Discuss Scratch
- IgDegOo
-
Scratcher
1000+ posts
Printing your code.
Not really printing out Scratch blocks, is it?
Press Control + P (or Command + P on a Mac) and there you go.

- happyland440
-
Scratcher
1000+ posts
Printing your code.
Not really printing out Scratch blocks, is it?
Press Control + P (or Command + P on a Mac) and there you go.
It is, I just didn't try it with a project with a ton of scripts.
- Lataliat
-
Scratcher
100+ posts
Printing your code.
So why do you want to print this? Also, Scratch is not code it is scripts. (In the basic sense that we are not typing anything.) This makes a difference as just the code would be easier to print.
- julianandwill
-
Scratcher
500+ posts
Printing your code.
No support. You can click “Save now” in the dropdown menu and change the extension to a .zip, which will give you all the code.
- IgDegOo
-
Scratcher
1000+ posts
Printing your code.
No support. You can click “Save now” in the dropdown menu and change the extension to a .zip, which will give you all the code.How is that allowing you to print the code out?
I'm assuming you and Lataliat think I am suggesting an option to output code to the screen, however I am suggesting to print it on paper.
- jokebookservice1
-
Scratcher
1000+ posts
Printing your code.
No, they are saying how you can print through printing hardware the text representation of the blocks.No support. You can click “Save now” in the dropdown menu and change the extension to a .zip, which will give you all the code.How is that allowing you to print the code out?
I'm assuming you and Lataliat think I am suggesting an option to output code to the screen, however I am suggesting to print it on paper.
- IgDegOo
-
Scratcher
1000+ posts
Printing your code.
Spot the difference competition!No, they are saying how you can print through printing hardware the text representation of the blocks.No support. You can click “Save now” in the dropdown menu and change the extension to a .zip, which will give you all the code.How is that allowing you to print the code out?
I'm assuming you and Lataliat think I am suggesting an option to output code to the screen, however I am suggesting to print it on paper.

Stage
=====
Backdrops
---------
- background1
- background2
- background3
- background4
- background5
- backdrop1
- costume1
Sounds
------
- Title_Theme_(Sup
Scripts
-------
when I receive [lvl8 v]
switch backdrop to [background2 v]
when I receive [skip v]
switch backdrop to [background5 v]
when I receive [lvl7 v]
switch backdrop to [background4 v]
broadcast [HERE WE GO OH BABY v]
play sound [Title_Theme_(Sup v]
when I receive [scroll again please v]
wait (0.5) secs
repeat (12)
change volume by (5)
end
when I receive [gotcha v]
wait (1.2) secs
repeat (12)
change volume by (-5)
end
when I receive [not too hard v]
repeat (12)
change volume by (-5)
end
when I receive [lvl3 v]
switch backdrop to [background2 v]
when I receive [HERE WE GO OH BABY v]
repeat (12)
change volume by (5)
end
when I receive [wasnt the best idea v]
switch backdrop to [backdrop1 v]
repeat (6)
change volume by (-10)
end
when I receive [scroll again please v]
wait (1.1) secs
switch backdrop to [background3 v]
change volume by (-60)
wait (0.5) secs
change volume by (60)
when I receive [Outro v]
switch backdrop to [costume1 v]
when @ clicked
set volume to (80) %
switch backdrop to [background5 v]
play sound [Title_Theme_(Sup v]
wait (3.3) secs
switch backdrop to [background1 v]
broadcast [lvl1 strt v]
BG3
===
Costumes
--------
- background1
Scripts
-------
broadcast [not to do v]
when I receive [scroll again please v]
repeat (7)
change x by (0)
end
repeat (4)
change x by (0)
end
repeat (3)
change y by (-0.3)
end
repeat (2)
change y by (-0.7)
end
repeat (5)
change y by (-1)
end
repeat (2)
change y by (-0.7)
end
repeat (3)
change y by (-0.2)
end
repeat (3)
change y by (0.2)
end
repeat (2)
change y by (0.7)
end
repeat (2)
change y by (-0.2)
end
repeat (8)
change y by (-2)
end
repeat (2)
change y by (-0.9)
end
when I receive [not to do v]
go to x: (74) y: (53)
go back (100) layers
set size to (131) %
show
broadcast [not to do v]
when I receive [scroll again please v]
repeat (3)
change x by (-0.4)
end
repeat (2)
change x by (-0.9)
end
repeat (36)
change x by (-1.6)
end
broadcast [HERE WE GO OH BABY v]
when I receive [HERE WE GO OH BABY v]
go to x: (74) y: (53)
go back (100) layers
set size to (131) %
show
when I receive [start scroll v]
repeat (3)
change x by (-0.5)
end
repeat (2)
change x by (-1)
end
repeat (21)
change x by (-3)
end
broadcast [lvl5 v]
when I receive [not too hard v]
set size to (150) %
go to x: (-114) y: (18)
when I receive [lvl5 v]
go to x: (74) y: (53)
go back (100) layers
set size to (131) %
show
wait (1.1) secs
repeat (5)
change x by (-0.5)
end
repeat (46)
change x by (-1.5)
end
repeat (6)
change x by (-0.5)
end
when @ clicked
hide
when I receive [lvl6 v]
hide
BG2.5
