/91150510/ )It has about 30K views as of now, and 1.2K loves. Yes, I know I was a little famous already, but if I had let it alone I probably would have gotten 200 or so views only.
So anyway, here goes nothing.
STEP 1: MAKE LE GAME
This is far more complex than it looks. You'll need to make sure you have satisfactory art (AKA no scribbles or something–if you can't art well you could request help from a scratcher that can design pretty well and actually TAKES art requests).
As far as the game goes, the community reacts best to platformers for some reason. Originality is optional–as long as it has the word PLATFORMER somewhere in the title or thumbnail…BINGO! instant popularity. I'm not encouraging you to be unoriginal; I'm just stating the truth.
Oh, and one more thing. The thumbnail has to be appealing. It has to summarize the project without spoilers. It has to make it look intriguing, like it's the user's dream come true or make it look like some epic game that is just PURE GENIUS.
and if it's a platformer, make it have the word “Platformer” on it as well.
STEP 2: SHOVE IT INTO CROWD
Nothing'll get very far if you don't already have a pretty considerable amount of followers (maybe 700+ish)
if you have that amount WHY ARE YOU READING THIS
anyway. So you might be asking, “TILDO, MY MAN HOW AM I SUPPOSED TO DO THAT??!!11!”
Glad you asked. There are a few good ways, and combining them only makes it more popular.
NOTE: MAKE SURE TO DO THESE WHILE THE PROJECT IS LESS THAN 2 WEEKS OLD, AS AFTER THAT DATE IT CANNOT BE TOP LOVED/REMIXED AND YOU WILL LOSE A BIG PART IN THE MAGIC
1. Get curated
First things first, go follow this guy https://scratch.mit.edu/users/thenextcurator/ and his studio https://scratch.mit.edu/studios/1060340/
What a curator does is that they get to put your project on the front page for a day or two and let it get exposed to the crowds. If you're lucky, you might get top-loved or top-remixed, giving you more popularity for another week. This is real good ‘cause it gets the bulk of views and if you miss out on getting top-loved/remixed, you will probably get less than half the amount. Still a lot though.
In that studio I linked you, you can see who the next curator is (usually already done and cannot accept any more entries and you’ll have to wait for the next next one or sometimes the next next next one). If you go and find one that is open, (preferably within 2 weeks), and if your projects meet their requirements (usually specified somewhere noticeable), then post a link to your project and wait for an answer. If they say yes, then YAY! Fame is near! If they say no, then…
2. Get in a Featured Studio
Be careful with this. First of all, make sure that it matches what your project is about. If it is, then also make sure it is in that golden time where the studio is kinda a little old so it doesn't get many new projects but people still look at it often, has relatively more followers than the other featured studios, and that the recent entries have a good amount of views. If so, submit your project into the studio! If it is accepted, then good job. This will probably give you more recognition than curating, actually. For example, “Momentum” took this route, and it gained about 10,000 views because of the featured studio! Another 10,000 come from the fact it got top-loved and the rest came from later when it was already popular and people find it in other people's “favorited” section, or someone they're following “loved” the project.
If you didn't get accepted, well, the best you can hope for is to get curated by someone else. You could also touch up your game a bit and make it more attractive. However, by now your project might get a bit old and eventually to the point it can't be top-loved anymore. Still, finding someone to curate it will give it about 1,000-4,000 views–a nice spot to be.
3. If you're lucky
And a person or two sees your project and adores it, they might reccomend it to be featured. Not a very common occurence to any particular user, but if you get featured that's an instant 30,000-50,000 views right there. And, quite a few followers as well. (It's a wonderful feeling–I got my Tetris game featured on my other account JBGT https://scratch.mit.edu/projects/41627584/ )
Last Stuff to Say
I hope this helps. This guide might be most useful to those who are not entirely new to scratch, but have gotten the gist of it and have gotten decent at it. If you're new, you might not be able to get very far with the project you make at first. But fear not! My first project was about 7 years ago, and it was LAME. I look at my projects, like 3 years ago and still cringe.
But the good thing is, you'll eventually get there if you try hard enough.
So keep scratching!
(oh and if you spot any errors/typos or if you just want to talk about how this helped your or how it failed you or just leave any thoughts then it's all welcome)
So, you made your project. It has amazing gameplay, beautiful art, originality, everyone knows about it–wait, scratch that. You look at your views and it's at “1”. Which basically means no one has seen it.
You panic and contemplate quitting scratch ‘cause no one cares about your project your poured sweat and blood into.
Sound familiar?
Don’t worry–this guide should help you get lots of views on your next game.
For proof, “Momentum” went through relatively the same method. (link: https://scratch.mit.edu/projects/91150510/ )It has about 30K views as of now, and 1.2K loves. Yes, I know I was a little famous already, but if I had let it alone I probably would have gotten 200 or so views only.
So anyway, here goes nothing.
