Discuss Scratch
- Discussion Forums
- » Collaboration
- » Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
- AngryDerps
-
Scratcher
500+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
You'll have to add a broadcast and a weapon sprite. The wave will have to pause too, so if you understand the code for the mettaur use that as a template. It'll also have to be a clone because that will be working for all enemies at once.Ok, so far I've been unable to find the ATK sprite. I have this:
Let's see… the editor isn't loading. That's a problem. I think it is action #3, but that might also be wait, so it might be action #4. Try making the mettaur show its action variable, and when it attacks, you know what action to look under. Find the (If action == #) statement and the frame you want the attack to start, and after the change costume script add a (if costume == frame to start the attack) and add a broadcast in there that is sent to the attacking script which then attacks.
when green flag clicked
forever
if <(costume #) = [8]> then
broadcast [Mettaur Attack v]
end
end
- heatguts
-
Scratcher
100+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
You'll have to add a broadcast and a weapon sprite. The wave will have to pause too, so if you understand the code for the mettaur use that as a template. It'll also have to be a clone because that will be working for all enemies at once.Ok, so far I've been unable to find the ATK sprite. I have this:
Let's see… the editor isn't loading. That's a problem. I think it is action #3, but that might also be wait, so it might be action #4. Try making the mettaur show its action variable, and when it attacks, you know what action to look under. Find the (If action == #) statement and the frame you want the attack to start, and after the change costume script add a (if costume == frame to start the attack) and add a broadcast in there that is sent to the attacking script which then attacks.when green flag clicked
forever
if <(costume #) = [8]> then
broadcast [Mettaur Attack v]
end
end
Eh, that'll work too. I'll probably rewrite it though at some point. That would mean that if the game is paused on costume 8, the mettaur will send a stream of attacks out.
- AngryDerps
-
Scratcher
500+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
True, but I added:You'll have to add a broadcast and a weapon sprite. The wave will have to pause too, so if you understand the code for the mettaur use that as a template. It'll also have to be a clone because that will be working for all enemies at once.Ok, so far I've been unable to find the ATK sprite. I have this:
Let's see… the editor isn't loading. That's a problem. I think it is action #3, but that might also be wait, so it might be action #4. Try making the mettaur show its action variable, and when it attacks, you know what action to look under. Find the (If action == #) statement and the frame you want the attack to start, and after the change costume script add a (if costume == frame to start the attack) and add a broadcast in there that is sent to the attacking script which then attacks.when green flag clicked
forever
if <(costume #) = [8]> then
broadcast [Mettaur Attack v]
end
end
Eh, that'll work too. I'll probably rewrite it though at some point. That would mean that if the game is paused on costume 8, the mettaur will send a stream of attacks out.
when I receive [Custom Start v]
stop [All other Scripts on this Sprite v]
He stops his scripts when this happens, so he won't stream more attacks out, I might have to add: Switch Costume to Idle.
Last edited by AngryDerps (Jan. 8, 2014 17:20:34)
- AngryDerps
-
Scratcher
500+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)

OhdeargodI'vebeengoneforamonthwow.
Ok, explanation time. Got new computer + a bunch of other stuff + school = Absence. I really had no time for this, however, I'm finally free enough to come back to this, so yeah. I'm going to try bringing this back.
I'm currently fixing some bugs, and planning on re-working some features.
- heatguts
-
Scratcher
100+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
I am ready to give my free time, which has diminished a little… I have been given final cut pro x and I have figure out how to use it.
- AngryDerps
-
Scratcher
500+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Ok, I want to know if I should replace Zero with Megaman.EXE, and work on Zero/Bass' gameplay later. Also wondering if I should change the background and music, which seem a bit much for 1 mettaur.
- AngryDerps
-
Scratcher
500+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Alright, I'm working on the Mettaur's attack again, but I need some help with this.
I make it so when the Mettaur makes it's costume the moment when it hits the ground, it causes the wave sprite to appear.
But the wave doesn't move forward, regardless of my command causing it to move forward.