=====
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [lvl3 v]
go to x: (-480) y: (0)
wait until <([x position v] of [BG2 v]) < [67]>
go back (100) layers
show
repeat (130)
change x by (3)
end
when I receive [lvl4 v]
hide
BG2
===
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [lvl3 v]
go to x: (-71) y: (0)
go back (100) layers
show
repeat (130)
change x by (3)
end
when I receive [lvl4 v]
hide
BG1
===
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
go to x: (0) y: (0)
go back (100) layers
show
repeat (40)
change x by (-1)
end
when I receive [lvl3 v]
hide
Mario1
======
Costumes
--------
- costume1
- costume2
Sounds
------
- bump
- Die
Scripts
-------
when @ clicked
hide
when I receive [lvl1 strt v]
go to x: (-100) y: (-105)
point in direction (90)
switch costume to [costume1 v]
show
wait until <touching [Spring1 v] ?>
play sound [bump v]
switch costume to [costume2 v]
repeat (4)
change x by (17)
change y by (-1.75)
end
repeat (3)
change x by (17)
change y by (-6.5)
end
repeat (4)
change x by (15)
change y by (-9.5)
end
hide
wait (0.1) secs
play sound [Die v]
wait (1.8) secs
broadcast [lvl2 v]
when I receive [lvl1 strt v]
point towards [null v]
wait until <touching [Spring1 v] ?>
repeat (5)
turn @ (1.2) degrees
end
repeat (4)
turn @ (3.5) degrees
end
repeat (4)
turn @ (6.2) degrees
end
Spring1
=======
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
hide
when I receive [lvl1 strt v]
go to x: (-100) y: (181)
wait (0.4) secs
show
repeat (2)
change y by (-3)
end
repeat (2)
change y by (-6)
end
repeat (3)
change y by (-11)
end
repeat (4)
change y by (-22)
end
repeat (2)
change y by (-44)
end
go to x: (-100) y: (-105)
kooper1
=======
Costumes
--------
- costume1
- costume2
- costume3
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
point in direction (90)
go to x: (-75) y: (-57)
show
repeat (5)
turn @ (1) degrees
change y by (-3)
end
repeat (7)
turn @ (4) degrees
change y by (-7)
end
repeat (7)
turn @ (7) degrees
change y by (-12)
end
broadcast [lvl2 v]
when I receive [lvl2 v]
repeat (50)
change x by (-3.5)
end
when I receive [lvl3 v]
hide
Mario2
======
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Sounds
------
- SMW jump
- SMW stomp
- Die
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
point in direction (90)
switch costume to [costume1 v]
go to x: (0) y: (0)
show
repeat (7)
change y by (7)
end
repeat (3)
change y by (4)
end
repeat (2)
change y by (2)
end
switch costume to [costume2 v]
repeat (2)
change y by (-2)
end
repeat (3)
change y by (-4)
end
repeat (2)
change y by (-7.5)
end
repeat (4)
change y by (-16)
end
play sound [SMW stomp v]
play sound [SMW jump v]
switch costume to [costume1 v]
repeat (11)
change y by (8)
end
repeat (3)
change y by (3.3)
end
repeat (1)
change y by (1.2)
end
switch costume to [costume3 v]
go to x: (0) y: (62)
play sound [Die v]
wait (0.45) secs
switch costume to [costume4 v]
go to x: (-8) y: (42)
point in direction (90)
repeat (8)
turn @ (1) degrees
end
repeat (5)
turn @ (4.3) degrees
end
repeat (4)
turn @ (11.2) degrees
end
repeat (3)
turn @ (18) degrees
end
repeat (4)
turn @ (11.2) degrees
end
repeat (5)
turn @ (3.6) degrees
end
repeat (5)
turn @ (-1.3) degrees
end
repeat (2)
turn @ (-3.3) degrees
end
repeat (4)
turn @ (-1.3) degrees
end
repeat (2)
turn @ (1) degrees
end
broadcast [lvl3 v]
when I receive [lvl3 v]
hide
broadcast [lvl2 v]
kooper2
=======
Costumes
--------
- costume1
- costume2
- costume3
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
switch costume to [costume1 v]
point in direction (90)
go to x: (100) y: (8)
show
repeat (12)
change x by (-3.5)
change y by (-2)
end
switch costume to [costume2 v]
repeat (13)
change x by (-3.5)
change y by (-2)
end
switch costume to [costume3 v]
repeat (24)
change x by (-3.5)
change y by (-10)
turn @ (6) degrees
end
when I receive [lvl3 v]
hide
lava1
=====
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
switch costume to [costume1 v]
go to x: (0) y: (-163)
show
repeat (40)
change x by (-3.5)
end
when I receive [lvl2 v]
repeat (40)
next costume
wait (0.1) secs
end
when I receive [lvl3 v]
hide
lava2
=====
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
switch costume to [costume1 v]
go to x: (480) y: (-163)
show
repeat (40)
change x by (-3.5)
end
broadcast [lvl2 v]
when I receive [lvl2 v]
repeat (40)
next costume
wait (0.1) secs
end
when I receive [lvl3 v]
hide
kooper3
=======
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Scripts
-------
when @ clicked
hide
when I receive [lvl2 v]
switch costume to [costume1 v]
point in direction (90)
go to x: (350) y: (-40)
show
repeat (11)
change x by (-3.5)
change y by (1.5)
end
switch costume to [costume2 v]
repeat (12)
change x by (-3.5)
change y by (1.3)
end
switch costume to [costume1 v]
repeat (16)
change x by (-3.5)
change y by (1.1)
end
switch costume to [costume2 v]
wait (1) secs
switch costume to [costume4 v]
wait (0.1) secs
