Discuss Scratch
- MinecraftM153
-
Scratcher
100+ posts
Scratch 3 block (SAY)
So.. i posted the text post, but i'd like to mention a whole new change to the “Say” block. Here's the block:
Sorry if the block's too long.
It's like this: The sprite will have a speech bubble with an animation and you will choose the:
-Size
-Text color
-Font
-Speech bubble color
Later i'll share even more what's on my mind. Lets not get the Scratch Team doing too much work. The same applies to think blocks.
Also, the say blocks (and think blocks) will be moved to the “Sound” category.
say [Hello!] in font [Arial] in size [26] in color [black] bubble [white] ::sound
Sorry if the block's too long.
It's like this: The sprite will have a speech bubble with an animation and you will choose the:
-Size
-Text color
-Font
-Speech bubble color
Later i'll share even more what's on my mind. Lets not get the Scratch Team doing too much work. The same applies to think blocks.
Also, the say blocks (and think blocks) will be moved to the “Sound” category.
Last edited by MinecraftM153 (Sept. 10, 2016 17:15:11)
- Ziggy741
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
I think that the say and think blocks should stay in the looks category.
say [Hello!] in font [Arial] in size [26] in color [black] bubble [white] :: looks
- powercon5
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
It would be cool to have more ways to say things but that seems very confusing to use and not needed that much hoever there could be…
set [Font v] to (0) ::looksAnd it would have a dropdown with the options but I still am not sure if it''s needed
- MinecraftM153
-
Scratcher
100+ posts
Scratch 3 block (SAY)
when i receive [THIS COMMENT v]
set font to [?CONFUUUUSIONNN?? v] ::looks
think [Now i'm really confused what to choose...] ::sound

Last edited by MinecraftM153 (Sept. 10, 2016 19:14:05)
- Sheep_maker
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
It would be cool to have more ways to say things but that seems very confusing to use and not needed that much hoever there could be…Do you meanset [Font v] to (0) ::looksAnd it would have a dropdown with the options but I still am not sure if it''s needed
set dialogue font to [Helvetica v]::looks
- powercon5
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
No because that way you would have to have a block for each option the dropdown would have the things likeIt would be cool to have more ways to say things but that seems very confusing to use and not needed that much hoever there could be…Do you meanset [Font v] to (0) ::looksAnd it would have a dropdown with the options but I still am not sure if it''s neededset dialogue font to [Helvetica v]::looks
-Size
-Text color
-Font
-Speech bubble color
- Scratcher1002
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
MaybeNo because that way you would have to have a block for each option the dropdown would have the things likeIt would be cool to have more ways to say things but that seems very confusing to use and not needed that much hoever there could be…Do you meanset [Font v] to (0) ::looksAnd it would have a dropdown with the options but I still am not sure if it''s neededset dialogue font to [Helvetica v]::looks
-Size
-Text color
-Font
-Speech bubble color
set dialogue [size v] to (0) :: looks?
- powercon5
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
Yes, just like that. However what would fonts do as you would have to know the name? And again what is this needed for?MaybeNo because that way you would have to have a block for each option the dropdown would have the things likeIt would be cool to have more ways to say things but that seems very confusing to use and not needed that much hoever there could be…Do you meanset [Font v] to (0) ::looksAnd it would have a dropdown with the options but I still am not sure if it''s neededset dialogue font to [Helvetica v]::looks
-Size
-Text color
-Font
-Speech bubble colorset dialogue [size v] to (0) :: looks?
- Sheep_maker
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
What about the second input? “0” isn't a font name (as far as I know)No because that way you would have to have a block for each option the dropdown would have the things likeMaybe
-Size
-Text color
-Font
-Speech bubble colorset dialogue [size v] to (0) :: looks?
- MinecraftM153
-
Scratcher
100+ posts
Scratch 3 block (SAY)
Just likeWhat about the second input? “0” isn't a font name (as far as I know)No because that way you would have to have a block for each option the dropdown would have the things likeMaybe
-Size
-Text color
-Font
-Speech bubble colorset dialogue [size v] to (0) :: looks?
stop [all v]changes to
stop [other scripts in sprite v]See how stop all has no bump on the bottom, and stop other scripts in sprites will add a bump? If you select ‘Font’ “0” will change to the last used font in the project (Arial if none has been used yet).
- SuperNicky
-
Scratcher
100+ posts
Scratch 3 block (SAY)
No Support, it would be to confusing for new scratchers
+1, this would be very useful in say.. a game with more than 1 character (all of them, nearly.)
+1, this would be very useful in say.. a game with more than 1 character (all of them, nearly.)
- Sheep_maker
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
So does the second input reset (unless there's a reporter in there) if a new item is selected in the dropdown?Just likeWhat about the second input? “0” isn't a font name (as far as I know)No because that way you would have to have a block for each option the dropdown would have the things likeMaybe
-Size
-Text color
-Font
-Speech bubble colorset dialogue [size v] to (0) :: looks?stop [all v]changes tostop [other scripts in sprite v]See how stop all has no bump on the bottom, and stop other scripts in sprites will add a bump? If you select ‘Font’ “0” will change to the last used font in the project (Arial if none has been used yet).
- MinecraftM153
-
Scratcher
100+ posts
Scratch 3 block (SAY)
Looks like it…So does the second input reset (unless there's a reporter in there) if a new item is selected in the dropdown?Just likeWhat about the second input? “0” isn't a font name (as far as I know)No because that way you would have to have a block for each option the dropdown would have the things likeMaybe
-Size
-Text color
-Font
-Speech bubble colorset dialogue [size v] to (0) :: looks?stop [all v]changes tostop [other scripts in sprite v]See how stop all has no bump on the bottom, and stop other scripts in sprites will add a bump? If you select ‘Font’ “0” will change to the last used font in the project (Arial if none has been used yet).
although, maybe it can save?- JonathanSchaffer
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
this instead, support
say [Hello!] in font [Arial v] in size (26) in color [#000000] bubble [#ffffff] ::sound
- Bright-Idea
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
this instead, supportThis (but in looks, not sounds), orsay [Hello!] in font [Arial v] in size (26) in color [#000000] bubble [#ffffff] ::looks
say [Hello!] in font [Arial v] in size (26) in color () bubble () ::looksOne note, this shouldn't be in sounds, because if you turned your volume all the way up, you wouldn't hear anything from the speech bubble.
Let's keep it in looks.
- MinecraftM153
-
Scratcher
100+ posts
Scratch 3 block (SAY)
I want to also have an animation when the bubble comes in like size is small, then gets big, then gets to normal.
- duckboycool
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
Support for
Also not support for the size changing thing you made in a further post.
say [] in font [arial v]::looksI feel that everything else is unneeded, and overcomplicates the block. It would also likely be hard for the ST to code.
Also not support for the size changing thing you made in a further post.
- stickfiregames
-
Scratcher
1000+ posts
Scratch 3 block (SAY)
deleted
Last edited by stickfiregames (May 9, 2017 19:14:02)