STEP 1: MAKE LE GAME
This is far more complex than it looks. You'll need to make sure you have satisfactory art (AKA no scribbles or something–if you can't art well you could request help from a scratcher that can design pretty well and actually TAKES art requests).
As far as the game goes, the community reacts best to platformers for some reason. Originality is optional–as long as it has the word PLATFORMER somewhere in the title or thumbnail…BINGO! instant popularity. I'm not encouraging you to be unoriginal; I'm just stating the truth.
Oh, and one more thing. The thumbnail has to be appealing. It has to summarize the project without spoilers. It has to make it look intriguing, like it's the user's dream come true or make it look like some epic game that is just PURE GENIUS.
and if it's a platformer, make it have the word “Platformer” on it as well.
STEP 2: SHOVE IT INTO CROWD
Nothing'll get very far if you don't already have a pretty considerable amount of followers (maybe 700+ish)
if you have that amount WHY ARE YOU READING THIS
anyway. So you might be asking, “TILDO, MY MAN HOW AM I SUPPOSED TO DO THAT??!!11!”
Glad you asked. There are a few good ways, and combining them only makes it more popular.
NOTE: MAKE SURE TO DO THESE WHILE THE PROJECT IS LESS THAN 2 WEEKS OLD, AS AFTER THAT DATE IT CANNOT BE TOP LOVED/REMIXED AND YOU WILL LOSE A BIG PART IN THE MAGIC
1. Get curated
First things first, go follow this guy https://scratch.mit.edu/users/thenextcurator/ and his studio https://scratch.mit.edu/studios/1060340/
What a curator does is that they get to put your project on the front page for a day or two and let it get exposed to the crowds. If you're lucky, you might get top-loved or top-remixed, giving you more popularity for another week. This is real good ‘cause it gets the bulk of views and if you miss out on getting top-loved/remixed, you will probably get less than half the amount. Still a lot though.
In that studio I linked you, you can see who the next curator is (usually already done and cannot accept any more entries and you’ll have to wait for the next next one or sometimes the next next next one). If you go and find one that is open, (preferably within 2 weeks), and if your projects meet their requirements (usually specified somewhere noticeable), then post a link to your project and wait for an answer. If they say yes, then YAY! Fame is near! If they say no, then…
2. Get in a Featured Studio
Be careful with this. First of all, make sure that it matches what your project is about. If it is, then also make sure it is in that golden time where the studio is kinda a little old so it doesn't get many new projects but people still look at it often, has relatively more followers than the other featured studios, and that the recent entries have a good amount of views. If so, submit your project into the studio! If it is accepted, then good job. This will probably give you more recognition than curating, actually. For example, “Momentum” took this route, and it gained about 10,000 views because of the featured studio! Another 10,000 come from the fact it got top-loved and the rest came from later when it was already popular and people find it in other people's “favorited” section, or someone they're following “loved” the project.
If you didn't get accepted, well, the best you can hope for is to get curated by someone else. You could also touch up your game a bit and make it more attractive. However, by now your project might get a bit old and eventually to the point it can't be top-loved anymore. Still, finding someone to curate it will give it about 1,000-4,000 views–a nice spot to be.
3. If you're lucky
And a person or two sees your project and adores it, they might reccomend it to be featured. Not a very common occurence to any particular user, but if you get featured that's an instant 30,000-50,000 views right there. And, quite a few followers as well. (It's a wonderful feeling–I got my Tetris game featured on my other account JBGT https://scratch.mit.edu/projects/41627584/ )
Last Stuff to Say
I hope this helps. This guide might be most useful to those who are not entirely new to scratch, but have gotten the gist of it and have gotten decent at it. If you're new, you might not be able to get very far with the project you make at first. But fear not! My first project was about 7 years ago, and it was LAME. I look at my projects, like 3 years ago and still cringe.
But the good thing is, you'll eventually get there if you try hard enough.
So keep scratching!

(oh and if you spot any errors/typos or if you just want to talk about how this helped your or how it failed you or just leave any thoughts then it's all welcome)
and if you want feel free to nominate for sticky though personally this post is a bit cringy. i dont care really.
Last edited by Fireflew (Dec. 7, 2016 16:37:06)
- IgnaxioScratcher
-
Scratcher
68 posts
A TECHNIQUE TO GET YOUR GAMES TONS OF VIEWS
THANKS all i have to say is THANKS
i hope it works, i cant make 1 so im making 2
i hope it works, i cant make 1 so im making 2- IgnaxioScratcher
-
Scratcher
68 posts
A TECHNIQUE TO GET YOUR GAMES TONS OF VIEWS
I dominated you to sticky
- BoardmanO4hwb
-
Scratcher
1 post
A TECHNIQUE TO GET YOUR GAMES TONS OF VIEWS




























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