switch costume to [costume2 v]
wait (0.15) secs
switch costume to [costume4 v]
wait (0.1) secs
switch costume to [costume2 v]
wait (0.15) secs
when I receive [lvl3 v]
hide
broadcast [lvl2 v]
Hammer bro1
===========
Costumes
--------
- costume1
- costume2
- costume3
- costume4
- costume5
- costume6
- costume7
- costume8
Sounds
------
- hammer throw
Scripts
-------
when @ clicked
hide
when I receive [lvl3 v]
go to x: (110) y: (-8)
show
repeat (130)
change x by (-0.3)
end
when I receive [lvl3 v]
switch costume to [costume1 v]
wait (0.035) secs
switch costume to [costume2 v]
wait (0.035) secs
switch costume to [costume3 v]
wait (0.035) secs
play sound [hammer throw v]
broadcast [1ham v]
switch costume to [costume4 v]
wait (0.035) secs
switch costume to [costume5 v]
wait (0.035) secs
switch costume to [costume6 v]
wait (0.035) secs
switch costume to [costume7 v]
wait (0.035) secs
switch costume to [costume8 v]
wait (0.035) secs
switch costume to [costume1 v]
wait (0.035) secs
switch costume to [costume2 v]
wait (0.035) secs
switch costume to [costume3 v]
wait (0.035) secs
play sound [hammer throw v]
broadcast [2ham v]
switch costume to [costume4 v]
wait (0.035) secs
switch costume to [costume5 v]
wait (0.035) secs
switch costume to [costume6 v]
wait (0.035) secs
switch costume to [costume7 v]
wait (0.035) secs
switch costume to [costume8 v]
wait (0.035) secs
switch costume to [costume1 v]
wait (0.035) secs
switch costume to [costume2 v]
wait (0.035) secs
switch costume to [costume3 v]
wait (0.035) secs
play sound [hammer throw v]
broadcast [3ham v]
switch costume to [costume4 v]
wait (0.035) secs
repeat (10)
switch costume to [costume5 v]
wait (0.035) secs
switch costume to [costume6 v]
wait (0.035) secs
switch costume to [costume7 v]
wait (0.035) secs
switch costume to [costume8 v]
wait (0.035) secs
end
broadcast [lvl3 v]
when I receive [lvl4 v]
hide
canadiaN bacoN
==============
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [2ham v]
go to x: (67) y: (51)
show
glide (0.08) secs to x: (-53) y: (104)
glide (0.035) secs to x: (-59) y: (108)
glide (0.035) secs to x: (-65) y: (105)
glide (0.08) secs to x: (-165) y: (55)
glide (0.08) secs to x: (-245) y: (-119)
hide
when I receive [2ham v]
point in direction (90)
repeat (30)
turn @ (40) degrees
end
broadcast [2ham v]
haM
===
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [1ham v]
go to x: (84) y: (51)
show
glide (0.08) secs to x: (17) y: (86)
glide (0.035) secs to x: (4) y: (92)
glide (0.035) secs to x: (-5) y: (89)
glide (0.01) secs to x: (-37) y: (64)
glide (0.08) secs to x: (-80) y: (-97)
glide (0.02) secs to x: (-87) y: (-199)
hide
broadcast [1ham v]
when I receive [1ham v]
point in direction (90)
repeat (30)
turn @ (40) degrees
end
meR
===
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [3ham v]
go to x: (47) y: (51)
show
glide (0.08) secs to x: (2) y: (77)
glide (0.035) secs to x: (-9) y: (81)
glide (0.035) secs to x: (-22) y: (80)
glide (0.05) secs to x: (-65) y: (57)
broadcast [hoough v]
glide (0.025) secs to x: (-96) y: (17)
hide
broadcast [3ham v]
when I receive [3ham v]
point in direction (90)
repeat (30)
turn @ (40) degrees
end
Mario3
======
Costumes
--------
- costume1
- costume2
- costume3
- costume4
- costume5
Sounds
------
- MAMA HOOHAHOO
- HOOugh
Scripts
-------
when I receive [hoough v]
point in direction (97)
repeat (10)
turn @ (1) degrees
end
broadcast [hoough v]
when @ clicked
hide
when I receive [lvl3 v]
point in direction (102)
go to x: (-95) y: (-15)
show
set volume to (50) %
play sound [MAMA HOOHAHOO v]
repeat (135)
change x by (-0.17)
end
when I receive [hoough v]
play sound [HOOugh v]
go to x: (-95) y: (-15)
switch costume to [costume5 v]
glide (0.07) secs to x: (-144) y: (-62)
glide (0.06) secs to x: (-185) y: (-155)
glide (0.06) secs to x: (-202) y: (-206)
hide
wait (1.5) secs
broadcast [lvl4 v]
when I receive [lvl3 v]
repeat (7)
switch costume to [costume1 v]
wait (0.012) secs
switch costume to [costume2 v]
wait (0.012) secs
switch costume to [costume3 v]
wait (0.012) secs
switch costume to [costume4 v]
wait (0.012) secs
end
switch costume to [costume1 v]
wait (0.012) secs
switch costume to [costume2 v]
wait (0.012) secs
switch costume to [costume3 v]
wait (0.012) secs
switch costume to [costume4 v]
wait (0.012) secs
broadcast [lvl3 v]
Ground1
=======
Costumes
--------
- costume1
Scripts
-------
when I receive [wasnt the best idea v]
hide
when I receive [lvl8 v]
go to x: (7) y: (23)
show
when I receive [lvl5 v]
hide
when I receive [lvl4 v]
go to x: (7) y: (23)
show
when @ clicked
hide
importing all these sprites lead me to suicidal thoughts
========================================================
Costumes
--------
- idle1
- idle2
- idle3
- idle4
- idle5
- jump1
- jump2
- jump3
- jump4
- jump5
- land
- ded
- ded1
- ded2
Sounds
------
- Jump (NSMB)
- Die
- Die2
Scripts
-------
when I receive [jnup2 v]
switch costume to [jump1 v]
