Discuss Scratch

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

trioteam wrote:

pokepedia11 wrote:

trioteam wrote:

Quick Update

I've done some work on sprites!
I can't seem to get the cubeupload link for some reason, but you can find them on my account “MarlowofLittleroot” here.

This is an old demo I created for land and sea but never really committed to:
https://scratch.mit.edu/projects/127020418/

Nice could you provide me with some hand made tiles of dimension 36x36 or 40x40.
Just a few like a ground tile, water tile and a wall tile
I can try

Could you tell the spriters to give me some of the sprites and tiles to use in the project??

pokepedia11


Platformers, Pen and much, much more!!
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Can I program?

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

Can I program?
Please fill up the application ketones in the main post (first one) and also give a link to your best programming (if artist then animation) project.
Thanks for applying!!

pokepedia11


Platformers, Pen and much, much more!!
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Also, it may seem like a long-shot, but would you mind if I made a “Pokemon Aviate Version?” It would be a combo of Strife and Serenity, but 3D. I know how to program good 3D, btw. If we do make this, I can do the art and programming!

SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

pokepedia11 wrote:

SonicMasterSystem wrote:

Can I program?
Please fill up the application ketones in the main post (first one) and also give a link to your best programming (if artist then animation) project.
Thanks for applying!!
Um… I don't see anything even eluding to an application in the first post..

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

pokepedia11 wrote:

SonicMasterSystem wrote:

Can I program?
Please fill up the application ketones in the main post (first one) and also give a link to your best programming (if artist then animation) project.
Thanks for applying!!
Um… I don't see anything even eluding to an application in the first post..
Okay, trioteam might have removed it but I'll tell you what you need:
Your role
Experience of/on scratch
Activeness (hours in a week)
The best project you have for your role (best codes project for a programmer)

pokepedia11


Platformers, Pen and much, much more!!
pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

Also, it may seem like a long-shot, but would you mind if I made a “Pokemon Aviate Version?” It would be a combo of Strife and Serenity, but 3D. I know how to program good 3D, btw. If we do make this, I can do the art and programming!
I think you should ask trioteam for that beacuse he is the one who started these versions.

pokepedia11


Platformers, Pen and much, much more!!
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

My Role: Programmer
Experience: I have used Scratch on different accounts since 2013. I'm also animating a series. I have made 3D games before, I just haven't shared them.
Activeness: Roughly 20+ Hours a Week
The Best Project I have for Role: Either Sonic Jam Prototype 2 or Sonic the Anime. (Not the Sonic the Anime: Math version)

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Hi guys!! I needed some logos of the game for the main title screen and some buttons like Start, Options, etc.

pokepedia11


Platformers, Pen and much, much more!!
trioteam
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

My Role: Programmer
Experience: I have used Scratch on different accounts since 2013. I'm also animating a series. I have made 3D games before, I just haven't shared them.
Activeness: Roughly 20+ Hours a Week
The Best Project I have for Role: Either Sonic Jam Prototype 2 or Sonic the Anime. (Not the Sonic the Anime: Math version)
WELP, it looks like I forgot to add something to the first post yet again!
———————–
For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
———————–

pokepedia11 wrote:

Hi guys!! I needed some logos of the game for the main title screen and some buttons like Start, Options, etc.
I'll upload a second demo that I made
It was for my own game, The Last Hour. It has the save/mystery gift access thing at the beginning.

One more thing, I made a Pokemon sprite resource project: https://scratch.mit.edu/projects/72454216/

SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

trioteam wrote:

pokepedia11 wrote:

Hi guys!! I needed some logos of the game for the main title screen and some buttons like Start, Options, etc.
I'll upload a second demo that I made
It was for my own game, The Last Hour. It has the save/mystery gift access thing at the beginning.

One more thing, I made a Pokemon sprite resource project: https://scratch.mit.edu/projects/72454216/

Could you share the demo so I can see the game structure??

Last edited by pokepedia11 (Nov. 13, 2016 07:06:45)


pokepedia11


Platformers, Pen and much, much more!!
Saiid
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid


Google Sv4mvJbXBJPClyDgc7p5WkYITBi618 to see all my posts

;
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

pokepedia11
Scratcher
100+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??

pokepedia11


Platformers, Pen and much, much more!!
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

pokepedia11 wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??
???

Saiid
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

pokepedia11 wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??
???
Also, we could use StarLogo TNG

Saiid


Google Sv4mvJbXBJPClyDgc7p5WkYITBi618 to see all my posts

;
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Saiid wrote:

SonicMasterSystem wrote:

pokepedia11 wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??
???
Also, we could use StarLogo TNG

Saiid
I literally have no idea what we're talking about..

Saiid
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

pokepedia11 wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??
???
Also, we could use StarLogo TNG

Saiid
I literally have no idea what we're talking about..
For 3D, instead of Scratch, we could use StarLogo TNG

Saiid


Google Sv4mvJbXBJPClyDgc7p5WkYITBi618 to see all my posts

;
SonicMasterSystem
Scratcher
1000+ posts

*Pokemon Serenity and Strife Versions!* (Land and Sea reboot)

Saiid wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

pokepedia11 wrote:

SonicMasterSystem wrote:

Saiid wrote:

SonicMasterSystem wrote:

trioteam wrote:

For your application, I'm a little concerned about something. It's the 3d part. Pokemon games are mostly top-down 2d games, and 3d is hard to do and also slow in scratch. It seems like a different kind of programming altogether. You do appear to be active enough, but I'm just concerned that we might need you to do something you don't know how to do.
I can show you a screenshot of the engine if you would like to.
It's sprite-based 3D btw. Which eliminates almost 90% of the lag.
Also, Aviate version could just be a spinoff or something.. idk.
Sprite-based 3D eliminates most of the lag, but it makes it take significantly longer to load.

Saiid
I have an antilag script… sort of..

Okay by how will do the eventing and transfers like doors and warps??
???
Also, we could use StarLogo TNG

Saiid
I literally have no idea what we're talking about..
For 3D, instead of Scratch, we could use StarLogo TNG

Saiid
Personally, I have no experience with Starlogo.

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