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- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
Ok. But if the last drop down is keep it rough then it becomes identical to a normal costume switch, s I deem it not required sry, I meant a block like this:TC
so you mean its supposed to be like this?:Transition [sprite 1 v] [costume 1 v] to [costume 2 v] and smooth it out
Look at the long block
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Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
bump
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
bump
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- liam48D
- Scratcher
1000+ posts
new block idea [keyframe animation]
Generally this can be done with clones:
As the clone (which has the old costume) fades out, the main sprite (which has the new costume) fades in. After the fade-in, the clone gets deleted. You can adjust the timing to your needs, as well as create your own effects, using this concept.
create clone of [myself v]
set [ghost v] effect to (100)
switch costume to [whatever v]
repeat (10)
change [ghost v] effect by (-10)
end
when I start as a clone
repeat (10)
change [ghost v] effect by (10)
end
delete this clone
As the clone (which has the old costume) fades out, the main sprite (which has the new costume) fades in. After the fade-in, the clone gets deleted. You can adjust the timing to your needs, as well as create your own effects, using this concept.
202e-202e-202e-202e-202e UNI-CODE~~~~~
- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
Generally this can be done with clones:create clone of [myself v]
set [ghost v] effect to (100)
switch costume to [whatever v]
repeat (10)
change [ghost v] effect by (-10)
end
when I start as a clone
repeat (10)
change [ghost v] effect by (10)
end
delete this clone
As the clone (which has the old costume) fades out, the main sprite (which has the new costume) fades in. After the fade-in, the clone gets deleted. You can adjust the timing to your needs, as well as create your own effects, using this concept.
Please simplify
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- jokebookservice1
- Scratcher
1000+ posts
new block idea [keyframe animation]
They want Scratch to animate a cat waving its hand based on a start and end frame Generally this can be done with clones:create clone of [myself v]
set [ghost v] effect to (100)
switch costume to [whatever v]
repeat (10)
change [ghost v] effect by (-10)
end
when I start as a clone
repeat (10)
change [ghost v] effect by (10)
end
delete this clone
As the clone (which has the old costume) fades out, the main sprite (which has the new costume) fades in. After the fade-in, the clone gets deleted. You can adjust the timing to your needs, as well as create your own effects, using this concept.
- da-maker
- Scratcher
100+ posts
new block idea [keyframe animation]
No support, this is too absurd or ambiguous.
This is a signature, for any new forum users wondering. I find this topic rather interesting.
[color=#aaa][i]Last edited by kaj (Tomorrow 00:00:00)[/i][/color]
- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
when green flag clicked
*BUMP*
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- jokebookservice1
- Scratcher
1000+ posts
new block idea [keyframe animation]
I'm sorry, but this isn't always possible. It might be possible for it to predict human actions, but not every single animation.
- venyanwarrior
- Scratcher
1000+ posts
new block idea [keyframe animation]
Well, why couldn't a 3rd party developer make a program just for this purpose?
If you're seeing this signature, that means I've come out of my social anxiety hole.
Also, I edit the Scratch Wiki. Check it out sometime it's cool I guess.
- jokebookservice1
- Scratcher
1000+ posts
new block idea [keyframe animation]
These programs are very difficult to make, and some already exist, but they aren't perfect Well, why couldn't a 3rd party developer make a program just for this purpose?
- TealWashableMarker
- Scratcher
1000+ posts
new block idea [keyframe animation]
I can't remember exactly, but if you do something with a block (i think right click it) and then click a question mark it says what the block does. Well, here's a suggestion. when you hover over a block with the mouse, a box pops up that tells you what that block does, and the applications of it.
Also, I don't see the point of the suggestion. You can just use
switch backdrop to [ v]
Also, how would it stop you making a lot of costumes? Are you saying it's a block that can read your mind and do the animation for you? Pff.
- Gobblesmack
- Scratcher
100+ posts
new block idea [keyframe animation]
No support. I feel the block is way too ambiguous, especially because of the reasons other users stated.
#BringBackDiscuss
- GlassGalaxy
- Scratcher
500+ posts
new block idea [keyframe animation]
Well, you have to think about it. It wouldn't be easy to program would it…? And it wouldn't be very accurate either. How would the computer know what to animate, how to animate it and what to add/remove when animating it… I mean, what if I had a cat picture and a picture of Shrek? How would the computer know what to animate for those images? It's not like the computer can magically read your mind and know what you want and how you want it.
Have you looked up the meaning of ambiguous?
Have you looked up the meaning of ambiguous?
sobbing about pinof 9
- Jonathan50
- Scratcher
1000+ posts
new block idea [keyframe animation]
Something like this?
Edit: fixed some things
…and again.
…and another thing.
Also, this isn't thread-safe.
…and I changed another thing.
…and fixed another thing.
Note: All the variables (except for THE FADING DURATION and FADE DELAY) must be Sprite-local.
Okay, my FADE block is broken. Don't use it.
define fade from (costume 1) to (costume 2) for (duration) secsWarning: this is untested
switch costume to (costume 1)
set [the fading clone? v] to [1]
set [the fading duration v] to (duration)
create clone of [myself v]
set [the fading clone? v] to [0]
broadcast [fade out old costume v]
switch costume to (costume 2)
fade [out] for (duration) secs
when I receive [fade out old costume v]
if <(the fading clone?) = [1]> then
fade [in] for (the fading duration) secs
delete this clone
end
define fade (direction :: custom-arg) for (duration) secs
set [ghost v] effect to (<(direction :: custom-arg) = [in]> * (100))
if <(direction :: custom-arg) = [in]> then
set [fade step v] to [-1]
else
set [fade step v] to [1]
end
set [fade delay v] to (((duration) / (100)) - (0.9667))
repeat (100)
change [ghost v] effect by (fade step)
wait (fade delay) secs
end
Edit: fixed some things
…and again.
…and another thing.
Also, this isn't thread-safe.
…and I changed another thing.
…and fixed another thing.
Note: All the variables (except for THE FADING DURATION and FADE DELAY) must be Sprite-local.
Okay, my FADE block is broken. Don't use it.
Last edited by Jonathan50 (Nov. 1, 2016 21:12:45)
Not yet a Knight of the Mu Calculus.
- braxbroscratcher
- Scratcher
1000+ posts
new block idea [keyframe animation]
Tools for this exist. Use one of those or draw another costume yourself.
My signature is kumquat proof.
But not tangerine pro-
nomnomnomnomnom
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