repeat (4)
wait (0.07) secs
next costume
end
switch costume to [jump1 v]
repeat (4)
wait (0.07) secs
next costume
end
when I receive [lvl8 v]
switch costume to [idle1 v]
go to x: (22) y: (-66)
show
repeat (4)
wait (0.05) secs
next costume
end
broadcast [jnup2 v]
play sound [Jump (NSMB) v]
repeat (7)
change y by (10)
end
repeat (2)
change y by (5)
end
repeat (2)
change y by (2)
end
repeat (2)
change y by (-2)
end
repeat (4)
change y by (-5.5)
end
repeat (5)
change y by (8)
end
repeat (2)
change y by (2)
end
repeat (2)
change y by (-2)
end
repeat (4)
change y by (-5)
end
repeat (3)
change y by (-10)
end
repeat (3)
change y by (-15)
end
go to x: (22) y: (-66)
switch costume to [land v]
wait (0.06) secs
repeat (2)
switch costume to [idle1 v]
repeat (4)
wait (0.06) secs
next costume
end
repeat (3)
wait (0.06) secs
switch costume to ((costume #) - (1))
end
end
switch costume to [idle1 v]
repeat (1)
wait (0.06) secs
next costume
end
set volume to (60) %
play sound [Die2 v]
switch costume to [ded v]
wait (0.04) secs
switch costume to [ded1 v]
wait (0.04) secs
set volume to (0) %
broadcast [wasnt the best idea v]
hide
when I receive [jnup v]
switch costume to [jump1 v]
repeat (4)
wait (0.07) secs
next costume
end
when @ clicked
set volume to (100) %
hide
when I receive [lvl4 v]
switch costume to [idle1 v]
go to x: (22) y: (-66)
show
repeat (4)
wait (0.06) secs
next costume
end
broadcast [jnup v]
play sound [Jump (NSMB) v]
repeat (7)
change y by (10)
end
repeat (2)
change y by (5)
end
repeat (2)
change y by (2)
end
repeat (2)
change y by (-2)
end
repeat (2)
change y by (-5)
end
repeat (5)
change y by (-12)
end
go to x: (22) y: (-66)
switch costume to [land v]
wait (0.06) secs
switch costume to [idle1 v]
repeat (4)
wait (0.06) secs
next costume
end
repeat (3)
wait (0.06) secs
switch costume to ((costume #) - (1))
end
play sound [Die v]
repeat (7)
switch costume to [ded v]
wait (0.04) secs
switch costume to [ded1 v]
wait (0.04) secs
switch costume to [ded2 v]
wait (0.04) secs
switch costume to [ded1 v]
wait (0.04) secs
end
broadcast [lvl5 v]
hide
broadcast [lvl8 v]
Bill Blaster
============
Costumes
--------
- costume1
Scripts
-------
when I receive [wasnt the best idea v]
hide
when I receive [lvl8 v]
go to x: (-152) y: (-54)
show
when I receive [lvl5 v]
hide
when I receive [lvl4 v]
go to x: (-152) y: (-54)
show
when @ clicked
hide
Animario
========
Costumes
--------
- costume1
- costume2
- costume3
- costume4
- costume5
- costume6
- costume7
- costume8
- costume9
- costume10
- costume11
- costume12
Sounds
------
- pretty easy
Scripts
-------
when I receive [not too hard v]
switch costume to [costume1 v]
go to x: (0) y: (0)
show
wait (0.3) secs
play sound [pretty easy v]
wait (0.4) secs
repeat (5)
next costume
wait (0) secs
end
wait (0.2) secs
repeat (5)
next costume
end
repeat (1)
wait (0.01) secs
switch costume to ((costume #) - (1))
end
wait (1) secs
broadcast [HERE WE GO OH BABY v]
hide
when @ clicked
hide
Ground2
=======
Costumes
--------
- costume1
Scripts
-------
when I receive [not to do v]
go to x: (-82) y: (-118)
show
when I receive [HERE WE GO OH BABY v]
go to x: (-82) y: (-118)
show
when I receive [not too hard v]
hide
when I receive [lvl5 v]
go to x: (-52) y: (-118)
show
wait (1.1) secs
repeat (3)
change x by (-1.3)
end
repeat (2)
change x by (-3.5)
end
repeat (44)
change x by (-7)
end
repeat (6)
change x by (-1)
end
when @ clicked
hide
broadcast [lvl5 v]
when I receive [start scroll v]
repeat (3)
change x by (-1.3)
end
repeat (2)
change x by (-4.2)
end
repeat (19)
change x by (-8.5)
end
broadcast [HERE WE GO OH BABY v]
broadcast [not to do v]
when I receive [scroll again please v]
repeat (3)
change x by (-0.8)
end
repeat (2)
change x by (-2)
end
repeat (21)
change x by (-6)
end
repeat (9)
change x by (-5.8)
end
repeat (21)
change x by (-6.6)
end
when I receive [scroll again please v]
repeat (7)
change x by (0)
end
repeat (3)
change x by (0)
end
repeat (3)
change y by (-0.8)
end
repeat (2)
change y by (-1.5)
end
repeat (3)
change y by (-2.9)
end
repeat (2)
change y by (-1.5)
end
repeat (1)
change y by (-0.8)
end
repeat (3)
change y by (0.8)
end
repeat (2)
change y by (1.5)
end
repeat (2)
change y by (0.8)
end
repeat (6)
change y by (-7.5)
end
hide
Mario4
======
Costumes
--------
- idle
- walk
- run
- run1
- chump
- played for a fool
Sounds
------
- SMW jump
- punch
- pretty cheap but
Scripts
-------
when I receive [HERE WE GO OH BABY v]
switch costume to [idle v]
wait (0.7) secs
repeat (2)
switch costume to [walk v]
wait (0.07) secs
switch costume to [idle v]
wait (0.07) secs
end
switch costume to [walk v]
wait (0.07) secs
switch costume to [idle v]
wait (0.07) secs
repeat (4)
switch costume to [run v]
wait (0.04) secs
switch costume to [run1 v]
wait (0.04) secs
end
play sound [SMW jump v]
switch costume to [chump v]
repeat (6)
change y by (10.2)
end
broadcast [gotcha v]
point in direction (126)
