Discuss Scratch
- Macie1234
-
Scratcher
100+ posts
Current millisecond
I think that
(current [millisecond v])should be added because it makes timing more accurate in many cases. I know that you can use
(((days since 2000) * (86400000)) mod (1000))but this can be confusing to younger scratchers.
- Abstract-
-
Scratcher
1000+ posts
Current millisecond
No Support. We don't need to track down every millisecond. 

- Macie1234
-
Scratcher
100+ posts
Current millisecond
No Support. We don't need to track down every millisecond.Think animations and clocks

- Abstract-
-
Scratcher
1000+ posts
Current millisecond
Most real clocks don't track milliseconds.No Support. We don't need to track down every millisecond.Think animations and clocks

How would this be used in animation?
- Macie1234
-
Scratcher
100+ posts
Current millisecond
Timing between frames.Most real clocks don't track milliseconds.No Support. We don't need to track down every millisecond.Think animations and clocks
How would this be used in animation?
In clocks, sometimes you want to have a smooth second hand.
- Abstract-
-
Scratcher
1000+ posts
Current millisecond
Perhaps, but I tiink animating is already fine.Timing between frames.Most real clocks don't track milliseconds.No Support. We don't need to track down every millisecond.Think animations and clocks
How would this be used in animation?
In clocks, sometimes you want to have a smooth second hand.

You mean thrird.

- Macie1234
-
Scratcher
100+ posts
Current millisecond
XDPerhaps, but I think animating is already fine.Timing between frames.Most real clocks don't track milliseconds.No Support. We don't need to track down every millisecond.Think animations and clocks
How would this be used in animation?
In clocks, sometimes you want to have a smooth second hand.
You mean third.
- Skelepound
-
Scratcher
100+ posts
Current millisecond
Well, I don't see any harm in this being done. I guess I'll support, for the people that need it.
- Swampert11
-
Scratcher
1000+ posts
Current millisecond
Semi-support, I don't see a real need for this.
- DaSpudLord
-
Scratcher
1000+ posts
Current millisecond
No support. You can use the timer, which reports two decimal points of seconds.
- f1lip
-
Scratcher
1000+ posts
Current millisecond
just use a variable. 
No support.

when green flag clicked
forever
wait (0.001) secs
change [milliseconds v] by (1)
end
No support.
Last edited by f1lip (June 1, 2016 15:45:22)
- DaSpudLord
-
Scratcher
1000+ posts
Current millisecond
just use a variable.1. Milliseconds are much smaller than that.when green flag clicked
forever
wait (0.1) secs
change [milliseconds v] by (1)
end
No support.
2. That workaround is inaccurate, even if milliseconds were 1/10th of a second.
- MathlyCat
-
Scratcher
1000+ posts
Current millisecond
Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.
Also, if you actually knew how a clock works than it goes by a single second. Very few real clocks time in shorter amounts due to convience.
No support, if it's only for animations that's not enough.
Also, if you actually knew how a clock works than it goes by a single second. Very few real clocks time in shorter amounts due to convience.
No support, if it's only for animations that's not enough.
- BookOwl
-
Scratcher
1000+ posts
Current millisecond
It could also be used for timestamps where you don't want the inaccuracy of floating point numbers.
(I'm assuming that this works like the Snap!, and reports the milliseconds since the Unix Epoch, which is super useful and included in most programming languages)
(I'm assuming that this works like the Snap!, and reports the milliseconds since the Unix Epoch, which is super useful and included in most programming languages)
- tazz4843
-
Scratcher
100+ posts
Current millisecond
No support. You can use the timer, which reports two decimal points of seconds.ONE decimal point
- BookOwl
-
Scratcher
1000+ posts
Current millisecond
No support. You can use the timer, which reports two decimal points of seconds.The timer doesn't work for what this block does.
- Sheep_maker
-
Scratcher
1000+ posts
Current millisecond
Animations don't use the current time blocks. They use the wait blocks which can wait for units less than a second.Timing between frames.Most real clocks don't track milliseconds.No Support. We don't need to track down every millisecond.Think animations and clocks
How would this be used in animation?
In clocks, sometimes you want to have a smooth second hand.
- agarraga
-
Scratcher
500+ posts
Current millisecond
Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.Be ore respectful?
Also, if you actually knew how a clock works than it goes by a single second. Very few real clocks time in shorter amounts due to convience.
No support, if it's only for animations that's not enough.
- SuperSonicmario
-
Scratcher
100+ posts
Current millisecond
Support, would be useful in projects that require precision in time.
Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.Man, everyone needs Scratch to be so serious…