It stays in front of the Mettaur and doesn't change sprite.
I make it so when the Mettaur makes it's costume the moment when it hits the ground, it causes the wave sprite to appear.
But the wave doesn't move forward, regardless of my command causing it to move forward.
It stays in front of the Mettaur and doesn't change sprite.
- heatguts
-
Scratcher
100+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
I'll take a look at it if I get the chance.
- mightyyellow
-
Scratcher
23 posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
umm….are you guys planing on doing a megaman rpg? or action game?
- Kingdra12
-
Scratcher
4 posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
what are you guys trying to make? an engine?
- Kingdra12
-
Scratcher
4 posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
i could help you guys… (fyi im not always available)
- Sparking4flames
-
New Scratcher
1 post
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Hey I'm wondering if you can hire me heres a list of my pros and my flaws hopefully you can respond PROS: Really great spire Desighner, 2 can design icons like those icons you see when you talk to somebody 3 i can make backrounds look ok 4 if you need any custom chariters i have a whole book of them and are willing to let you use any of them you want. alright now to cons CONS: these aren't really things I'm bad at just stuff that interferes 1 School bare with me I'm not doing very well in school so i need some time to study 2 i share this computer so yeah i might need to give my family some time on here these are pros and cons so yeah I really hope you respond I'm willing to work bye :}
- tintitan3
-
Scratcher
25 posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
is it too late to join? i am tintitan3 and i want to join because i like megaman battle network soooo much! i cant get a game because i dont have DS/GAMEBOY…
but i would really like to help! can i make new battlechips?
also i cant be THAT active on weekdays but i am on quite alot on weekends!
but i would really like to help! can i make new battlechips? when green flag clicked
allow tintitan3 to join
switch costume to [ok you are in! v]
say [you are in!!!!!]
also i cant be THAT active on weekdays but i am on quite alot on weekends!
Last edited by tintitan3 (Oct. 14, 2015 16:44:06)
- tintitan3
-
Scratcher
25 posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Hey I'm wondering if you can hire me heres a list of my pros and my flaws hopefully you can respond PROS: Really great spire Desighner, 2 can design icons like those icons you see when you talk to somebody 3 i can make backrounds look ok 4 if you need any custom chariters i have a whole book of them and are willing to let you use any of them you want. alright now to cons CONS: these aren't really things I'm bad at just stuff that interferes 1 School bare with me I'm not doing very well in school so i need some time to study 2 i share this computer so yeah i might need to give my family some time on here these are pros and cons so yeah I really hope you respond I'm willing to work bye :}
i think you should allow him to join

- heatguts
-
Scratcher
100+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
I'm shocked people are still necroing this thread.
I've been on this site exactly twice in two years. I've moved on to other languages. AngryDerps has probably done the same. In any case, neither of us are still working on this. You guys don't need to apply anymore.
You could always make your own team if you want though.
I've been on this site exactly twice in two years. I've moved on to other languages. AngryDerps has probably done the same. In any case, neither of us are still working on this. You guys don't need to apply anymore.
You could always make your own team if you want though.
- xcomtime
-
New Scratcher
1 post
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
I wanted to necro in desperation since i heard you guys where struggling with the tilesets. If you have any dumps or edited tile sheets made from the existing maps for use you could save me hours of work, even if things are only 1/10th complete.
- Megamanandbass
-
New Scratcher
1 post
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Story Idea, Bass dies in the end,
- Electric_Programer
-
Scratcher
100+ posts
Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)
Story Idea, Bass dies in the end,
I'm shocked people are still necroing this thread.Please stop necroposting on this thread. Leave it to rest.
I've been on this site exactly twice in two years. I've moved on to other languages. AngryDerps has probably done the same. In any case, neither of us are still working on this. You guys don't need to apply anymore.
You could always make your own team if you want though.
- Discussion Forums
- » Collaboration
-
» Megaman Battle Network 7: Code Bass/Code Zero (Now Hiring!)