switch costume to [played for a fool v]
play sound [punch v]
repeat (2)
turn @ (16) degrees
change y by (-20)
change x by (10)
end
repeat (2)
turn @ (14) degrees
change y by (-16)
change x by (10)
end
repeat (3)
turn @ (10) degrees
change y by (-16)
change x by (10)
end
repeat (3)
turn @ (9.5) degrees
change y by (-16)
change x by (4)
end
hide
wait (1.4) secs
play sound [pretty cheap but v]
wait (1.2) secs
broadcast [not to do v]
when I receive [lvl5 v]
point in direction (90)
switch costume to [idle v]
go to x: (-101) y: (-86)
show
wait (1.1) secs
repeat (3)
change x by (-1.3)
end
repeat (2)
change x by (-3.5)
end
repeat until <touching [_edge_ v] ?>
change x by (-7)
end
hide
when I receive [not too hard v]
hide
when I receive [HERE WE GO OH BABY v]
point in direction (90)
go to x: (-131) y: (-86)
show
wait (0.7) secs
repeat (3)
change x by (0.75)
end
repeat (10)
change x by (3.25)
end
repeat (10)
change x by (5.25)
end
broadcast [start scroll v]
repeat (4)
change x by (7.25)
end
when @ clicked
hide
broadcast [HERE WE GO OH BABY v]
Ground3
=======
Costumes
--------
- costume1
Scripts
-------
broadcast [lvl5 v]
when @ clicked
hide
when I receive [lvl5 v]
hide
go to x: (480) y: (-43)
wait (2) secs
show
repeat (22)
change x by (-7)
end
repeat (6)
change x by (-1)
end
wait (1) secs
broadcast [not too hard v]
hide
hitBrick
========
Costumes
--------
- costume1
Sounds
------
- coin (SMW)
Scripts
-------
when I receive [not to do v]
show
go to x: (121) y: (16)
when I receive [gotcha v]
go to x: (x position) y: (14)
play sound [coin (SMW) v]
show
repeat (2)
change y by (3)
end
repeat (2)
change y by (-3)
end
when @ clicked
hide
when I receive [lvl6 v]
when I receive [lvl6 v]
hide
broadcast [HERE WE GO OH BABY v]
when I receive [scroll again please v]
repeat (3)
change x by (-0.8)
end
repeat (2)
change x by (-2)
end
repeat (21)
change x by (-6)
end
repeat (9)
change x by (-5.8)
end
repeat (5)
change x by (-6.6)
end
when I receive [scroll again please v]
repeat (7)
change x by (0)
end
repeat (3)
change x by (0)
end
repeat (3)
change y by (-0.8)
end
repeat (2)
change y by (-1.5)
end
repeat (3)
change y by (-2.9)
end
repeat (2)
change y by (-1.5)
end
repeat (1)
change y by (-0.8)
end
repeat (3)
change y by (0.8)
end
repeat (2)
change y by (1.5)
end
repeat (2)
change y by (0.8)
end
repeat (12)
change y by (-7.5)
end
hide
broadcast [not to do v]
when I receive [gotcha v]
set x to (-6)
Mario4.5
========
Costumes
--------
- idle
- walk
- run
- run1
- chump
- played for a fool
- death
Sounds
------
- SMW jump
- pretty cheap but
- Die
Scripts
-------
when @ clicked
hide
when I receive [not to do v]
switch costume to [idle v]
point in direction (90)
go to x: (-131) y: (-86)
show
wait (0.9) secs
repeat (3)
change x by (0.75)
end
repeat (10)
change x by (3.25)
end
repeat (10)
change x by (5.25)
end
broadcast [scroll again please v]
repeat (4)
change x by (7.25)
end
broadcast [not to do v]
when I receive [not to do v]
switch costume to [idle v]
wait (0.9) secs
repeat (1)
switch costume to [walk v]
wait (0.07) secs
switch costume to [idle v]
wait (0.07) secs
end
switch costume to [walk v]
wait (0.07) secs
switch costume to [idle v]
wait (0.07) secs
repeat (2)
switch costume to [run v]
wait (0.04) secs
switch costume to [run1 v]
wait (0.04) secs
end
play sound [SMW jump v]
switch costume to [chump v]
repeat (6)
change y by (13)
end
point in direction (-90)
repeat (6)
change y by (7.5)
end
point in direction (-90)
repeat (4)
change y by (3.8)
end
point in direction (90)
repeat (2)
change y by (1)
end
point in direction (90)
repeat (2)
change y by (-1.3)
end
point in direction (90)
repeat (4)
change y by (-4)
end
play sound [SMW jump v]
switch costume to [run v]
wait (0.125) secs
switch costume to [chump v]
when I receive [lvl6 v]
hide
when I receive [aw, i got dead again v]
switch costume to [death v]
play sound [Die v]
wait (1.2) secs
broadcast [lvl6 v]
hide
broadcast [not to do v]
GoalTape
========
Costumes
--------
- costume2
Scripts
-------
when @ clicked
hide
forever
set x to ([x position v] of [Ground3 v])
end
broadcast [lvl5 v]
when I receive [lvl5 v]
hide
go to x: (480) y: (y position)
wait (2) secs
show
when I receive [not too hard v]
hide
when @ clicked
hide
forever
set y to (-43)
repeat (75)
change y by (-2)
end
repeat (75)
change y by (2)
end
end
Mario Juaquin
=============
Costumes
--------
- costume2
- costume1
- costume3
Sounds
------
- aahahahoohehahoh
- Die
Scripts
-------
when @ clicked
hide
when I receive [lvl6 v]
point in direction (90)
go to x: (110) y: (-108)
show
repeat (27)
change x by (4.7)
end
hide
wait (0.6) secs
play sound [aahahahoohehahoh v]
wait (0.4) secs
point in direction (-90)
show
repeat (23)
change x by (-6.1)
end
broadcast [humour v]
repeat (7)
change x by (-5.7)
end
play sound [Die v]
hide
wait (0.5) secs
broadcast [lvl7 v]
when I receive [lvl6 v]
repeat (10)
next costume
wait (0.07) secs
end
