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- JavierR100
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500+ posts
Errors with Line clearing/cutter on tetris
I'm making an tetris game and it's working perfectly, but when i clear few lines it spawns some blocks from the nothing, i looked the script like some times and i don't see any errors with it, this is my Project
(Umm…, this is enough information?)
(Umm…, this is enough information?)
- DuckiesGames
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38 posts
Errors with Line clearing/cutter on tetris
ProjectHi There, I'm making an tetris game and it's working perfectly, but when i clear few lines it spawns some blocks from the nothing, i looked the script like some times and i don't see any errors with it, this is my
(Umm…, this is enough information?)
If I recall your problem you have cleared the pen and it spawns random blocks. Go into your blocks sprite, make sure it is hidden and delete all clones.
Hope this helps,
DuckiesGames
- JavierR100
-
500+ posts
Errors with Line clearing/cutter on tetris
It has no clone scripts and it's completely hiddenProjectHi There, I'm making an tetris game and it's working perfectly, but when i clear few lines it spawns some blocks from the nothing, i looked the script like some times and i don't see any errors with it, this is my
(Umm…, this is enough information?)
If I recall your problem you have cleared the pen and it spawns random blocks. Go into your blocks sprite, make sure it is hidden and delete all clones.
Hope this helps,
DuckiesGames

- deck26
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1000+ posts
Errors with Line clearing/cutter on tetris
Why the forever loop in the Map script?
Are the blocks appearing in particular rows? My impression is that they're in the rows above row 10 but I haven't discovered why.
Are the blocks appearing in particular rows? My impression is that they're in the rows above row 10 but I haven't discovered why.
- deck26
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1000+ posts
Errors with Line clearing/cutter on tetris
I added, in Tetromino, the script
so I could monitor the contents of Lines. When you do that and let the blocks build up a bit you'll find the Lines data gets corrupted after a while. I haven't checked whether that's as you get to a certain height or as columns get filled - my gut feeling is that it's the height and your colour coder sprite is not working as well as you'd like.
- deck26
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1000+ posts
Errors with Line clearing/cutter on tetris
I'm not clear why you're using the coder block when your Lines list already gives you all you need. Once you've deleted the full rows clear the screen and add blocks according to the current contents of the list.
Ignore this one, I forgot for a moment that that's how you load the list!
Ignore this one, I forgot for a moment that that's how you load the list!
Last edited by deck26 (June 29, 2016 10:30:01)
- deck26
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1000+ posts
Errors with Line clearing/cutter on tetris
Items 7 and 15 are being made the same in the list - the detector colours are probably too close to each other. This has no effect until you clear a line because that's when you redraw the screen. There may be other lines which match - 8 and 16 seem to as well.
This will work both ways - a block in line 15 that isn't there in line 7 will be marked as if it is.
This will work both ways - a block in line 15 that isn't there in line 7 will be marked as if it is.
- deck26
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1000+ posts
Errors with Line clearing/cutter on tetris
Make the colours a bit lighter for lines 7 and 8 both in the costume and in the ‘code’ script and it should improve things. Then test and see if there's still a problem. If there is pay particular attention to which line the extra blocks appear on and see which colour in the coder sprite is close to that colour.
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