wait (0.7) secs
repeat (30)
next costume
wait (0.035) secs
end
broadcast [lvl6 v]
Bullies
=======
Costumes
--------
- costume1
Scripts
-------
when I receive [lvl7 v]
hide
when @ clicked
hide
when I receive [lvl6 v]
wait (2.1) secs
go to x: (240) y: (13)
show
repeat (23)
change x by (-4)
end
broadcast [lvl6 v]
THWUMP
======
Costumes
--------
- costume1
Sounds
------
- BUUMP
Scripts
-------
broadcast [lvl6 v]
when I receive [lvl7 v]
hide
when @ clicked
hide
when I receive [humour v]
go to x: (57) y: (230)
show
repeat (3)
change y by (-40)
end
play sound [BUUMP v]
repeat (4)
change y by (-40)
end
go to x: (57) y: (-64)
skippin'
========
Costumes
--------
- costume1
Sounds
------
- skip leverage
Scripts
-------
when I receive [skip v]
set volume to (60) %
play sound [skip leverage v]
go to x: (0) y: (0)
set size to (100) %
show
wait (0.05) secs
repeat (5)
change size by (-8)
change x by (20)
change y by (20)
end
repeat (9)
change x by (20)
change y by (20)
end
hide
wait (0.4) secs
set volume to (0) %
when @ clicked
hide
bae1
====
Costumes
--------
- costume1
- costume2
Scripts
-------
when I receive [skip v]
hide
broadcast [lvl7 v]
when I receive [lvl7 v]
wait (0.45) secs
repeat (3)
switch costume to [costume1 v]
wait (0.2) secs
switch costume to [costume2 v]
wait (0.2) secs
end
switch costume to [costume1 v]
wait (0.1) secs
switch costume to [costume2 v]
when I receive [lvl7 v]
go to x: (181) y: (-38)
show
wait (0.5) secs
repeat (60)
change x by (-1)
end
when @ clicked
hide
bae2
====
Costumes
--------
- costume1
- costume2
Scripts
-------
when I receive [skip v]
hide
broadcast [lvl7 v]
when I receive [lvl7 v]
repeat (2)
switch costume to [costume1 v]
wait (0.2) secs
switch costume to [costume2 v]
wait (0.2) secs
end
when I receive [lvl7 v]
go to x: (71) y: (-38)
show
repeat (30)
change x by (-1)
end
when @ clicked
hide
koops1
======
Costumes
--------
- costume1
- costume2
Scripts
-------
when I receive [skip v]
hide
when I receive [lvl7 v]
repeat (5)
wait (0.4) secs
next costume
end
broadcast [lvl7 v]
when I receive [lvl7 v]
go to x: (191) y: (-73)
show
repeat (80)
change x by (-1.15)
end
when @ clicked
hide
Lakitu
======
Costumes
--------
- costume1
Scripts
-------
when I receive [skip v]
hide
broadcast [lvl7 v]
when I receive [lvl7 v]
go to x: (240) y: (134)
wait (1) secs
show
repeat (50)
change x by (-7)
end
when @ clicked
hide
spine-knee
==========
Costumes
--------
- costume1
- costume2
Scripts
-------
when I receive [skip v]
hide
when I receive [lvl7 v]
wait (0.9) secs
repeat (4)
wait (0.4) secs
next costume
end
broadcast [lvl7 v]
when I receive [lvl7 v]
wait (0.9) secs
go to x: (241) y: (-82)
show
repeat (60)
change x by (-1.15)
end
when @ clicked
hide
Animario2: ElectricBoogaloo
===========================
Costumes
--------
- costume2
- costume22
- costume3
- costume4
- costume5
- costume6
- costume7
- costume8
- costume9
- costume10
- costume11
- costume12
- costume13
- costume14
- costume15
- costume16
- costume17
- costume18
- costume19
- costume20
- costume21
- costume23
- costume27
- costume24
- costume25
- costume26
- costume28
- costume29
Sounds
------
- wasnt the best idea
Scripts
-------
when @ clicked
hide
when I receive [wasnt the best idea v]
show
go to x: (6) y: (-5)
switch costume to [costume2 v]
play sound [wasnt the best idea v]
wait (1.25) secs
repeat (21)
next costume
wait (0.047) secs
end
wait (1.25) secs
repeat (6)
next costume
wait (0.051) secs
end
wait (3) secs
broadcast [Outro v]
hide
LevelName
=========
Costumes
--------
- costume1
Sounds
------
- pop
Scripts
-------
when @ clicked
hide
go to x: (0) y: (-360)
wait (0.1) secs
show
repeat (2)
change y by (60)
end
repeat (2)
change y by (30)
end
repeat (2)
change y by (10)
end
repeat (2)
change y by (3)
end
repeat (2)
change y by (1)
end
when I receive [lvl1 strt v]
hide
Mario5
======
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Sounds
------
- nope
- jump (SMB3)
Scripts
-------
when I receive [lvl7 v]
switch costume to [costume1 v]
go to x: (-164) y: (-84)
show
wait (0.9) secs
switch costume to [costume2 v]
wait (0.2) secs
switch costume to [costume3 v]
wait (0.6) secs
play sound [nope v]
wait (0.4) secs
broadcast [skip v]
go to front
switch costume to [costume4 v]
glide (0.12) secs to x: (-140) y: (-40)
glide (0.11) secs to x: (-130) y: (-33)
glide (0.1) secs to x: (-116) y: (-37)
glide (0.11) secs to x: (-79) y: (-137)
glide (0.08) secs to x: (-75) y: (-189)
hide
wait (0.4) secs
broadcast [lvl8 v]
when @ clicked
hide
SKIP
====
Costumes
--------
- costume1
Scripts
-------
when @ clicked
hide
when I receive [skip v]
go to x: (0) y: (0)
set size to (20) %
set [ghost v] effect to (100)
show
go to front
repeat (5)
change [ghost v] effect by (-20)
change size by (20)
end
repeat (5)
change size by (-1)
end
repeat (5)
change [ghost v] effect by (20)
change size by (20)
end
hide
BullyBill1
==========
Costumes
--------
- costume1
- costume2
- costume3
- costume4
- costume5
Sounds
------
- cartoon wHIEP
- Bill blast
- stomp
- stomp2
Scripts
-------
broadcast [lvl8 v]
when I receive [lvl8 v]
point in direction (90)
wait (0.3) secs
play sound [Bill blast v]
go to x: (-144) y: (-39)
go back (100) layers
show
repeat (20)
change x by (9)
end
set volume to (65) %
go to front
play sound [stomp2 v]
repeat (5)
change x by (8)
change y by (-10.5)
turn @ (8) degrees
end
repeat (5)
change x by (5)
change y by (-11)
turn @ (2) degrees
end
repeat (2)
change x by (2)
change y by (-11.5)
turn @ (1) degrees
end
hide
when I receive [lvl5 v]
hide
broadcast [lvl4 v]
when I receive [lvl4 v]
wait (0.2) secs
repeat (2)
switch costume to [costume1 v]
wait (0.06) secs
switch costume to [costume2 v]
wait (0.06) secs
switch costume to [costume3 v]
wait (0.06) secs
switch costume to [costume2 v]
wait (0.06) secs
switch costume to [costume1 v]
wait (0.06) secs
switch costume to [costume4 v]
wait (0.06) secs
switch costume to [costume5 v]
wait (0.06) secs
switch costume to [costume4 v]
wait (0.06) secs
end
switch costume to [costume1 v]
wait (0.06) secs
switch costume to [costume2 v]
wait (0.06) secs
when I receive [whoop v]
repeat (11)
turn @ (20) degrees
end
when I receive [lvl4 v]
set volume to (100) %
point in direction (90)
wait (0.2) secs
play sound [Bill blast v]
go to x: (-144) y: (-39)
go back (100) layers
show
repeat (25)
change x by (10)
end
go to front
repeat (7)
change x by (9.5)
end
broadcast [whoop v]
play sound [cartoon wHIEP v]
glide (0.06) secs to x: (205) y: (-24)
glide (0.06) secs to x: (208) y: (12)
glide (0.05) secs to x: (184) y: (32)
glide (0.05) secs to x: (152) y: (42)
glide (0.06) secs to x: (118) y: (30)
go back (100) layers
glide (0.19) secs to x: (41) y: (-47)
when @ clicked
hide
Podoboo or whatever
===================
Costumes
--------
- costume1
- costume2
Sounds
------
- fire spit
Scripts
-------
when I receive [wasnt the best idea v]
hide
broadcast [lvl7 v]
when I receive [lvl8 v]
switch costume to [costume2 v]
wait (2.8) secs
play sound [fire spit v]
wait (0.2) secs
go to x: (23) y: (-188)
show
go to front
repeat (3)
change y by (30)
end
change y by (4)
broadcast [not to do v]
when I receive [scroll again please v]
switch costume to [costume1 v]
wait (0.9) secs
play sound [fire spit v]
wait (0.2) secs
go to x: (28) y: (-180)
show
repeat (5)
change y by (30)
change x by (-5.6)
end
switch costume to [costume2 v]
repeat (3)
change y by (20)
change x by (-5.6)
end
broadcast [aw, i got dead again v]
when @ clicked
hide
when I receive [lvl2 v]
switch costume to [costume1 v]
wait (0.8) secs
play sound [fire spit v]
wait (0.2) secs
go to x: (40) y: (-160)
show
repeat (5)
change x by (-3.5)
change y by (30)
end
switch costume to [costume2 v]
repeat (3)
change x by (-3.5)
change y by (20)
end
when I receive [lvl3 v]
hide
when I receive [lvl6 v]
hide
ClassView
=========
Costumes
--------
- costume1
Sounds
------
- Super Mario Maker Rock Remix thing
Scripts
-------
when @ clicked
hide
when I receive [Classic View v]
go to x: (0) y: (0)
show
go to front
play sound [Super Mario Maker Rock Remix thing v] until done
when I receive [Outro v]
hide
Outro Button
============
Costumes
--------
- costume1
- costume2
Scripts
-------
when I receive [Classic View v]
go to x: (-5) y: (146)
switch costume to [costume1 v]
show
wait (0.01) secs
go to front
forever
if <touching [_mouse_ v] ?> then
switch costume to [costume2 v]
else
switch costume to [costume1 v]
end
end
when @ clicked
hide
when this sprite clicked
stop all sounds
broadcast [Outro v]
hide
New Outro
=========
Costumes
--------
- costume1
- costume2
- costume3
- costume4
Sounds
------
- Avicii - Levels
Scripts
-------
when @ clicked
hide
when I start as a clone
go to front
next costume
if <(costume #) = [1]> then
delete this clone
end
create clone of [_myself_ v]
if <(costume #) = [2]> then
go to x: (310) y: (3)
show
repeat (6)
change x by (-20)
end
repeat (4)
change x by (-10)
end
repeat (4)
change x by (-5)
end
repeat (3)
change x by (-2)
end
repeat (3)
change x by (-0.5)
end
end
if <(costume #) = [3]> then
go to x: (-160) y: (124)
set size to (1) %
show
repeat (7)
change size by (15)
end
repeat (3)
change size by (3)
end
repeat (3)
change size by (-3)
end
repeat (2)
change size by (-6)
end
set size to (100) %
end
when I start as a clone
if <(costume #) = [2]> then
point in direction (92)
forever
repeat (9)
turn @ (0.65) degrees
end
repeat (2)
turn @ (0.3) degrees
end
repeat (2)
turn @ (-0.3) degrees
end
repeat (9)
turn @ (-0.65) degrees
end
repeat (2)
turn @ (-0.3) degrees
end
repeat (2)
turn @ (0.3) degrees
end
end
end
when I receive [Outro v]
delete this clone
when I receive [Classic View v]
delete this clone
when I receive [Outro v]
go to x: (0) y: (0)
switch costume to [costume1 v]
stop all sounds
show
go to front
play sound [Avicii - Levels v]
create clone of [_myself_ v]
forever
glide (0.2) secs to x: (pick random (5) to (-5)) y: (pick random (5) to (-5))
end
Classic View Button
===================
Costumes
--------
- costume1
- costume2
Scripts
-------
when @ clicked
hide
when this sprite clicked
broadcast [Classic View v]
hide
stop all sounds
when I receive [Outro v]
go to x: (-47) y: (134)
switch costume to [costume1 v]
show
wait (0.01) secs
go to front
forever
if <touching [_mouse_ v] ?> then
switch costume to [costume2 v]
else
switch costume to [costume1 v]
end
end
Sprite1
=======
Costumes
--------
- costume1
Sounds
------
- pop
Scripts
-------
when @ clicked
hide
- jokebookservice1
-
Scratcher
1000+ posts
Printing your code.
The bottom one is printing all the scripts, wheras the top one is cropped 

- IgDegOo
-
Scratcher
1000+ posts
Printing your code.
The bottom one is printing all the scripts, wheras the top one is croppedVery funny

- Scratcheerio
-
New Scratcher
7 posts
Printing your code.
Desperately looking and waiting for this feature.
I am lost a bit though in what exists already and what are suggestions and mockups.
Could anybody please summarize the current state of what is possible?
@IgDegOo: is it possible to create a text file with all the content as shown in one of your last posts?
Thank you.
I am lost a bit though in what exists already and what are suggestions and mockups.
Could anybody please summarize the current state of what is possible?
@IgDegOo: is it possible to create a text file with all the content as shown in one of your last posts?
Thank you.
- JonathanSchaffer
-
Scratcher
1000+ posts
Printing your code.
but it ISWhat benefit does this give the community?No need to sound rude.
Also, Flash is TERRIBLE. They're working on an HTML5 version of the site so…
No support.
- stickfiregames
-
Scratcher
1000+ posts
Printing your code.
Low priority support, I don't think it would be that useful but some schools might use it, I don't know.
Something like the scratchblocks generator (see the post above mine) would probably be the best way, but with the scripts organised by sprite. It might also help to put narrow scripts into two columns to save paper. A print-friendly mode, with white outlined blocks, would also help.
If you wanted to do your idea of one scripts per page, it wouldn't be hard to make it fit two short scripts on the same page where there's room.
Something like the scratchblocks generator (see the post above mine) would probably be the best way, but with the scripts organised by sprite. It might also help to put narrow scripts into two columns to save paper. A print-friendly mode, with white outlined blocks, would also help.
If you wanted to do your idea of one scripts per page, it wouldn't be hard to make it fit two short scripts on the same page where there's room.
- Scratcheerio
-
New Scratcher
7 posts
Printing your code.
Use http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
- jokebookservice1
-
Scratcher
1000+ posts
Printing your code.
Hmm, press the globe icon (four from the left, next to the emoji selection pane) so we know what browser/OS you are usingUse http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
- Scratcheerio
-
New Scratcher
7 posts
Printing your code.
Hmm, press the globe icon (four from the left, next to the emoji selection pane) so we know what browser/OS you are usingUse http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
I use Chrome on Mac OS X.
Last edited by Scratcheerio (March 24, 2017 10:16:12)
- IgDegOo
-
Scratcher
1000+ posts
Printing your code.
“press the globe icon (four from the left, next to the emoji selection pane)”Hmm, press the globe icon (four from the left, next to the emoji selection pane) so we know what browser/OS you are usingUse http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
I use Chrome on Mac OS X.
- Scratcheerio
-
New Scratcher
7 posts
Printing your code.
“press the globe icon (four from the left, next to the emoji selection pane)”Hmm, press the globe icon (four from the left, next to the emoji selection pane) so we know what browser/OS you are usingUse http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
I use Chrome on Mac OS X.
Don't have a globe icon. Don't have an emoji selection pane either. Where should that be? On the web site? On the browser?
- Scratcheerio
-
New Scratcher
7 posts
Printing your code.
“press the globe icon (four from the left, next to the emoji selection pane)”Hmm, press the globe icon (four from the left, next to the emoji selection pane) so we know what browser/OS you are usingUse http://scratchblocks.github.io/
Thank you. Doesn't work for me though. Get an error message saying “Fetching … Error: OK”. Any thoughts?
I use Chrome on Mac OS X.
Don't have a globe icon. Don't have an emoji selection pane either. Where should that be? On the web site? On the browser?
OS: OS X El Capitan Version 10.11.5
Chrome: Version 57.0.2987.110 (64-bit)










